Merge branch 'master' into umw_dev

This commit is contained in:
Kim Kulling
2018-09-22 10:24:09 +02:00
committed by GitHub
282 changed files with 31640 additions and 16210 deletions
+5 -3
View File
@@ -204,8 +204,9 @@ void CopyTexture(aiMaterial& mat, D3DS::Texture& texture, aiTextureType type)
mat.AddProperty<ai_real>( &texture.mTextureBlend, 1, AI_MATKEY_TEXBLEND(type,0));
// Setup the texture mapping mode
mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_U(type,0));
mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0));
int mapMode = static_cast<int>(texture.mMapMode);
mat.AddProperty<int>(&mapMode,1,AI_MATKEY_MAPPINGMODE_U(type,0));
mat.AddProperty<int>(&mapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0));
// Mirroring - double the scaling values
// FIXME: this is not really correct ...
@@ -313,7 +314,8 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material& oldMat,
case D3DS::Discreet3DS::Blinn :
eShading = aiShadingMode_Blinn; break;
}
mat.AddProperty<int>( (int*)&eShading,1,AI_MATKEY_SHADING_MODEL);
int eShading_ = static_cast<int>(eShading);
mat.AddProperty<int>(&eShading_, 1, AI_MATKEY_SHADING_MODEL);
// DIFFUSE texture
if( oldMat.sTexDiffuse.mMapName.length() > 0)
+14 -16
View File
@@ -66,7 +66,7 @@ namespace D3DS {
*/
class Discreet3DS {
private:
Discreet3DS() {
Discreet3DS() AI_NO_EXCEPT {
// empty
}
@@ -328,19 +328,17 @@ struct Face : public FaceWithSmoothingGroup
// ---------------------------------------------------------------------------
/** Helper structure representing a texture */
struct Texture
{
struct Texture {
//! Default constructor
Texture()
: mOffsetU (0.0)
, mOffsetV (0.0)
, mScaleU (1.0)
, mScaleV (1.0)
, mRotation (0.0)
, mMapMode (aiTextureMapMode_Wrap)
, bPrivate()
, iUVSrc (0)
{
Texture() AI_NO_EXCEPT
: mOffsetU (0.0)
, mOffsetV (0.0)
, mScaleU (1.0)
, mScaleV (1.0)
, mRotation (0.0)
, mMapMode (aiTextureMapMode_Wrap)
, bPrivate()
, iUVSrc (0) {
mTextureBlend = get_qnan();
}
@@ -394,7 +392,7 @@ struct Material
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other)
Material(Material &&other) AI_NO_EXCEPT
: mName(std::move(other.mName))
, mDiffuse(std::move(other.mDiffuse))
, mSpecularExponent(std::move(other.mSpecularExponent))
@@ -418,7 +416,7 @@ struct Material
}
Material &operator=(Material &&other) {
Material &operator=(Material &&other) AI_NO_EXCEPT {
if (this == &other) {
return *this;
}
@@ -447,7 +445,7 @@ struct Material
}
~Material() {}
virtual ~Material() {}
//! Name of the material
+2 -2
View File
@@ -71,7 +71,7 @@ static const aiImporterDesc desc = {
0,
0,
0,
"3ds prj 3DS PRJ"
"3ds prj"
};
@@ -127,7 +127,7 @@ Discreet3DSImporter::~Discreet3DSImporter() {
// Returns whether the class can handle the format of the given file.
bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
std::string extension = GetExtension(pFile);
if(extension == "3ds" || extension == "3DS" || extension == "prj"|| extension == "PRJ" ) {
if(extension == "3ds" || extension == "prj") {
return true;
}
+59 -179
View File
@@ -63,8 +63,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Header files, stdlib.
#include <set>
namespace Assimp
{
namespace Assimp {
/// \class AMFImporter
/// Class that holding scene graph which include: geometry, metadata, materials etc.
///
@@ -99,100 +99,49 @@ namespace Assimp
/// new - <texmap> and children <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
///
class AMFImporter : public BaseImporter
{
/***********************************************/
/******************** Types ********************/
/***********************************************/
class AMFImporter : public BaseImporter {
private:
struct SPP_Material;// forward declaration
struct SPP_Material;// forward declaration
/// \struct SPP_Composite
/// Data type for post-processing step. More suitable container for part of material's composition.
struct SPP_Composite {
SPP_Material* Material;///< Pointer to material - part of composition.
std::string Formula;///< Formula for calculating ratio of \ref Material.
};
/// \struct SPP_Composite
/// Data type for postprocessing step. More suitable container for part of material's composition.
struct SPP_Composite
{
SPP_Material* Material;///< Pointer to material - part of composition.
std::string Formula;///< Formula for calculating ratio of \ref Material.
};
/// \struct SPP_Material
/// Data type for post-processing step. More suitable container for material.
struct SPP_Material {
std::string ID;///< Material ID.
std::list<CAMFImporter_NodeElement_Metadata*> Metadata;///< Metadata of material.
CAMFImporter_NodeElement_Color* Color;///< Color of material.
std::list<SPP_Composite> Composition;///< List of child materials if current material is composition of few another.
/// \struct SPP_Material
/// Data type for postprocessing step. More suitable container for material.
struct SPP_Material
{
std::string ID;///< Material ID.
std::list<CAMFImporter_NodeElement_Metadata*> Metadata;///< Metadata of material.
CAMFImporter_NodeElement_Color* Color;///< Color of material.
std::list<SPP_Composite> Composition;///< List of child materials if current material is composition of few another.
/// Return color calculated for specified coordinate.
/// \param [in] pX - "x" coordinate.
/// \param [in] pY - "y" coordinate.
/// \param [in] pZ - "z" coordinate.
/// \return calculated color.
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
};
/// \fn aiColor4D GetColor(const float pX, const float pY, const float pZ) const
/// Return color calculated for specified coordinate.
/// \param [in] pX - "x" coordinate.
/// \param [in] pY - "y" coordinate.
/// \param [in] pZ - "z" coordinate.
/// \return calculated color.
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
};
/// Data type for post-processing step. More suitable container for texture.
struct SPP_Texture {
std::string ID;
size_t Width, Height, Depth;
bool Tiled;
char FormatHint[9];// 8 for string + 1 for terminator.
uint8_t *Data;
};
/// \struct SPP_Texture
/// Data type for post-processing step. More suitable container for texture.
struct SPP_Texture
{
std::string ID;
size_t Width, Height, Depth;
bool Tiled;
char FormatHint[ 9 ];// 8 for string + 1 for terminator.
uint8_t *Data;
};
/// Data type for post-processing step. Contain face data.
struct SComplexFace {
aiFace Face;///< Face vertices.
const CAMFImporter_NodeElement_Color* Color;///< Face color. Equal to nullptr if color is not set for the face.
const CAMFImporter_NodeElement_TexMap* TexMap;///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
};
/// \struct SComplexFace
/// Data type for post-processing step. Contain face data.
struct SComplexFace
{
aiFace Face;///< Face vertices.
const CAMFImporter_NodeElement_Color* Color;///< Face color. Equal to nullptr if color is not set for the face.
const CAMFImporter_NodeElement_TexMap* TexMap;///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
};
/***********************************************/
/****************** Constants ******************/
/***********************************************/
private:
static const aiImporterDesc Description;
/***********************************************/
/****************** Variables ******************/
/***********************************************/
private:
CAMFImporter_NodeElement* mNodeElement_Cur;///< Current element.
std::list<CAMFImporter_NodeElement*> mNodeElement_List;///< All elements of scene graph.
irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
std::string mUnit;
std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step.
std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn AMFImporter(const AMFImporter& pScene)
/// Disabled copy constructor.
AMFImporter(const AMFImporter& pScene);
/// \fn AMFImporter& operator=(const AMFImporter& pScene)
/// Disabled assign operator.
AMFImporter& operator=(const AMFImporter& pScene);
/// \fn void Clear()
/// Clear all temporary data.
void Clear();
@@ -200,7 +149,6 @@ private:
/************* Functions: find set *************/
/***********************************************/
/// \fn bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, aiNode** pNode) const
/// Find specified node element in node elements list ( \ref mNodeElement_List).
/// \param [in] pID - ID(name) of requested node element.
/// \param [in] pType - type of node element.
@@ -208,7 +156,6 @@ private:
/// \return true - if the node element is found, else - false.
bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, CAMFImporter_NodeElement** pNodeElement) const;
/// \fn bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const
/// Find requested aiNode in node list.
/// \param [in] pID - ID(name) of requested node.
/// \param [in] pNodeList - list of nodes where to find the node.
@@ -216,15 +163,13 @@ private:
/// \return true - if the node is found, else - false.
bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const;
/// \fn bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const
/// Find material in list for converted materials. Use at postprocessing step.
/// \param [in] pID - material ID.
/// \param [out] pConvertedMaterial - pointer to found converted material (\ref SPP_Material).
/// \return true - if the material is found, else - false.
bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const;
/// \fn bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A, uint32_t* pConvertedTextureIndex = nullptr) const
/// Find texture in list of converted textures. Use at postprocessing step,
/// Find texture in list of converted textures. Use at postprocessing step,
/// \param [in] pID_R - ID of source "red" texture.
/// \param [in] pID_G - ID of source "green" texture.
/// \param [in] pID_B - ID of source "blue" texture.
@@ -235,11 +180,7 @@ private:
bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A,
uint32_t* pConvertedTextureIndex = nullptr) const;
/***********************************************/
/********* Functions: postprocess set **********/
/***********************************************/
/// \fn void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray, std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const
/// Get data stored in <vertices> and place it to arrays.
/// \param [in] pNodeElement - reference to node element which kept <object> data.
/// \param [in] pVertexCoordinateArray - reference to vertices coordinates kept in <vertices>.
@@ -248,7 +189,6 @@ private:
void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray,
std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const;
/// \fn size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A)
/// Return converted texture ID which related to specified source textures ID's. If converted texture does not exist then it will be created and ID on new
/// converted texture will be returned. Conversion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it
/// to converted textures list.
@@ -260,27 +200,23 @@ private:
/// \return index of the texture in array of the converted textures.
size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A);
/// \fn void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> > pOutputList_Separated)
/// Separate input list by texture IDs. This step is needed because aiMesh can contain mesh which is use only one texture (or set: diffuse, bump etc).
/// \param [in] pInputList - input list with faces. Some of them can contain color or texture mapping, or both of them, or nothing. Will be cleared after
/// processing.
/// \param [out] pOutputList_Separated - output list of the faces lists. Separated faces list by used texture IDs. Will be cleared before processing.
void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated);
/// \fn void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const
/// Check if child elements of node element is metadata and add it to scene node.
/// \param [in] pMetadataList - reference to list with collected metadata.
/// \param [out] pSceneNode - scene node in which metadata will be added.
void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const;
/// \fn void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode)
/// To create aiMesh and aiNode for it from <object>.
/// \param [in] pNodeElement - reference to node element which kept <object> data.
/// \param [out] pMeshList - reference to a list with all aiMesh of the scene.
/// \param [out] pSceneNode - pointer to place where new aiNode will be created.
void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode);
/// \fn void Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh& pNodeElement, const std::vector<aiVector3D>& pVertexCoordinateArray, const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor, std::list<aiMesh*>& pMeshList, aiNode& pSceneNode)
/// Create mesh for every <volume> in <mesh>.
