Fix -Game no matieral error

This commit is contained in:
Eragon-Brisingr
2026-07-05 11:26:32 +08:00
parent 799848f87f
commit a6fbdf10f8
30 changed files with 331 additions and 206 deletions

View File

@@ -0,0 +1,69 @@
// Copyright UShaderLab. All Rights Reserved.
//
// Object / primitive / bounds intrinsics.
#include "ShaderLabIntrinsics.h"
#include "Materials/MaterialExpressionActorPositionWS.h"
#include "Materials/MaterialExpressionBounds.h"
#include "Materials/MaterialExpressionDistanceCullFade.h"
#include "Materials/MaterialExpressionLocalPosition.h"
#include "Materials/MaterialExpressionObjectBounds.h"
#include "Materials/MaterialExpressionObjectLocalBounds.h"
#include "Materials/MaterialExpressionObjectOrientation.h"
#include "Materials/MaterialExpressionObjectPositionWS.h"
#include "Materials/MaterialExpressionObjectRadius.h"
#include "Materials/MaterialExpressionPrecomputedAOMask.h"
#include "Materials/MaterialExpressionPreSkinnedLocalBounds.h"
void RegisterObjectIntrinsics(FShaderLabIntrinsicRegistry& Registry)
{
using namespace ShaderLabIntrinsic_Private;
using EFreq = EShaderLabIntrinsicFrequency;
AddSimple(Registry, TEXT("LocalPosition"), EFreq::Any, TEXT("float3"), [](UMaterial& M) { return MakeSimple<UMaterialExpressionLocalPosition>(M); });
AddSimple(Registry, TEXT("ActorPositionWS"), EFreq::Any, TEXT("float3"), [](UMaterial& M) { return MakeSimple<UMaterialExpressionActorPositionWS>(M); });
AddSimple(Registry, TEXT("ObjectPositionWS"), EFreq::Any, TEXT("float3"), [](UMaterial& M) { return MakeSimple<UMaterialExpressionObjectPositionWS>(M); });
AddSimple(Registry, TEXT("ObjectRadius"), EFreq::Any, TEXT("float"), [](UMaterial& M) { return MakeSimple<UMaterialExpressionObjectRadius>(M); });
AddSimple(Registry, TEXT("ObjectBounds"), EFreq::Any, TEXT("float3"), [](UMaterial& M) { return MakeSimple<UMaterialExpressionObjectBounds>(M); });
// Multi-output nodes: connect output 0 (matches existing behavior).
AddSimple(Registry, TEXT("ObjectLocalBounds"), EFreq::Any, TEXT("float3"), [](UMaterial& M) { return MakeSimple<UMaterialExpressionObjectLocalBounds>(M); });
AddSimple(Registry, TEXT("ObjectOrientation"), EFreq::Any, TEXT("float3"), [](UMaterial& M) { return MakeSimple<UMaterialExpressionObjectOrientation>(M); });
AddSimple(Registry, TEXT("PreSkinnedLocalBounds"), EFreq::Any, TEXT("float3"), [](UMaterial& M) { return MakeSimple<UMaterialExpressionPreSkinnedLocalBounds>(M); });
AddSimple(Registry, TEXT("DistanceCullFade"), EFreq::Any, TEXT("float"), [](UMaterial& M) { return MakeSimple<UMaterialExpressionDistanceCullFade>(M); });
AddSimple(Registry, TEXT("PrecomputedAOMask"), EFreq::Any, TEXT("float"), [](UMaterial& M) { return MakeSimple<UMaterialExpressionPrecomputedAOMask>(M); });
// Bounds(Space) — unified bounds node; Space is an EMaterialExpressionBoundsType token (MEILB_*).
{
FShaderLabIntrinsicDesc Desc;
Desc.Name = FName(TEXT("Bounds"));
Desc.ReturnType = TEXT("float3");
Desc.Doc = TEXT("Space is an EMaterialExpressionBoundsType token (e.g. MEILB_ObjectLocal).");
FShaderLabIntrinsicParam SpaceParam;
SpaceParam.Name = TEXT("Space");
SpaceParam.Enum = StaticEnum<EMaterialExpressionBoundsType>();
check(SpaceParam.Enum);
Desc.Params = { MoveTemp(SpaceParam) };
Desc.MakeNode = [](UMaterial& M, const TArray<FString>& Args, FString& OutError) -> UMaterialExpression*
{
UMaterialExpressionBounds* E = NewObject<UMaterialExpressionBounds>(&M);
if (Args.Num() >= 1)
{
UEnum* Enum = StaticEnum<EMaterialExpressionBoundsType>();
check(Enum);
const int64 Value = Enum->GetValueByNameString(Args[0]);
if (Value == INDEX_NONE)
{
OutError = FString::Printf(TEXT("unknown bounds space '%s'"), *Args[0]);
return nullptr;
}
E->Type = static_cast<EMaterialExpressionBoundsType>(Value);
}
M.GetExpressionCollection().AddExpression(E);
return E;
};
Registry.Register(MoveTemp(Desc));
}
}