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Fix SceneTexture reference data declare.
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@@ -64,4 +64,5 @@ void FShaderLabIntrinsicRegistry::RegisterBuiltins()
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RegisterParticleIntrinsics(*this);
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RegisterDecalIntrinsics(*this);
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RegisterAtmosphereIntrinsics(*this);
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RegisterDistanceFieldIntrinsics(*this);
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}
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