/// \param [in] pNodeElement - reference to node element which kept <mesh> data.
/// \param [in] pVertexCoordinateArray - reference to vertices coordinates for all <volume>'s.
@@ -294,27 +230,20 @@ private:
const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor,
std::list<aiMesh*>& pMeshList, aiNode& pSceneNode);
/// \fn void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial)
/// Convert material from \ref CAMFImporter_NodeElement_Material to \ref SPP_Material.
/// \param [in] pMaterial - source CAMFImporter_NodeElement_Material.
void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial);
/// \fn void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const
/// Create and add to aiNode's list new part of scene graph defined by <constellation>.
/// \param [in] pConstellation - reference to <constellation> node.
/// \param [out] pNodeList - reference to aiNode's list.
void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const;
/// \fn void Postprocess_BuildScene()
/// Build Assimp scene graph in aiScene from collected data.
/// \param [out] pScene - pointer to aiScene where tree will be built.
void Postprocess_BuildScene(aiScene* pScene);
/***********************************************/
/************* Functions: throw set ************/
/***********************************************/
/// \fn void Throw_CloseNotFound(const std::string& pNode)
/// Call that function when close tag of node not found and exception must be raised.
/// E.g.:
/// <amf>
@@ -324,19 +253,16 @@ private:
/// \param [in] pNode - node name in which exception happened.
void Throw_CloseNotFound(const std::string& pNode);
/// \fn void Throw_IncorrectAttr(const std::string& pAttrName)
/// Call that function when attribute name is incorrect and exception must be raised.
/// \param [in] pAttrName - attribute name.
/// \throw DeadlyImportError.
void Throw_IncorrectAttr(const std::string& pAttrName);
/// \fn void Throw_IncorrectAttrValue(const std::string& pAttrName)
/// Call that function when attribute value is incorrect and exception must be raised.
/// \param [in] pAttrName - attribute name.
/// \throw DeadlyImportError.
void Throw_IncorrectAttrValue(const std::string& pAttrName);
/// \fn void Throw_MoreThanOnceDefined(const std::string& pNode, const std::string& pDescription)
/// Call that function when some type of nodes are defined twice or more when must be used only once and exception must be raised.
/// E.g.:
/// <object>
@@ -348,204 +274,158 @@ private:
/// \param [in] pDescription - message about error. E.g. what the node defined while exception raised.
void Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription);
/// \fn void Throw_ID_NotFound(const std::string& pID) const
/// Call that function when referenced element ID are not found in graph and exception must be raised.
/// \param [in] pID - ID of of element which not found.
/// \throw DeadlyImportError.
void Throw_ID_NotFound(const std::string& pID) const;
/***********************************************/
/************** Functions: LOG set *************/
/***********************************************/
/***********************************************/
/************** Functions: XML set *************/
/***********************************************/
/// \fn void XML_CheckNode_MustHaveChildren()
/// Check if current node have children: <node>...</node>. If not then exception will throwed.
void XML_CheckNode_MustHaveChildren();
/// \fn bool XML_CheckNode_NameEqual(const std::string& pNodeName)
/// Check if current node name is equal to pNodeName.
/// \param [in] pNodeName - name for checking.
/// return true if current node name is equal to pNodeName, else - false.
bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }
/// \fn void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
/// Skip unsupported node and report about that. Depend on node name can be skipped begin tag of node all whole node.
/// \param [in] pParentNodeName - parent node name. Used for reporting.
void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName);
/// \fn bool XML_SearchNode(const std::string& pNodeName)
/// Search for specified node in file. XML file read pointer(mReader) will point to found node or file end after search is end.
/// \param [in] pNodeName - requested node name.
/// return true - if node is found, else - false.
bool XML_SearchNode(const std::string& pNodeName);
/// \fn bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx);
/// \fn float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx);
/// \fn uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx);
/// \fn float XML_ReadNode_GetVal_AsFloat()
/// Read node value.
/// \return read data.
float XML_ReadNode_GetVal_AsFloat();
/// \fn uint32_t XML_ReadNode_GetVal_AsU32()
/// Read node value.
/// \return read data.
uint32_t XML_ReadNode_GetVal_AsU32();
/// \fn void XML_ReadNode_GetVal_AsString(std::string& pValue)
/// Read node value.
/// \return read data.
void XML_ReadNode_GetVal_AsString(std::string& pValue);
/***********************************************/
/******** Functions: parse set private *********/
/***********************************************/
/// \fn void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode)
/// Make pNode as current and enter deeper for parsing child nodes. At end \ref ParseHelper_Node_Exit must be called.
/// \param [in] pNode - new current node.
void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode);
/// \fn void ParseHelper_Group_End()
/// This function must be called when exiting from grouping node. \ref ParseHelper_Group_Begin.
void ParseHelper_Node_Exit();
/// \fn void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
/// Attribute values of floating point types can take form ".x"(without leading zero). irrXMLReader can not read this form of values and it
/// must be converted to right form - "0.xxx".
/// \param [in] pInStr - pointer to input string which can contain incorrect form of values.
/// \param [out[ pOutString - output string with right form of values.
void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString);
/// \fn void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const
/// Decode Base64-encoded data.
/// \param [in] pInputBase64 - reference to input Base64-encoded string.
/// \param [out] pOutputData - reference to output array for decoded data.
void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const;
/// \fn void ParseNode_Root()
/// Parse <AMF> node of the file.
void ParseNode_Root();
/******** Functions: top nodes *********/
/// \fn void ParseNode_Constellation()
/// Parse <constellation> node of the file.
void ParseNode_Constellation();
/// \fn void ParseNode_Constellation()
/// Parse <instance> node of the file.
void ParseNode_Instance();
/// \fn void ParseNode_Material()
/// Parse <material> node of the file.
void ParseNode_Material();
/// \fn void ParseNode_Metadata()
/// Parse <metadata> node.
void ParseNode_Metadata();
/// \fn void ParseNode_Object()
/// Parse <object> node of the file.
void ParseNode_Object();
/// \fn void ParseNode_Texture()
/// Parse <texture> node of the file.
void ParseNode_Texture();
/******** Functions: geometry nodes *********/
/// \fn void ParseNode_Coordinates()
/// Parse <coordinates> node of the file.
void ParseNode_Coordinates();
/// \fn void ParseNode_Edge()
/// Parse <edge> node of the file.
void ParseNode_Edge();
/// \fn void ParseNode_Mesh()
/// Parse <mesh> node of the file.
void ParseNode_Mesh();
/// \fn void ParseNode_Triangle()
/// Parse <triangle> node of the file.
void ParseNode_Triangle();
/// \fn void ParseNode_Vertex()
/// Parse <vertex> node of the file.
void ParseNode_Vertex();
/// \fn void ParseNode_Vertices()
/// Parse <vertices> node of the file.
void ParseNode_Vertices();
/// \fn void ParseNode_Volume()
/// Parse <volume> node of the file.
void ParseNode_Volume();
/******** Functions: material nodes *********/
/// \fn void ParseNode_Color()
/// Parse <color> node of the file.
void ParseNode_Color();
/// \fn void ParseNode_TexMap(const bool pUseOldName = false)
/// Parse <texmap> of <map> node of the file.
/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
void ParseNode_TexMap(const bool pUseOldName = false);
public:
/// \fn AMFImporter()
/// Default constructor.
AMFImporter()
: mNodeElement_Cur(nullptr), mReader(nullptr)
{}
AMFImporter() AI_NO_EXCEPT
: mNodeElement_Cur(nullptr)
, mReader(nullptr) {
// empty
}
/// \fn ~AMFImporter()
/// Default destructor.
~AMFImporter();
/***********************************************/
/******** Functions: parse set, public *********/
/***********************************************/
/// \fn void ParseFile(const std::string& pFile, IOSystem* pIOHandler)
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
/// Also exception can be throwed if trouble will found.
/// Also exception can be thrown if trouble will found.
/// \param [in] pFile - name of file to be parsed.
/// \param [in] pIOHandler - pointer to IO helper object.
void ParseFile(const std::string& pFile, IOSystem* pIOHandler);
/***********************************************/
/********* Functions: BaseImporter set *********/
/***********************************************/
bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const;
void GetExtensionList(std::set<std::string>& pExtensionList);
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
const aiImporterDesc* GetInfo ()const;
};// class AMFImporter
AMFImporter(const AMFImporter& pScene) = delete;
AMFImporter& operator=(const AMFImporter& pScene) = delete;
private:
static const aiImporterDesc Description;
CAMFImporter_NodeElement* mNodeElement_Cur;///< Current element.
std::list<CAMFImporter_NodeElement*> mNodeElement_List;///< All elements of scene graph.
irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
std::string mUnit;
std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step.
std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step.
};
}// namespace Assimp
+4 -4
View File
@@ -71,7 +71,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
}
/// \def MACRO_ATTRREAD_CHECK_REF
/// Check curent attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
/// Check current attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
/// "continue" will called.
/// \param [in] pAttrName - attribute name.
/// \param [out] pVarName - output variable name.
@@ -84,7 +84,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
}
/// \def MACRO_ATTRREAD_CHECK_RET
/// Check curent attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
/// Check current attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
/// If result was read then "continue" will called.
/// \param [in] pAttrName - attribute name.
/// \param [out] pVarName - output variable name.
@@ -130,7 +130,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
} while(false)
/// \def MACRO_NODECHECK_READCOMP_F
/// Check curent node name and if it equal to requested then read value. Result write to output variable of type "float".
/// Check current node name and if it equal to requested then read value. Result write to output variable of type "float".
/// If result was read then "continue" will called. Also check if node data already read then raise exception.
/// \param [in] pNodeName - node name.
/// \param [in, out] pReadFlag - read flag.
@@ -147,7 +147,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
}
/// \def MACRO_NODECHECK_READCOMP_U32
/// Check curent node name and if it equal to requested then read value. Result write to output variable of type "uint32_t".
/// Check current node name and if it equal to requested then read value. Result write to output variable of type "uint32_t".
/// If result was read then "continue" will called. Also check if node data already read then raise exception.
/// \param [in] pNodeName - node name.
/// \param [in, out] pReadFlag - read flag.
+58 -40
View File
@@ -68,10 +68,9 @@ namespace Assimp
// Multi elements - No.
// Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The
// values can be specified as constants, or as a formula depending on the coordinates.
void AMFImporter::ParseNode_Color()
{
std::string profile;
CAMFImporter_NodeElement* ne;
void AMFImporter::ParseNode_Color() {
std::string profile;
CAMFImporter_NodeElement* ne;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG;
@@ -98,15 +97,19 @@ CAMFImporter_NodeElement* ne;
MACRO_NODECHECK_LOOPEND("color");
ParseHelper_Node_Exit();
// check that all components was defined
if(!(read_flag[0] && read_flag[1] && read_flag[2])) throw DeadlyImportError("Not all color components are defined.");
// check if <a> is absent. Then manualy add "a == 1".
if(!read_flag[3]) als.Color.a = 1;
if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
throw DeadlyImportError("Not all color components are defined.");
}
}// if(!mReader->isEmptyElement())
// check if <a> is absent. Then manually add "a == 1".
if (!read_flag[3]) {
als.Color.a = 1;
}
}
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
}
als.Composed = false;
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
@@ -119,10 +122,9 @@ CAMFImporter_NodeElement* ne;
// An available material.
