// Copyright UShaderLab. All Rights Reserved. // // Aggregator for ShaderLab's UE-facing HLSL helpers. It is auto-included into every generated Custom node // (so real helper forwarders compile) and pulled in by the ShaderLab.ush authoring umbrella (so they // complete in the IDE). Some entries are IDE-only stubs for engine helpers already supplied by UE. #pragma once #include "/Plugin/ShaderLab/Private/UEFunctions/TextureSample.ush" // IDE-only texture-sampling stubs #include "/Plugin/ShaderLab/Private/UEFunctions/Noise.ush" #include "/Plugin/ShaderLab/Private/UEFunctions/Rotation.ush" #include "/Plugin/ShaderLab/Private/UEFunctions/SceneTexture.ush" #include "/Plugin/ShaderLab/Private/UEFunctions/DistanceField.ush" #include "/Plugin/ShaderLab/Private/UEFunctions/Transform.ush" // generated (UE_Transform*VectorTo*) #include "/Plugin/ShaderLab/Private/UEFunctions/TransformPosition.ush" // generated (UE_Transform*PositionTo*)