// Copyright FlecsProj. All Rights Reserved. using UnrealBuildTool; public class UShaderLabEditor : ModuleRules { public UShaderLabEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; bUseUnity = false; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", }); PrivateDependencyModuleNames.AddRange(new string[] { "UShaderLab", "RenderCore", "RHI", "Json", "UnrealEd", "AssetTools", "MaterialEditor", "Slate", "SlateCore", "InputCore", "Projects", "DirectoryWatcher", "ContentBrowserData", "TargetPlatform", }); } }