// Multi elements - Yes.
// Parent element - <amf>.
void AMFImporter::ParseNode_Material()
{
std::string id;
CAMFImporter_NodeElement* ne;
void AMFImporter::ParseNode_Material() {
std::string id;
CAMFImporter_NodeElement* ne;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG;
@@ -131,9 +133,11 @@ CAMFImporter_NodeElement* ne;
// create new object.
ne = new CAMFImporter_NodeElement_Material(mNodeElement_Cur);
// and assign read data
// and assign read data
((CAMFImporter_NodeElement_Material*)ne)->ID = id;
// Check for child nodes
// Check for child nodes
if(!mReader->isEmptyElement())
{
bool col_read = false;
@@ -154,11 +158,11 @@ CAMFImporter_NodeElement* ne;
if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
MACRO_NODECHECK_LOOPEND("material");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
}
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
}
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
}
@@ -181,14 +185,13 @@ CAMFImporter_NodeElement* ne;
// Parent element - <amf>.
void AMFImporter::ParseNode_Texture()
{
std::string id;
uint32_t width = 0;
uint32_t height = 0;
uint32_t depth = 1;
std::string type;
bool tiled = false;
std::string enc64_data;
CAMFImporter_NodeElement* ne;
std::string id;
uint32_t width = 0;
uint32_t height = 0;
uint32_t depth = 1;
std::string type;
bool tiled = false;
std::string enc64_data;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG;
@@ -201,20 +204,34 @@ CAMFImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPEND;
// create new texture object.
ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur);
CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur);
CAMFImporter_NodeElement_Texture& als = *((CAMFImporter_NodeElement_Texture*)ne);// alias for convenience
// Check for child nodes
if(!mReader->isEmptyElement()) XML_ReadNode_GetVal_AsString(enc64_data);
if (!mReader->isEmptyElement()) {
XML_ReadNode_GetVal_AsString(enc64_data);
}
// check that all components was defined
if(id.empty()) throw DeadlyImportError("ID for texture must be defined.");
if(width < 1) Throw_IncorrectAttrValue("width");
if(height < 1) Throw_IncorrectAttrValue("height");
if(depth < 1) Throw_IncorrectAttrValue("depth");
if(type != "grayscale") Throw_IncorrectAttrValue("type");
if(enc64_data.empty()) throw DeadlyImportError("Texture data not defined.");
if (id.empty()) {
throw DeadlyImportError("ID for texture must be defined.");
}
if (width < 1) {
Throw_IncorrectAttrValue("width");
}
if (height < 1) {
Throw_IncorrectAttrValue("height");
}
if (depth < 1) {
Throw_IncorrectAttrValue("depth");
}
if (type != "grayscale") {
Throw_IncorrectAttrValue("type");
}
if (enc64_data.empty()) {
throw DeadlyImportError("Texture data not defined.");
}
// copy data
als.ID = id;
als.Width = width;
@@ -222,8 +239,11 @@ CAMFImporter_NodeElement* ne;
als.Depth = depth;
als.Tiled = tiled;
ParseHelper_Decode_Base64(enc64_data, als.Data);
// check data size
if((width * height * depth) != als.Data.size()) throw DeadlyImportError("Texture has incorrect data size.");
// check data size
if ((width * height * depth) != als.Data.size()) {
throw DeadlyImportError("Texture has incorrect data size.");
}
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
@@ -243,10 +263,8 @@ CAMFImporter_NodeElement* ne;
// <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>. Old name: <u1>, <u2>, <u3>, <v1>, <v2>, <v3>.
// Multi elements - No.
// Texture coordinates for every vertex of triangle.
void AMFImporter::ParseNode_TexMap(const bool pUseOldName)
{
std::string rtexid, gtexid, btexid, atexid;
CAMFImporter_NodeElement* ne;
void AMFImporter::ParseNode_TexMap(const bool pUseOldName) {
std::string rtexid, gtexid, btexid, atexid;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG;
@@ -257,7 +275,7 @@ CAMFImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPEND;
// create new texture coordinates object.
ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
CAMFImporter_NodeElement_TexMap& als = *((CAMFImporter_NodeElement_TexMap*)ne);// alias for convenience
// check data
+61 -122
View File
@@ -62,7 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/// \class CAMFImporter_NodeElement
/// Base class for elements of nodes.
class CAMFImporter_NodeElement {
public:
/// Define what data type contain node element.
enum EType {
@@ -96,15 +95,11 @@ public: /// Destructor, virtual..
// empty
}
private:
/// Disabled copy constructor.
CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement);
/// Disabled assign operator.
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement);
/// Disabled default constructor.
CAMFImporter_NodeElement();
/// Disabled copy constructor and co.
CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement) = delete;
CAMFImporter_NodeElement(CAMFImporter_NodeElement&&) = delete;
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement) = delete;
CAMFImporter_NodeElement() = delete;
protected:
/// In constructor inheritor must set element type.
@@ -121,9 +116,7 @@ protected:
/// \struct CAMFImporter_NodeElement_Constellation
/// A collection of objects or constellations with specific relative locations.
struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent)
@@ -134,9 +127,7 @@ struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement
/// \struct CAMFImporter_NodeElement_Instance
/// Part of constellation.
struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement {
std::string ObjectID;///< ID of object for instantiation.
/// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to
@@ -147,237 +138,185 @@ struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement
/// instance of the object in the current constellation. Rotations shall be executed in order of x first, then y, then z.
aiVector3D Rotation;
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Instance, pParent)
{}
};// struct CAMFImporter_NodeElement_Instance
};
/// \struct CAMFImporter_NodeElement_Metadata
/// Structure that define metadata node.
struct CAMFImporter_NodeElement_Metadata : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Metadata : public CAMFImporter_NodeElement {
std::string Type;///< Type of "Value".
std::string Type;///< Type of "Value".
std::string Value;///< Value.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Metadata, pParent)
{}
};// struct CAMFImporter_NodeElement_Metadata
};
/// \struct CAMFImporter_NodeElement_Root
/// Structure that define root node.
struct CAMFImporter_NodeElement_Root : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Root : public CAMFImporter_NodeElement {
std::string Unit;///< The units to be used. May be "inch", "millimeter", "meter", "feet", or "micron".
std::string Version;///< Version of format.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Root, pParent)
{}
};// struct CAMFImporter_NodeElement_Root
};
/// \struct CAMFImporter_NodeElement_Color
/// Structure that define object node.
struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement {
bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
std::string Color_Composed[4]; ///< By components formulas of composed color. [0..3] - RGBA.
aiColor4D Color; ///< Constant color.
std::string Profile; ///< The ICC color space used to interpret the three color channels r, g and b..
bool Composed;///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
std::string Color_Composed[4];///< By components formulas of composed color. [0..3] => RGBA.
aiColor4D Color;///< Constant color.
std::string Profile;///< The ICC color space used to interpret the three color channels <r>, <g> and <b>..
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
/// @brief Constructor.
/// @param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Color, pParent)
{}
};// struct CAMFImporter_NodeElement_Color
: CAMFImporter_NodeElement(ENET_Color, pParent)
, Composed( false )
, Color()
, Profile() {
// empty
}
};
/// \struct CAMFImporter_NodeElement_Material
/// Structure that define material node.
struct CAMFImporter_NodeElement_Material : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Material : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Material, pParent)
{}
};// struct CAMFImporter_NodeElement_Material
};
/// \struct CAMFImporter_NodeElement_Object
/// Structure that define object node.
struct CAMFImporter_NodeElement_Object : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent)
/// Constructor.
struct CAMFImporter_NodeElement_Object : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Object, pParent)
{}
};// struct CAMFImporter_NodeElement_Object
};
/// \struct CAMFImporter_NodeElement_Mesh
/// Structure that define mesh node.
struct CAMFImporter_NodeElement_Mesh : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Mesh : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Mesh, pParent)
{}
};// struct CAMFImporter_NodeElement_Mesh
};
/// \struct CAMFImporter_NodeElement_Vertex
/// Structure that define vertex node.
struct CAMFImporter_NodeElement_Vertex : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Vertex : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Vertex, pParent)
{}
};// struct CAMFImporter_NodeElement_Vertex
};
/// \struct CAMFImporter_NodeElement_Edge
/// Structure that define edge node.
struct CAMFImporter_NodeElement_Edge : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Edge : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Edge, pParent)
{}
};// struct CAMFImporter_NodeElement_Vertex
};
/// \struct CAMFImporter_NodeElement_Vertices
/// Structure that define vertices node.
struct CAMFImporter_NodeElement_Vertices : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Vertices : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Vertices, pParent)
{}
};// struct CAMFImporter_NodeElement_Vertices
};
/// \struct CAMFImporter_NodeElement_Volume
/// Structure that define volume node.
struct CAMFImporter_NodeElement_Volume : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Volume : public CAMFImporter_NodeElement {
std::string MaterialID;///< Which material to use.
std::string Type;///< What this volume describes can be “region” or “support”. If none specified, “object” is assumed.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Volume, pParent)
{}
};// struct CAMFImporter_NodeElement_Volume
};
/// \struct CAMFImporter_NodeElement_Coordinates
/// Structure that define coordinates node.
struct CAMFImporter_NodeElement_Coordinates : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
aiVector3D Coordinate;///< Coordinate.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Coordinates, pParent)
{}
};// struct CAMFImporter_NodeElement_Coordinates
};
/// \struct CAMFImporter_NodeElement_TexMap
/// Structure that define texture coordinates node.
struct CAMFImporter_NodeElement_TexMap : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_TexMap : public CAMFImporter_NodeElement {
aiVector3D TextureCoordinate[3];///< Texture coordinates.
std::string TextureID_R;///< Texture ID for red color component.
std::string TextureID_G;///< Texture ID for green color component.
std::string TextureID_B;///< Texture ID for blue color component.
std::string TextureID_A;///< Texture ID for alpha color component.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_TexMap, pParent)
{}
};// struct CAMFImporter_NodeElement_TexMap
: CAMFImporter_NodeElement(ENET_TexMap, pParent)
, TextureCoordinate{}
, TextureID_R()
, TextureID_G()
, TextureID_B()
, TextureID_A() {
// empty
}
};
/// \struct CAMFImporter_NodeElement_Triangle
/// Structure that define triangle node.
struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement {
size_t V[3];///< Triangle vertices.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Triangle, pParent)
{}
};// struct CAMFImporter_NodeElement_Triangle
: CAMFImporter_NodeElement(ENET_Triangle, pParent) {
// empty
}
};
/// Structure that define texture node.
struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
@@ -396,6 +335,6 @@ struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
, Tiled( false ){
// empty
}
};// struct CAMFImporter_NodeElement_Texture
};
#endif // INCLUDED_AI_AMF_IMPORTER_NODE_H
+1 -1
View File
@@ -770,7 +770,7 @@ std::list<aiNode*> ch_node;
// find referenced object
if(!Find_ConvertedNode(als.ObjectID, pNodeList, &found_node)) Throw_ID_NotFound(als.ObjectID);
// create node for apllying transformation
// create node for applying transformation
t_node = new aiNode;
t_node->mParent = con_node;
// apply transformation
+47 -68
View File
@@ -71,21 +71,20 @@ struct Material : public D3DS::Material
//! Default constructor has been deleted
Material() = delete;
//! Constructor with explicit name
explicit Material(const std::string &name)
: D3DS::Material(name)
, pcInstance(NULL)
, bNeed (false)
{}
, bNeed (false) {
// empty
}
Material(const Material &other) = default;
Material &operator=(const Material &other) = default;
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other)
Material(Material &&other) AI_NO_EXCEPT
: D3DS::Material(std::move(other))
, avSubMaterials(std::move(other.avSubMaterials))
, pcInstance(std::move(other.pcInstance))
@@ -95,7 +94,7 @@ struct Material : public D3DS::Material
}
Material &operator=(Material &&other) {
Material &operator=(Material &&other) AI_NO_EXCEPT {
if (this == &other) {
return *this;
}
@@ -127,19 +126,12 @@ struct Material : public D3DS::Material
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file face */
struct Face : public FaceWithSmoothingGroup
{
struct Face : public FaceWithSmoothingGroup {
//! Default constructor. Initializes everything with 0
Face()
{
mColorIndices[0] = mColorIndices[1] = mColorIndices[2] = 0;
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
{
amUVIndices[i][0] = amUVIndices[i][1] = amUVIndices[i][2] = 0;
}
iMaterial = DEFAULT_MATINDEX;
iFace = 0;
Face() AI_NO_EXCEPT
: iMaterial(DEFAULT_MATINDEX)
, iFace(0) {
// empty
}
//! special value to indicate that no material index has
@@ -147,8 +139,6 @@ struct Face : public FaceWithSmoothingGroup
//! will replace this value later.
static const unsigned int DEFAULT_MATINDEX = 0xFFFFFFFF;
//! Indices into each list of texture coordinates
unsigned int amUVIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS][3];
@@ -166,15 +156,15 @@ struct Face : public FaceWithSmoothingGroup
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file bone */
struct Bone
{
struct Bone {
//! Constructor
Bone() = delete;
//! Construction from an existing name
explicit Bone( const std::string& name)
: mName (name)
{}
: mName(name) {
// empty
}
//! Name of the bone
std::string mName;
@@ -182,29 +172,22 @@ struct Bone
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file bone vertex */
struct BoneVertex
{
struct BoneVertex {
//! Bone and corresponding vertex weight.
//! -1 for unrequired bones ....
std::vector<std::pair<int,float> > mBoneWeights;
//! Position of the bone vertex.
//! MUST be identical to the vertex position
//aiVector3D mPosition;
};
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file animation */
struct Animation
{
enum Type
{
struct Animation {
enum Type {
TRACK = 0x0,
BEZIER = 0x1,
TCB = 0x2
} mRotationType, mScalingType, mPositionType;
Animation()
Animation() AI_NO_EXCEPT
: mRotationType (TRACK)
, mScalingType (TRACK)
, mPositionType (TRACK)
@@ -218,19 +201,16 @@ struct Animation
//! List of track scaling keyframes
std::vector< aiVectorKey > akeyScaling;
};
// ---------------------------------------------------------------------------
/** Helper structure to represent the inheritance information of an ASE node */
struct InheritanceInfo
{
struct InheritanceInfo {
//! Default constructor
InheritanceInfo()
{
// set the inheritance flag for all axes by default to true
for (unsigned int i = 0; i < 3;++i)
InheritanceInfo() AI_NO_EXCEPT {
for ( size_t i=0; i<3; ++i ) {
abInheritPosition[i] = abInheritRotation[i] = abInheritScaling[i] = true;
}
}
//! Inherit the parent's position?, axis order is x,y,z
@@ -245,17 +225,19 @@ struct InheritanceInfo
// ---------------------------------------------------------------------------
/** Represents an ASE file node. Base class for mesh, light and cameras */
struct BaseNode
{
enum Type {Light, Camera, Mesh, Dummy} mType;
struct BaseNode {
enum Type {
Light,
Camera,
Mesh,
Dummy
} mType;
//! Construction from an existing name
BaseNode(Type _mType, const std::string &name)
: mType (_mType)
, mName (name)
, mProcessed (false)
{
, mProcessed (false) {
// Set mTargetPosition to qnan
const ai_real qnan = get_qnan();
mTargetPosition.x = qnan;
@@ -291,24 +273,23 @@ struct BaseNode
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file mesh */
struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode
{
struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode {
//! Default constructor has been deleted
Mesh() = delete;
//! Construction from an existing name
explicit Mesh(const std::string &name)
: BaseNode (BaseNode::Mesh, name)
: BaseNode( BaseNode::Mesh, name )
, mVertexColors()
, mBoneVertices()
, mBones()
, iMaterialIndex(Face::DEFAULT_MATINDEX)
, bSkip (false)
{
// use 2 texture vertex components by default
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
, bSkip (false) {
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c) {
this->mNumUVComponents[c] = 2;
}
}
//! List of all texture coordinate sets
std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
@@ -396,12 +377,11 @@ struct Camera : public BaseNode
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE helper object (dummy) */
struct Dummy : public BaseNode
{
struct Dummy : public BaseNode {
//! Constructor
Dummy()
: BaseNode (BaseNode::Dummy, "DUMMY")
{
Dummy() AI_NO_EXCEPT
: BaseNode (BaseNode::Dummy, "DUMMY") {
// empty
}
};
@@ -416,18 +396,17 @@ struct Dummy : public BaseNode
// -------------------------------------------------------------------------------
/** \brief Class to parse ASE files
*/
class Parser
{
class Parser {
private:
Parser() {}
Parser() AI_NO_EXCEPT {
// empty
}
public:
// -------------------------------------------------------------------
//! Construct a parser from a given input file which is
//! guaranted to be terminated with zero.
//! guaranteed to be terminated with zero.
//! @param szFile Input file
//! @param fileFormatDefault Assumed file format version. If the
//! file format is specified in the file the new value replaces
+625 -614
View File
File diff suppressed because it is too large Load Diff
+9 -2
View File
@@ -46,6 +46,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_ASSBINEXPORTER_H_INC
#define AI_ASSBINEXPORTER_H_INC
// nothing really needed here - reserved for future use like properties
#include <assimp/defs.h>
#endif
// nothing really needed here - reserved for future use like properties
namespace Assimp {
void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
}
#endif // AI_ASSBINEXPORTER_H_INC
+109 -127
View File
@@ -79,16 +79,17 @@ static const aiImporterDesc desc = {
"assbin"
};
const aiImporterDesc* AssbinImporter::GetInfo() const
{
// -----------------------------------------------------------------------------------
const aiImporterDesc* AssbinImporter::GetInfo() const {
return &desc;
}
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const
{
// -----------------------------------------------------------------------------------
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
IOStream * in = pIOHandler->Open(pFile);
if (!in)
if (nullptr == in) {
return false;
}
char s[32];
in->Read( s, sizeof(char), 32 );
@@ -98,17 +99,17 @@ bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bo
return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0;
}
// -----------------------------------------------------------------------------------
template <typename T>
T Read(IOStream * stream)
{
T Read(IOStream * stream) {
T t;
stream->Read( &t, sizeof(T), 1 );
return t;
}
// -----------------------------------------------------------------------------------
template <>
aiVector3D Read<aiVector3D>(IOStream * stream)
{
aiVector3D Read<aiVector3D>(IOStream * stream) {
aiVector3D v;
v.x = Read<float>(stream);
v.y = Read<float>(stream);
@@ -116,9 +117,9 @@ aiVector3D Read<aiVector3D>(IOStream * stream)
return v;
}
// -----------------------------------------------------------------------------------
template <>
aiColor4D Read<aiColor4D>(IOStream * stream)
{
aiColor4D Read<aiColor4D>(IOStream * stream) {
aiColor4D c;
c.r = Read<float>(stream);
c.g = Read<float>(stream);
@@ -127,9 +128,9 @@ aiColor4D Read<aiColor4D>(IOStream * stream)
return c;
}
// -----------------------------------------------------------------------------------
template <>
aiQuaternion Read<aiQuaternion>(IOStream * stream)
{
aiQuaternion Read<aiQuaternion>(IOStream * stream) {
aiQuaternion v;
v.w = Read<float>(stream);
v.x = Read<float>(stream);
@@ -138,9 +139,9 @@ aiQuaternion Read<aiQuaternion>(IOStream * stream)
return v;
}
// -----------------------------------------------------------------------------------
template <>
aiString Read<aiString>(IOStream * stream)
{
aiString Read<aiString>(IOStream * stream) {
aiString s;
stream->Read(&s.length,4,1);
stream->Read(s.data,s.length,1);
@@ -148,18 +149,18 @@ aiString Read<aiString>(IOStream * stream)
return s;
}
// -----------------------------------------------------------------------------------
template <>
aiVertexWeight Read<aiVertexWeight>(IOStream * stream)
{
aiVertexWeight Read<aiVertexWeight>(IOStream * stream) {
aiVertexWeight w;
w.mVertexId = Read<unsigned int>(stream);
w.mWeight = Read<float>(stream);
return w;
}
// -----------------------------------------------------------------------------------
template <>
aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
{
aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
aiMatrix4x4 m;
for (unsigned int i = 0; i < 4;++i) {
for (unsigned int i2 = 0; i2 < 4;++i2) {
@@ -169,36 +170,43 @@ aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
return m;
}
// -----------------------------------------------------------------------------------
template <>
aiVectorKey Read<aiVectorKey>(IOStream * stream)
{
aiVectorKey Read<aiVectorKey>(IOStream * stream) {
aiVectorKey v;
v.mTime = Read<double>(stream);
v.mValue = Read<aiVector3D>(stream);
return v;
}
// -----------------------------------------------------------------------------------
template <>
aiQuatKey Read<aiQuatKey>(IOStream * stream)
{
aiQuatKey Read<aiQuatKey>(IOStream * stream) {
aiQuatKey v;
v.mTime = Read<double>(stream);
v.mValue = Read<aiQuaternion>(stream);
return v;
}
// -----------------------------------------------------------------------------------
template <typename T>
void ReadArray(IOStream * stream, T * out, unsigned int size)
{
for (unsigned int i=0; i<size; i++) out[i] = Read<T>(stream);
void ReadArray( IOStream *stream, T * out, unsigned int size) {
ai_assert( nullptr != stream );
ai_assert( nullptr != out );
for (unsigned int i=0; i<size; i++) {
out[i] = Read<T>(stream);
}
}
template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n )
{
// -----------------------------------------------------------------------------------
template <typename T>
void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) {
// not sure what to do here, the data isn't really useful.
stream->Seek( sizeof(T) * n, aiOrigin_CUR );
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
@@ -273,8 +281,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
{
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
@@ -286,20 +293,22 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
// for the moment we write dumb min/max values for the bones, too.
