// Copyright UShaderLab. All Rights Reserved. // // Aggregator for the ShaderLab `UE_` HLSL library functions. This header only includes the per-category // implementation files under UEFunctions/. It is auto-included into every generated Custom node (so the // forwarders compile) and pulled in by the ShaderLab.ush authoring umbrella (so they complete in the IDE). #pragma once #include "/Plugin/ShaderLab/Private/UEFunctions/Noise.ush" #include "/Plugin/ShaderLab/Private/UEFunctions/Rotation.ush" #include "/Plugin/ShaderLab/Private/UEFunctions/SceneTexture.ush" #include "/Plugin/ShaderLab/Private/UEFunctions/Transform.ush" // generated (UE_Transform*VectorTo*) #include "/Plugin/ShaderLab/Private/UEFunctions/TransformPosition.ush" // generated (UE_Transform*PositionTo*)