// Copyright UShaderLab. All Rights Reserved. // // Time intrinsics. #include "ShaderLabIntrinsics.h" #include "Materials/MaterialExpressionDeltaTime.h" #include "Materials/MaterialExpressionTime.h" void RegisterTimeIntrinsics(FShaderLabIntrinsicRegistry& Registry) { using namespace ShaderLabIntrinsic_Private; using EFreq = EShaderLabIntrinsicFrequency; AddSimple(Registry, TEXT("Time"), EFreq::Any, TEXT("float"), [](UMaterial& M) { return MakeSimple(M); }); AddSimple(Registry, TEXT("DeltaTime"), EFreq::Any, TEXT("float"), [](UMaterial& M) { return MakeSimple(M); }); }