// maybe I'll add a better, hash-like solution later
if (shortened)
{
if (shortened) {
ReadBounds(stream,b->mWeights,b->mNumWeights);
} // else write as usual
else
{
} else {
// else write as usual
b->mWeights = new aiVertexWeight[b->mNumWeights];
ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights);
}
}
// -----------------------------------------------------------------------------------
static bool fitsIntoUI16(unsigned int mNumVertices) {
return ( mNumVertices < (1u<<16) );
}
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
{
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
@@ -314,70 +323,61 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
// first of all, write bits for all existent vertex components
unsigned int c = Read<unsigned int>(stream);
if (c & ASSBIN_MESH_HAS_POSITIONS)
{
if (c & ASSBIN_MESH_HAS_POSITIONS) {
if (shortened) {
ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
} // else write as usual
else
{
} else {
// else write as usual
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices);
}
}
if (c & ASSBIN_MESH_HAS_NORMALS)
{
if (c & ASSBIN_MESH_HAS_NORMALS) {
if (shortened) {
ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
} // else write as usual
else
{
} else {
// else write as usual
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices);
}
}
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS)
{
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
if (shortened) {
ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
} // else write as usual
else
{
} else {
// else write as usual
mesh->mTangents = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices);
mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices);
}
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n)
{
if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
if (!(c & ASSBIN_MESH_HAS_COLOR(n))) {
break;
}
if (shortened)
{
if (shortened) {
ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
} // else write as usual
else
{
} else {
// else write as usual
mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices);
}
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
{
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) {
break;
}
// write number of UV components
mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
if (shortened) {
ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
} // else write as usual
else
{
} else {
// else write as usual
mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
}
@@ -389,9 +389,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
// using Assimp's standard hashing function.
if (shortened) {
Read<unsigned int>(stream);
}
else // else write as usual
{
} else {
// else write as usual
// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
mesh->mFaces = new aiFace[mesh->mNumFaces];
for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
@@ -402,12 +401,10 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
f.mIndices = new unsigned int[f.mNumIndices];
for (unsigned int a = 0; a < f.mNumIndices;++a) {
if (mesh->mNumVertices < (1u<<16))
{
// Check if unsigned short ( 16 bit ) are big enought for the indices
if ( fitsIntoUI16( mesh->mNumVertices ) ) {
f.mIndices[a] = Read<uint16_t>(stream);
}
else
{
} else {
f.mIndices[a] = Read<unsigned int>(stream);
}
}
@@ -424,8 +421,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
}
}
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
{
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
@@ -442,8 +439,7 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
{
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
@@ -465,8 +461,7 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
{
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
@@ -493,9 +488,8 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
if (shortened) {
ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys);
} // else write as usual
else
{
} else {
// else write as usual
nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys);
}
@@ -504,19 +498,16 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
if (shortened) {
ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys);
} // else write as usual
else
{
} else {
// else write as usual
nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys);
}
}
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
{
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
@@ -527,8 +518,7 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
anim->mTicksPerSecond = Read<double> (stream);
anim->mNumChannels = Read<unsigned int>(stream);
if (anim->mNumChannels)
{
if (anim->mNumChannels) {
anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ];
for (unsigned int a = 0; a < anim->mNumChannels;++a) {
anim->mChannels[a] = new aiNodeAnim();
@@ -537,8 +527,8 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
}
}
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
{
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
@@ -552,18 +542,15 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
if (!tex->mHeight) {
tex->pcData = new aiTexel[ tex->mWidth ];
stream->Read(tex->pcData,1,tex->mWidth);
}
else {
} else {
tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ];
stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
}
}
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
{
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
@@ -586,12 +573,10 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
l->mAngleInnerCone = Read<float>(stream);
l->mAngleOuterCone = Read<float>(stream);
}
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
{
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
@@ -607,8 +592,8 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
cam->mAspect = Read<float>(stream);
}
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
{
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
@@ -623,12 +608,11 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
scene->mNumCameras = Read<unsigned int>(stream);
// Read node graph
scene->mRootNode = new aiNode[1];
//scene->mRootNode = new aiNode[1];
ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL );
// Read all meshes
if (scene->mNumMeshes)
{
if (scene->mNumMeshes) {
scene->mMeshes = new aiMesh*[scene->mNumMeshes];
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
scene->mMeshes[i] = new aiMesh();
@@ -637,8 +621,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
}
// Read materials
if (scene->mNumMaterials)
{
if (scene->mNumMaterials) {
scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
scene->mMaterials[i] = new aiMaterial();
@@ -647,8 +630,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
}
// Read all animations
if (scene->mNumAnimations)
{
if (scene->mNumAnimations) {
scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
scene->mAnimations[i] = new aiAnimation();
@@ -657,8 +639,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
}
// Read all textures
if (scene->mNumTextures)
{
if (scene->mNumTextures) {
scene->mTextures = new aiTexture*[scene->mNumTextures];
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
scene->mTextures[i] = new aiTexture();
@@ -667,8 +648,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
}
// Read lights
if (scene->mNumLights)
{
if (scene->mNumLights) {
scene->mLights = new aiLight*[scene->mNumLights];
for (unsigned int i = 0; i < scene->mNumLights;++i) {
scene->mLights[i] = new aiLight();
@@ -677,8 +657,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
}
// Read cameras
if (scene->mNumCameras)
{
if (scene->mNumCameras) {
scene->mCameras = new aiCamera*[scene->mNumCameras];
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
scene->mCameras[i] = new aiCamera();
@@ -688,16 +667,22 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
}
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler )
{
// -----------------------------------------------------------------------------------
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ) {
IOStream * stream = pIOHandler->Open(pFile,"rb");
if (!stream)
if (nullptr == stream) {
return;
}
stream->Seek( 44, aiOrigin_CUR ); // signature
// signature
stream->Seek( 44, aiOrigin_CUR );
unsigned int versionMajor = Read<unsigned int>(stream);
unsigned int versionMinor = Read<unsigned int>(stream);
if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
throw DeadlyImportError( "Invalid version, data format not compatible!" );
}
/*unsigned int versionMajor =*/ Read<unsigned int>(stream);
/*unsigned int versionMinor =*/ Read<unsigned int>(stream);
/*unsigned int versionRevision =*/ Read<unsigned int>(stream);
/*unsigned int compileFlags =*/ Read<unsigned int>(stream);
@@ -711,8 +696,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
stream->Seek( 128, aiOrigin_CUR ); // options
stream->Seek( 64, aiOrigin_CUR ); // padding
if (compressed)
{
if (compressed) {
uLongf uncompressedSize = Read<uint32_t>(stream);
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
@@ -729,9 +713,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
delete[] uncompressedData;
delete[] compressedData;
}
else
{
} else {
ReadBinaryScene(stream,pScene);
}
+22 -21
View File
@@ -70,32 +70,33 @@ namespace Assimp {
class AssbinImporter : public BaseImporter
{
private:
bool shortened;
bool compressed;
bool shortened;
bool compressed;
public:
virtual bool CanRead(
const std::string& pFile,
IOSystem* pIOHandler,
bool checkSig
virtual bool CanRead(
const std::string& pFile,
IOSystem* pIOHandler,
bool checkSig
) const;
virtual const aiImporterDesc* GetInfo() const;
virtual void InternReadFile(
virtual const aiImporterDesc* GetInfo() const;
virtual void InternReadFile(
const std::string& pFile,
aiScene* pScene,
IOSystem* pIOHandler
aiScene* pScene,
IOSystem* pIOHandler
);
void ReadBinaryScene( IOStream * stream, aiScene* pScene );
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
void ReadBinaryBone( IOStream * stream, aiBone* bone );
void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
void ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop);
void ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd);
void ReadBinaryAnim( IOStream * stream, aiAnimation* anim );
void ReadBinaryTexture(IOStream * stream, aiTexture* tex);
void ReadBinaryLight( IOStream * stream, aiLight* l );
void ReadBinaryCamera( IOStream * stream, aiCamera* cam );
void ReadHeader();
void ReadBinaryScene( IOStream * stream, aiScene* pScene );
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
void ReadBinaryBone( IOStream * stream, aiBone* bone );
void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
void ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop);
void ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd);
void ReadBinaryAnim( IOStream * stream, aiAnimation* anim );
void ReadBinaryTexture(IOStream * stream, aiTexture* tex);
void ReadBinaryLight( IOStream * stream, aiLight* l );
void ReadBinaryCamera( IOStream * stream, aiCamera* cam );
};
} // end of namespace Assimp
+58 -27
View File
@@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <map>
using namespace Assimp;
using namespace Assimp::Formatter;
@@ -461,6 +462,13 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
aiNodeAnim* nodeAnim = new aiNodeAnim;
anim->mChannels[a] = nodeAnim;
nodeAnim->mNodeName.Set( nodeName);
std::map<BVHLoader::ChannelType, int> channelMap;
//Build map of channels
for (unsigned int channel = 0; channel < node.mChannels.size(); ++channel)
{
channelMap[node.mChannels[channel]] = channel;
}
// translational part, if given
if( node.mChannels.size() == 6)
@@ -472,16 +480,32 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
{
poskey->mTime = double( fr);
// Now compute all translations in the right order
for( unsigned int channel = 0; channel < 3; ++channel)
// Now compute all translations
for(BVHLoader::ChannelType channel = Channel_PositionX; channel <= Channel_PositionZ; channel = (BVHLoader::ChannelType)(channel +1))
{
switch( node.mChannels[channel])
{
case Channel_PositionX: poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
case Channel_PositionY: poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
case Channel_PositionZ: poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
}
//Find channel in node
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
if (mapIter == channelMap.end())
throw DeadlyImportError("Missing position channel in node " + nodeName);
else {
int channelIdx = mapIter->second;
switch (channel) {
case Channel_PositionX:
poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
break;
case Channel_PositionY:
poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
break;
case Channel_PositionZ:
poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
break;
default:
break;
}
}
}
++poskey;
}
@@ -497,12 +521,6 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
// rotation part. Always present. First find value offsets
{
unsigned int rotOffset = 0;
if( node.mChannels.size() == 6)
{
// Offset all further calculations
rotOffset = 3;
}
// Then create the number of rotation keys
nodeAnim->mNumRotationKeys = mAnimNumFrames;
@@ -512,20 +530,33 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
{
aiMatrix4x4 temp;
aiMatrix3x3 rotMatrix;
for (BVHLoader::ChannelType channel = Channel_RotationX; channel <= Channel_RotationZ; channel = (BVHLoader::ChannelType)(channel + 1))
{
//Find channel in node
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
for( unsigned int channel = 0; channel < 3; ++channel)
{
// translate ZXY euler angels into a quaternion
const float angle = node.mChannelValues[fr * node.mChannels.size() + rotOffset + channel] * float( AI_MATH_PI) / 180.0f;
if (mapIter == channelMap.end())
throw DeadlyImportError("Missing rotation channel in node " + nodeName);
else {
int channelIdx = mapIter->second;
// translate ZXY euler angels into a quaternion
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
// Compute rotation transformations in the right order
switch (node.mChannels[rotOffset+channel])
{
case Channel_RotationX: aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
case Channel_RotationY: aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
case Channel_RotationZ: aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
}
// Compute rotation transformations in the right order
switch (channel)
{
case Channel_RotationX:
aiMatrix4x4::RotationX(angle, temp); rotMatrix *= aiMatrix3x3(temp);
break;
case Channel_RotationY:
aiMatrix4x4::RotationY(angle, temp); rotMatrix *= aiMatrix3x3(temp);
break;
case Channel_RotationZ: aiMatrix4x4::RotationZ(angle, temp); rotMatrix *= aiMatrix3x3(temp);
break;
default:
break;
}
}
}
rotkey->mTime = double( fr);
+24 -14
View File
@@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <assimp/BaseImporter.h>
#include <assimp/ParsingUtils.h>
#include "FileSystemFilter.h"
#include "Importer.h"
#include <assimp/ByteSwapper.h>
@@ -53,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/importerdesc.h>
#include <ios>
#include <list>
#include <memory>
@@ -63,7 +65,7 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BaseImporter::BaseImporter()
BaseImporter::BaseImporter() AI_NO_EXCEPT
: m_progress() {
// nothing to do here
}
@@ -143,7 +145,8 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
const char** tokens,
unsigned int numTokens,
unsigned int searchBytes /* = 200 */,
bool tokensSol /* false */)
bool tokensSol /* false */,
bool noAlphaBeforeTokens /* false */)
{
ai_assert( nullptr != tokens );
ai_assert( 0 != numTokens );
@@ -157,15 +160,14 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
if (pStream.get() ) {
// read 200 characters from the file
std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
char* buffer = _buffer.get();
const size_t read = pStream->Read(buffer,1,searchBytes);
if( !read ) {
char *buffer( _buffer.get() );
const size_t read( pStream->Read(buffer,1,searchBytes) );
if( 0 == read ) {
return false;
}
for( size_t i = 0; i < read; ++i ) {
buffer[ i ] = ::tolower( buffer[ i ] );
buffer[ i ] = static_cast<char>( ::tolower( buffer[ i ] ) );
}
// It is not a proper handling of unicode files here ...
