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36
Source/UShaderLabEditor/UShaderLabEditor.Build.cs
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36
Source/UShaderLabEditor/UShaderLabEditor.Build.cs
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// Copyright FlecsProj. All Rights Reserved.
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using UnrealBuildTool;
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public class UShaderLabEditor : ModuleRules
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{
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public UShaderLabEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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bUseUnity = false;
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"UShaderLab",
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"RenderCore",
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"RHI",
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"UnrealEd",
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"AssetTools",
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"MaterialEditor",
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"Slate",
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"SlateCore",
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"Projects",
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"DirectoryWatcher",
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"ContentBrowserData",
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"TargetPlatform",
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});
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}
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}
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