Files
UShaderLab/Source/UShaderLabEditor/UShaderLabEditor.Build.cs
2026-07-02 15:14:13 +08:00

39 lines
683 B
C#

// Copyright UShaderLab. All Rights Reserved.
using UnrealBuildTool;
public class UShaderLabEditor : ModuleRules
{
public UShaderLabEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
bUseUnity = false;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"UShaderLab",
"RenderCore",
"RHI",
"Json",
"UnrealEd",
"AssetTools",
"MaterialEditor",
"Slate",
"SlateCore",
"InputCore",
"Projects",
"DirectoryWatcher",
"ContentBrowserData",
"TargetPlatform",
});
}
}