@@ -186,13 +188,18 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
token.clear();
const char *ptr( tokens[ i ] );
for ( size_t tokIdx = 0; tokIdx < len; ++tokIdx ) {
token.push_back( tolower( *ptr ) );
token.push_back( static_cast<char>( tolower( *ptr ) ) );
++ptr;
}
const char* r = strstr( buffer, token.c_str() );
if( !r ) {
continue;
}
// We need to make sure that we didn't accidentially identify the end of another token as our token,
// e.g. in a previous version the "gltf " present in some gltf files was detected as "f "
if (noAlphaBeforeTokens && (r != buffer && isalpha(r[-1]))) {
continue;
}
// We got a match, either we don't care where it is, or it happens to
// be in the beginning of the file / line
if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
@@ -234,16 +241,19 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
// ------------------------------------------------------------------------------------------------
// Get file extension from path
/*static*/ std::string BaseImporter::GetExtension (const std::string& pFile)
{
std::string::size_type pos = pFile.find_last_of('.');
std::string BaseImporter::GetExtension( const std::string& file ) {
std::string::size_type pos = file.find_last_of('.');
// no file extension at all
if( pos == std::string::npos)
if (pos == std::string::npos) {
return "";
}
// thanks to Andy Maloney for the hint
std::string ret = file.substr( pos + 1 );
std::transform( ret.begin(), ret.end(), ret.begin(), ToLower<char>);
std::string ret = pFile.substr(pos+1);
std::transform(ret.begin(),ret.end(),ret.begin(),::tolower); // thanks to Andy Maloney for the hint
return ret;
}
+1 -1
View File
@@ -53,7 +53,7 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BaseProcess::BaseProcess()
BaseProcess::BaseProcess() AI_NO_EXCEPT
: shared()
, progress()
{
+2 -6
View File
@@ -211,20 +211,16 @@ private:
* should be executed. If the function returns true, the class' Execute()
* function is called subsequently.
*/
class ASSIMP_API_WINONLY BaseProcess
{
class ASSIMP_API_WINONLY BaseProcess {
friend class Importer;
public:
/** Constructor to be privately used by Importer */
BaseProcess();
BaseProcess() AI_NO_EXCEPT;
/** Destructor, private as well */
virtual ~BaseProcess();
public:
// -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag.
* @param pFlags The processing flags the importer was called with. A
+185
View File
@@ -0,0 +1,185 @@
#include "BlenderCustomData.h"
#include "BlenderDNA.h"
#include <array>
#include <functional>
namespace Assimp {
namespace Blender {
/**
* @brief read/convert of Structure array to memory
*/
template<typename T>
bool read(const Structure &s, T *p, const size_t cnt, const FileDatabase &db) {
for (size_t i = 0; i < cnt; ++i) {
T read;
s.Convert(read, db);
*p = read;
p++;
}
return true;
}
/**
* @brief pointer to function read memory for n CustomData types
*/
typedef bool (*PRead)(ElemBase *pOut, const size_t cnt, const FileDatabase &db);
typedef ElemBase * (*PCreate)(const size_t cnt);
typedef void(*PDestroy)(ElemBase *);
#define IMPL_STRUCT_READ(ty) \
bool read##ty(ElemBase *v, const size_t cnt, const FileDatabase &db) { \
return read<ty>(db.dna[#ty], dynamic_cast<ty *>(v), cnt, db); \
}
#define IMPL_STRUCT_CREATE(ty) \
ElemBase *create##ty(const size_t cnt) { \
return new ty[cnt]; \
}
#define IMPL_STRUCT_DESTROY(ty) \
void destroy##ty(ElemBase *pE) { \
ty *p = dynamic_cast<ty *>(pE); \
delete[]p; \
}
/**
* @brief helper macro to define Structure functions
*/
#define IMPL_STRUCT(ty) \
IMPL_STRUCT_READ(ty) \
IMPL_STRUCT_CREATE(ty) \
IMPL_STRUCT_DESTROY(ty)
// supported structures for CustomData
IMPL_STRUCT(MVert)
IMPL_STRUCT(MEdge)
IMPL_STRUCT(MFace)
IMPL_STRUCT(MTFace)
IMPL_STRUCT(MTexPoly)
IMPL_STRUCT(MLoopUV)
IMPL_STRUCT(MLoopCol)
IMPL_STRUCT(MPoly)
IMPL_STRUCT(MLoop)
/**
* @brief describes the size of data and the read function to be used for single CustomerData.type
*/
struct CustomDataTypeDescription {
PRead Read; ///< function to read one CustomData type element
PCreate Create; ///< function to allocate n type elements
PDestroy Destroy;
CustomDataTypeDescription(PRead read, PCreate create, PDestroy destroy)
: Read(read)
, Create(create)
, Destroy(destroy)
{}
};
/**
* @brief helper macro to define Structure type specific CustomDataTypeDescription
* @note IMPL_STRUCT_READ for same ty must be used earlier to implement the typespecific read function
*/
#define DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(ty) \
CustomDataTypeDescription{&read##ty, &create##ty, &destroy##ty}
/**
* @brief helper macro to define CustomDataTypeDescription for UNSUPPORTED type
*/
#define DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION \
CustomDataTypeDescription{nullptr, nullptr, nullptr}
/**
* @brief descriptors for data pointed to from CustomDataLayer.data
* @note some of the CustomData uses already well defined Structures
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
* use a special readfunction for that cases
*/
std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MEdge),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MFace),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MTFace),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MTexPoly),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoopUV),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoopCol),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MPoly),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoop),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION
}};
bool isValidCustomDataType(const int cdtype) {
return cdtype >= 0 && cdtype < CD_NUMTYPES;
}
bool readCustomData(std::shared_ptr<ElemBase> &out, const int cdtype, const size_t cnt, const FileDatabase &db) {
if (!isValidCustomDataType(cdtype)) {
throw Error((Formatter::format(), "CustomData.type ", cdtype, " out of index"));
}
const CustomDataTypeDescription cdtd = customDataTypeDescriptions[cdtype];
if (cdtd.Read && cdtd.Create && cdtd.Destroy && cnt > 0) {
// allocate cnt elements and parse them from file
out.reset(cdtd.Create(cnt), cdtd.Destroy);
return cdtd.Read(out.get(), cnt, db);
}
return false;
}
std::shared_ptr<CustomDataLayer> getCustomDataLayer(const CustomData &customdata, const CustomDataType cdtype, const std::string &name) {
for (auto it = customdata.layers.begin(); it != customdata.layers.end(); ++it) {
if (it->get()->type == cdtype && name == it->get()->name) {
return *it;
}
}
return nullptr;
}
const ElemBase * getCustomDataLayerData(const CustomData &customdata, const CustomDataType cdtype, const std::string &name)
{
const std::shared_ptr<CustomDataLayer> pLayer = getCustomDataLayer(customdata, cdtype, name);
if (pLayer && pLayer->data) {
return pLayer->data.get();
}
return nullptr;
}
}
}
+89
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@@ -0,0 +1,89 @@
#pragma once
#include "BlenderDNA.h"
#include "BlenderScene.h"
#include <memory>
namespace Assimp {
namespace Blender {
/* CustomData.type from Blender (2.79b) */
enum CustomDataType {
CD_AUTO_FROM_NAME = -1,
CD_MVERT = 0,
#ifdef DNA_DEPRECATED
CD_MSTICKY = 1, /* DEPRECATED */
#endif
CD_MDEFORMVERT = 2,
CD_MEDGE = 3,
CD_MFACE = 4,
CD_MTFACE = 5,
CD_MCOL = 6,
CD_ORIGINDEX = 7,
CD_NORMAL = 8,
/* CD_POLYINDEX = 9, */
CD_PROP_FLT = 10,
CD_PROP_INT = 11,
CD_PROP_STR = 12,
CD_ORIGSPACE = 13, /* for modifier stack face location mapping */
CD_ORCO = 14,
CD_MTEXPOLY = 15,
CD_MLOOPUV = 16,
CD_MLOOPCOL = 17,
CD_TANGENT = 18,
CD_MDISPS = 19,
CD_PREVIEW_MCOL = 20, /* for displaying weightpaint colors */
/* CD_ID_MCOL = 21, */
CD_TEXTURE_MLOOPCOL = 22,
CD_CLOTH_ORCO = 23,
CD_RECAST = 24,
/* BMESH ONLY START */
CD_MPOLY = 25,
CD_MLOOP = 26,
CD_SHAPE_KEYINDEX = 27,
CD_SHAPEKEY = 28,
CD_BWEIGHT = 29,
CD_CREASE = 30,
CD_ORIGSPACE_MLOOP = 31,
CD_PREVIEW_MLOOPCOL = 32,
CD_BM_ELEM_PYPTR = 33,
/* BMESH ONLY END */
CD_PAINT_MASK = 34,
CD_GRID_PAINT_MASK = 35,
CD_MVERT_SKIN = 36,
CD_FREESTYLE_EDGE = 37,
CD_FREESTYLE_FACE = 38,
CD_MLOOPTANGENT = 39,
CD_TESSLOOPNORMAL = 40,
CD_CUSTOMLOOPNORMAL = 41,
CD_NUMTYPES = 42
};
/**
* @brief check if given cdtype is valid (ie >= 0 and < CD_NUMTYPES)
* @param[in] cdtype to check
* @return true when valid
*/
bool isValidCustomDataType(const int cdtype);
/**
* @brief returns CustomDataLayer ptr for given cdtype and name
* @param[in] customdata CustomData to search for wanted layer
* @param[in] cdtype to search for
* @param[in] name to search for
* @return CustomDataLayer * or nullptr if not found
*/
std::shared_ptr<CustomDataLayer> getCustomDataLayer(const CustomData &customdata, CustomDataType cdtype, const std::string &name);
/**
* @brief returns CustomDataLayer data ptr for given cdtype and name
* @param[in] customdata CustomData to search for wanted layer
* @param[in] cdtype to search for
* @param[in] name to search for
* @return * to struct data or nullptr if not found
*/
const ElemBase * getCustomDataLayerData(const CustomData &customdata, CustomDataType cdtype, const std::string &name);
}
}
+1 -1
View File
@@ -227,7 +227,7 @@ void DNAParser::Parse ()
// ------------------------------------------------------------------------------------------------
void DNA :: DumpToFile()
{
// we dont't bother using the VFS here for this is only for debugging.
