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Support UE 5.7
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@@ -4,13 +4,16 @@
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#include "ShaderLabIntrinsics.h"
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#include "Misc/EngineVersionComparison.h"
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#include "Materials/MaterialExpressionCameraPositionWS.h"
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#include "Materials/MaterialExpressionCameraVectorWS.h"
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#include "Materials/MaterialExpressionEyeAdaptation.h"
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#include "Materials/MaterialExpressionIsFirstPerson.h"
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#include "Materials/MaterialExpressionIsOrthographic.h"
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#include "Materials/MaterialExpressionLightVector.h"
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#include "Materials/MaterialExpressionMainDirectionalLight.h"
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#if !UE_VERSION_OLDER_THAN(5, 8, 0)
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#include "Materials/MaterialExpressionMainDirectionalLight.h" // 5.8+ only
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#endif
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#include "Materials/MaterialExpressionPixelDepth.h"
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#include "Materials/MaterialExpressionReflectionVectorWS.h"
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#include "Materials/MaterialExpressionSceneTexelSize.h"
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@@ -38,8 +41,12 @@ void RegisterViewIntrinsics(FShaderLabIntrinsicRegistry& Registry)
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AddSimple(Registry, TEXT("IsFirstPerson"), EFreq::Any, TEXT("float"), [](UMaterial& M) { return MakeSimple<UMaterialExpressionIsFirstPerson>(M); });
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// MainDirectionalLight is multi-output (Illuminance, Direction) — one intrinsic per output pin.
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// UMaterialExpressionMainDirectionalLight is 5.8+; the intrinsics are simply not registered on 5.7
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// (a .usl using them fails the build with "unknown UE_ intrinsic", which is the correct contract).
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#if !UE_VERSION_OLDER_THAN(5, 8, 0)
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AddSimple(Registry, TEXT("MainDirectionalLightIlluminance"), EFreq::PixelOnly, TEXT("float3"), [](UMaterial& M) { return MakeSimple<UMaterialExpressionMainDirectionalLight>(M); }, 0);
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AddSimple(Registry, TEXT("MainDirectionalLightDirection"), EFreq::PixelOnly, TEXT("float3"), [](UMaterial& M) { return MakeSimple<UMaterialExpressionMainDirectionalLight>(M); }, 1);
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#endif
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// ViewProperty(Property) — Property is an EMaterialExposedViewProperty token.
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{
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