detect FBX glossiness map (ShininessExponent)
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@@ -1517,6 +1517,7 @@ private:
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TrySetTextureProperties(out_mat, textures, "DisplacementColor", aiTextureType_DISPLACEMENT);
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TrySetTextureProperties(out_mat, textures, "NormalMap", aiTextureType_NORMALS);
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TrySetTextureProperties(out_mat, textures, "Bump", aiTextureType_HEIGHT);
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TrySetTextureProperties(out_mat, textures, "ShininessExponent", aiTextureType_SHININESS);
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}
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