// we don't bother using the VFS here for this is only for debugging.
// (and all your bases are belong to us).
std::ofstream f("dna.txt");
+34 -1
View File
@@ -309,6 +309,28 @@ public:
void ReadField(T& out, const char* name,
const FileDatabase& db) const;
// --------------------------------------------------------
/**
* @brief field parsing for dynamic vectors
* @param[in] out vector of struct to be filled
* @param[in] name of field
* @param[in] db to access the file, dna, ...
* @return true when read was successful
*/
template <int error_policy, template <typename> class TOUT, typename T>
bool ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const FileDatabase& db) const;
/**
* @brief parses raw customdata
* @param[in] out shared_ptr to be filled
* @param[in] cdtype customdata type to read
* @param[in] name of field ptr
* @param[in] db to access the file, dna, ...
* @return true when read was successful
*/
template <int error_policy>
bool ReadCustomDataPtr(std::shared_ptr<ElemBase>&out, int cdtype, const char* name, const FileDatabase& db) const;
private:
// --------------------------------------------------------
@@ -663,7 +685,7 @@ public:
/** Check whether a specific item is in the cache.
* @param s Data type of the item
* @param out Output pointer. Unchanged if the
* cache doens't know the item yet.
* cache doesn't know the item yet.
* @param ptr Item address to look for. */
template <typename T> void get (
const Structure& s,
@@ -803,6 +825,17 @@ private:
FileDatabase& db;
};
/**
* @brief read CustomData's data to ptr to mem
* @param[out] out memory ptr to set
* @param[in] cdtype to read
* @param[in] cnt cnt of elements to read
* @param[in] db to read elements from
* @return true when ok
*/
bool readCustomData(std::shared_ptr<ElemBase> &out, int cdtype, size_t cnt, const FileDatabase &db);
} // end Blend
} // end Assimp
+102
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@@ -307,6 +307,108 @@ void Structure :: ReadField(T& out, const char* name, const FileDatabase& db) co
}
//--------------------------------------------------------------------------------
// field parsing for raw untyped data (like CustomDataLayer.data)
template <int error_policy>
bool Structure::ReadCustomDataPtr(std::shared_ptr<ElemBase>&out, int cdtype, const char* name, const FileDatabase& db) const {
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
Pointer ptrval;
const Field* f;
try {
f = &(*this)[name];
// sanity check, should never happen if the genblenddna script is right
if (!(f->flags & FieldFlag_Pointer)) {
throw Error((Formatter::format(), "Field `", name, "` of structure `",
this->name, "` ought to be a pointer"));
}
db.reader->IncPtr(f->offset);
Convert(ptrval, db);
// actually it is meaningless on which Structure the Convert is called
// because the `Pointer` argument triggers a special implementation.
}
catch (const Error& e) {
_defaultInitializer<error_policy>()(out, e.what());
out.reset();
}
bool readOk = true;
if (ptrval.val) {
// get block for ptr
const FileBlockHead* block = LocateFileBlockForAddress(ptrval, db);
db.reader->SetCurrentPos(block->start + static_cast<size_t>((ptrval.val - block->address.val)));
// read block->num instances of given type to out
readOk = readCustomData(out, cdtype, block->num, db);
}
// and recover the previous stream position
db.reader->SetCurrentPos(old);
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
++db.stats().fields_read;
#endif
return readOk;
}
//--------------------------------------------------------------------------------
template <int error_policy, template <typename> class TOUT, typename T>
bool Structure::ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const FileDatabase& db) const {
out.clear();
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
Pointer ptrval;
const Field* f;
try {
f = &(*this)[name];
// sanity check, should never happen if the genblenddna script is right
if (!(f->flags & FieldFlag_Pointer)) {
throw Error((Formatter::format(), "Field `", name, "` of structure `",
this->name, "` ought to be a pointer"));
}
db.reader->IncPtr(f->offset);
Convert(ptrval, db);
// actually it is meaningless on which Structure the Convert is called
// because the `Pointer` argument triggers a special implementation.
}
catch (const Error& e) {
_defaultInitializer<error_policy>()(out, e.what());
out.clear();
return false;
}
if (ptrval.val) {
// find the file block the pointer is pointing to
const FileBlockHead* block = LocateFileBlockForAddress(ptrval, db);
db.reader->SetCurrentPos(block->start + static_cast<size_t>((ptrval.val - block->address.val)));
// FIXME: basically, this could cause problems with 64 bit pointers on 32 bit systems.
// I really ought to improve StreamReader to work with 64 bit indices exclusively.
const Structure& s = db.dna[f->type];
for (size_t i = 0; i < block->num; ++i) {
TOUT<T> p(new T);
s.Convert(*p, db);
out.push_back(p);
}
}
db.reader->SetCurrentPos(old);
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
++db.stats().fields_read;
#endif
return false;
}
//--------------------------------------------------------------------------------
template <template <typename> class TOUT, typename T>
bool Structure :: ResolvePointer(TOUT<T>& out, const Pointer & ptrval, const FileDatabase& db,
+67 -8
View File
@@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderIntermediate.h"
#include "BlenderModifier.h"
#include "BlenderBMesh.h"
#include "BlenderCustomData.h"
#include <assimp/StringUtils.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
@@ -1021,6 +1022,34 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
}
}
// TODO should we create the TextureUVMapping map in Convert<Material> to prevent redundant processing?
// create texture <-> uvname mapping for all materials
// key is texture number, value is data *
typedef std::map<uint32_t, const MLoopUV *> TextureUVMapping;
// key is material number, value is the TextureUVMapping for the material
typedef std::map<uint32_t, TextureUVMapping> MaterialTextureUVMappings;
MaterialTextureUVMappings matTexUvMappings;
const uint32_t maxMat = static_cast<const uint32_t>(mesh->mat.size());
for (uint32_t m = 0; m < maxMat; ++m) {
// get material by index
const std::shared_ptr<Material> pMat = mesh->mat[m];
TextureUVMapping texuv;
const uint32_t maxTex = sizeof(pMat->mtex) / sizeof(pMat->mtex[0]);
for (uint32_t t = 0; t < maxTex; ++t) {
if (pMat->mtex[t] && pMat->mtex[t]->uvname[0]) {
// get the CustomData layer for given uvname and correct type
const ElemBase *pLoop = getCustomDataLayerData(mesh->ldata, CD_MLOOPUV, pMat->mtex[t]->uvname);
if (pLoop) {
texuv.insert(std::make_pair(t, dynamic_cast<const MLoopUV *>(pLoop)));
}
}
}
if (texuv.size()) {
matTexUvMappings.insert(std::make_pair(m, texuv));
}
}
// collect texture coordinates, they're stored in a separate per-face buffer
if (mesh->mtface || mesh->mloopuv) {
if (mesh->totface > static_cast<int> ( mesh->mtface.size())) {
@@ -1028,8 +1057,17 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
}
for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {
ai_assert((*it)->mNumVertices && (*it)->mNumFaces);
(*it)->mTextureCoords[0] = new aiVector3D[(*it)->mNumVertices];
const auto itMatTexUvMapping = matTexUvMappings.find((*it)->mMaterialIndex);
if (itMatTexUvMapping == matTexUvMappings.end()) {
// default behaviour like before
(*it)->mTextureCoords[0] = new aiVector3D[(*it)->mNumVertices];
}
else {
// create texture coords for every mapped tex
for (uint32_t i = 0; i < itMatTexUvMapping->second.size(); ++i) {
(*it)->mTextureCoords[i] = new aiVector3D[(*it)->mNumVertices];
}
}
(*it)->mNumFaces = (*it)->mNumVertices = 0;
}
@@ -1051,13 +1089,34 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
aiMesh* const out = temp[ mat_num_to_mesh_idx[ v.mat_nr ] ];
const aiFace& f = out->mFaces[out->mNumFaces++];
aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
const MLoopUV& uv = mesh->mloopuv[v.loopstart + j];
vo->x = uv.uv[0];
vo->y = uv.uv[1];
const auto itMatTexUvMapping = matTexUvMappings.find(v.mat_nr);
if (itMatTexUvMapping == matTexUvMappings.end()) {
// old behavior
aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
for (unsigned int j = 0; j < f.mNumIndices; ++j, ++vo, ++out->mNumVertices) {
const MLoopUV& uv = mesh->mloopuv[v.loopstart + j];
vo->x = uv.uv[0];
vo->y = uv.uv[1];
}
}
else {
// create textureCoords for every mapped tex
for (uint32_t m = 0; m < itMatTexUvMapping->second.size(); ++m) {
const MLoopUV *tm = itMatTexUvMapping->second[m];
aiVector3D* vo = &out->mTextureCoords[m][out->mNumVertices];
uint32_t j = 0;
for (; j < f.mNumIndices; ++j, ++vo) {
const MLoopUV& uv = tm[v.loopstart + j];
vo->x = uv.uv[0];
vo->y = uv.uv[1];
}
// only update written mNumVertices in last loop
// TODO why must the numVertices be incremented here?
if (m == itMatTexUvMapping->second.size() - 1) {
out->mNumVertices += j;
}
}
}
}
}
+44
View File
@@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderScene.h"
#include "BlenderSceneGen.h"
#include "BlenderDNA.h"
#include "BlenderCustomData.h"
using namespace Assimp;
using namespace Assimp::Blender;
@@ -481,6 +482,12 @@ template <> void Structure :: Convert<Mesh> (
ReadFieldPtr<ErrorPolicy_Igno>(dest.mcol,"*mcol",db);
ReadFieldPtr<ErrorPolicy_Fail>(dest.mat,"**mat",db);
ReadField<ErrorPolicy_Igno>(dest.vdata, "vdata", db);
ReadField<ErrorPolicy_Igno>(dest.edata, "edata", db);
ReadField<ErrorPolicy_Igno>(dest.fdata, "fdata", db);
ReadField<ErrorPolicy_Igno>(dest.pdata, "pdata", db);
ReadField<ErrorPolicy_Warn>(dest.ldata, "ldata", db);
db.reader->IncPtr(size);
}
@@ -786,6 +793,41 @@ template <> void Structure :: Convert<Image> (
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure::Convert<CustomData>(
CustomData& dest,
const FileDatabase& db
) const
{
ReadFieldArray<ErrorPolicy_Warn>(dest.typemap, "typemap", db);
ReadField<ErrorPolicy_Warn>(dest.totlayer, "totlayer", db);
ReadField<ErrorPolicy_Warn>(dest.maxlayer, "maxlayer", db);
ReadField<ErrorPolicy_Warn>(dest.totsize, "totsize", db);
ReadFieldPtrVector<ErrorPolicy_Warn>(dest.layers, "*layers", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure::Convert<CustomDataLayer>(
CustomDataLayer& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.type, "type", db);
ReadField<ErrorPolicy_Fail>(dest.offset, "offset", db);
ReadField<ErrorPolicy_Fail>(dest.flag, "flag", db);
ReadField<ErrorPolicy_Fail>(dest.active, "active", db);
ReadField<ErrorPolicy_Fail>(dest.active_rnd, "active_rnd", db);
ReadField<ErrorPolicy_Fail>(dest.active_clone, "active_clone", db);
ReadField<ErrorPolicy_Fail>(dest.active_mask, "active_mask", db);
ReadField<ErrorPolicy_Fail>(dest.uid, "uid", db);
ReadFieldArray<ErrorPolicy_Warn>(dest.name, "name", db);
ReadCustomDataPtr<ErrorPolicy_Fail>(dest.data, dest.type, "*data", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
void DNA::RegisterConverters() {
@@ -822,6 +864,8 @@ void DNA::RegisterConverters() {
converters["Camera"] = DNA::FactoryPair( &Structure::Allocate<Camera>, &Structure::Convert<Camera> );
converters["MirrorModifierData"] = DNA::FactoryPair( &Structure::Allocate<MirrorModifierData>, &Structure::Convert<MirrorModifierData> );
converters["Image"] = DNA::FactoryPair( &Structure::Allocate<Image>, &Structure::Convert<Image> );
converters["CustomData"] = DNA::FactoryPair(&Structure::Allocate<CustomData>, &Structure::Convert<CustomData>);
converters["CustomDataLayer"] = DNA::FactoryPair(&Structure::Allocate<CustomDataLayer>, &Structure::Convert<CustomDataLayer>);
}
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
+79 -1
View File
@@ -157,10 +157,16 @@ struct World : ElemBase {
// -------------------------------------------------------------------------------
struct MVert : ElemBase {
float co[3] FAIL;
float no[3] FAIL;
float no[3] FAIL; // readed as short and divided through / 32767.f
char flag;
int mat_nr WARN;
int bweight;
MVert() : ElemBase()
, flag(0)
, mat_nr(0)
, bweight(0)
{}
};
// -------------------------------------------------------------------------------
@@ -369,6 +375,72 @@ struct Material : ElemBase {
std::shared_ptr<MTex> mtex[18];
};
/*
CustomDataLayer 104
int type 0 4
int offset 4 4
int flag 8 4
int active 12 4
int active_rnd 16 4
int active_clone 20 4
int active_mask 24 4
int uid 28 4
char name 32 64
void *data 96 8
*/
struct CustomDataLayer : ElemBase {
int type;
int offset;
int flag;
int active;
int active_rnd;
int active_clone;
int active_mask;
int uid;
char name[64];
std::shared_ptr<ElemBase> data; // must be converted to real type according type member
CustomDataLayer()
: ElemBase()
, type(0)
, offset(0)
, flag(0)
, active(0)
, active_rnd(0)
, active_clone(0)
, active_mask(0)
, uid(0)
, data(nullptr)
{
memset(name, 0, sizeof name);
}
};
/*
CustomData 208
CustomDataLayer *layers 0 8
int typemap 8 168
int pad_i1 176 4
int totlayer 180 4
int maxlayer 184 4
int totsize 188 4
BLI_mempool *pool 192 8
CustomDataExternal *external 200 8
*/
struct CustomData : ElemBase {
vector<std::shared_ptr<struct CustomDataLayer> > layers;
int typemap[42]; // CD_NUMTYPES
int totlayer;
int maxlayer;
int totsize;
/*
std::shared_ptr<BLI_mempool> pool;
std::shared_ptr<CustomDataExternal> external;
*/
};
// -------------------------------------------------------------------------------
struct Mesh : ElemBase {
ID id FAIL;
@@ -398,6 +470,12 @@ struct Mesh : ElemBase {
vector<MCol> mcol;
vector< std::shared_ptr<Material> > mat FAIL;
struct CustomData vdata;
struct CustomData edata;
struct CustomData fdata;
struct CustomData pdata;
struct CustomData ldata;
};
// -------------------------------------------------------------------------------
+11
View File
@@ -248,6 +248,17 @@ template <> void Structure :: Convert<Image> (
) const
;
template <> void Structure::Convert<CustomData>(
CustomData& dest,
const FileDatabase& db
) const
;
template <> void Structure::Convert<CustomDataLayer>(
CustomDataLayer& dest,
const FileDatabase& db
) const
;
}
}
+1 -1
View File
@@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_BLEND_TESSELLATOR_H
// Use these to toggle between GLU Tessellate or poly2tri
// Note (acg) keep GLU Tesselate disabled by default - if it is turned on,
// Note (acg) keep GLU Tessellate disabled by default - if it is turned on,
// assimp needs to be linked against GLU, which is currently not yet
// made configurable in CMake and potentially not wanted by most users
// as it requires a Gl environment.
+8
View File
@@ -469,6 +469,8 @@ ADD_ASSIMP_IMPORTER( BLEND
BlenderBMesh.cpp
BlenderTessellator.h
BlenderTessellator.cpp
BlenderCustomData.h
BlenderCustomData.cpp
)
ADD_ASSIMP_IMPORTER( IFC
@@ -909,6 +911,12 @@ ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
ADD_LIBRARY( assimp ${assimp_src} )
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_PREFIX}/include>
)
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
+1 -3
View File
@@ -137,9 +137,7 @@ void COBImporter::SetupProperties(const Importer* /*pImp*/)
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void COBImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
void COBImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
COB::Scene scene;
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE( pIOHandler->Open(pFile,"rb")) );
+1 -1
View File
@@ -189,7 +189,7 @@ protected:
{}
};
// summarize a material in an convinient way.
// summarize a material in an convenient way.
struct Material
{
std::string name;
+4 -3
View File
@@ -272,12 +272,13 @@ struct Node
/** Node instances at this node */
std::vector<NodeInstance> mNodeInstances;
/** Rootnodes: Name of primary camera, if any */
/** Root-nodes: Name of primary camera, if any */
std::string mPrimaryCamera;
//! Constructor. Begin with a zero parent
Node() {
mParent = NULL;
Node()
: mParent( nullptr ){
// empty
}
//! Destructor: delete all children subsequently
+31 -30
View File
@@ -181,26 +181,27 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
// ... then fill the materials with the now adjusted settings
FillMaterials(parser, pScene);
// Apply unitsize scale calculation
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
0, parser.mUnitSize, 0, 0,
0, 0, parser.mUnitSize, 0,
0, 0, 0, 1);
if( !ignoreUpDirection ) {
// Convert to Y_UP, if different orientation
if( parser.mUpDirection == ColladaParser::UP_X)
pScene->mRootNode->mTransformation *= aiMatrix4x4(
0, -1, 0, 0,
1, 0, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
else if( parser.mUpDirection == ColladaParser::UP_Z)
pScene->mRootNode->mTransformation *= aiMatrix4x4(
1, 0, 0, 0,
0, 0, 1, 0,
0, -1, 0, 0,
0, 0, 0, 1);
}
// Apply unitsize scale calculation
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
0, parser.mUnitSize, 0, 0,
0, 0, parser.mUnitSize, 0,
0, 0, 0, 1);
if( !ignoreUpDirection ) {
// Convert to Y_UP, if different orientation
if( parser.mUpDirection == ColladaParser::UP_X)
pScene->mRootNode->mTransformation *= aiMatrix4x4(
0, -1, 0, 0,
1, 0, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
else if( parser.mUpDirection == ColladaParser::UP_Z)
pScene->mRootNode->mTransformation *= aiMatrix4x4(
1, 0, 0, 0,
0, 0, 1, 0,
0, -1, 0, 0,
0, 0, 0, 1);
}
// store all meshes
StoreSceneMeshes( pScene);
@@ -740,10 +741,6 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
// create bones if given
if( pSrcController && pSrcController->mType == Collada::Skin)
{
// refuse if the vertex count does not match
// if( pSrcController->mWeightCounts.size() != dstMesh->mNumVertices)
// throw DeadlyImportError( "Joint Controller vertex count does not match mesh vertex count");
// resolve references - joint names
const Collada::Accessor& jointNamesAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mJointNameSource);
const Collada::Data& jointNames = pParser.ResolveLibraryReference( pParser.mDataLibrary, jointNamesAcc.mSource);
@@ -956,7 +953,7 @@ void ColladaLoader::StoreSceneMaterials( aiScene* pScene)
// Stores all animations
void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pParser)
{
// recursivly collect all animations from the collada scene
// recursively collect all animations from the collada scene
StoreAnimations( pScene, pParser, &pParser.mAnims, "");
// catch special case: many animations with the same length, each affecting only a single node.
@@ -971,7 +968,8 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
for( size_t b = a+1; b < mAnims.size(); ++b)
{
aiAnimation* other = mAnims[b];
if( other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration && other->mTicksPerSecond == templateAnim->mTicksPerSecond )
if( other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration &&
other->mTicksPerSecond == templateAnim->mTicksPerSecond )
collectedAnimIndices.push_back( b);
}
@@ -1784,7 +1782,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
// TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
// In FBX files textures are now stored internally by Assimp with their filename included
// Now Assimp can lookup thru the loaded textures after all data is processed
// Now Assimp can lookup through the loaded textures after all data is processed
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
// This may occur on this case too, it has to be studied
// setup texture reference string
@@ -1819,9 +1817,12 @@ void ColladaLoader::ConvertPath (aiString& ss)
// Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
// I need to filter it without destroying linux paths starting with "/somewhere"
if( ss.data[0] == '/' && isalpha( ss.data[1]) && ss.data[2] == ':' )
{
ss.length--;
#if defined( _MSC_VER )
if( ss.data[0] == '/' && isalpha( (unsigned char) ss.data[1]) && ss.data[2] == ':' ) {
#else
if (ss.data[ 0 ] == '/' && isalpha( ss.data[ 1 ] ) && ss.data[ 2 ] == ':') {
#endif
--ss.length;
::memmove( ss.data, ss.data+1, ss.length);
ss.data[ss.length] = 0;
}
+14 -14
View File
@@ -68,7 +68,7 @@ using namespace Assimp::Formatter;
// Constructor to be privately used by Importer
ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
: mFileName( pFile )
, mReader( NULL )
, mReader( nullptr )
, mDataLibrary()
, mAccessorLibrary()
, mMeshLibrary()
@@ -79,20 +79,20 @@ ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
, mLightLibrary()
, mCameraLibrary()
, mControllerLibrary()
, mRootNode( NULL )
, mRootNode( nullptr )
, mAnims()
, mUnitSize( 1.0f )
, mUpDirection( UP_Y )
, mFormat(FV_1_5_n ) // We assume the newest file format by default
{
// validate io-handler instance
if ( NULL == pIOHandler ) {
if (nullptr == pIOHandler ) {
throw DeadlyImportError("IOSystem is NULL." );
}
// open the file
std::unique_ptr<IOStream> file( pIOHandler->Open(pFile ) );
if (file.get() == NULL) {
if (file.get() == nullptr) {
throw DeadlyImportError( "Failed to open file " + pFile + "." );
}
@@ -363,17 +363,17 @@ void ColladaParser::ReadAnimationClipLibrary()
void ColladaParser::PostProcessControllers()
{
for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it)
{
std::string meshId = it->second.mMeshId;
ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId);
while(findItr != mControllerLibrary.end()) {
meshId = findItr->second.mMeshId;
findItr = mControllerLibrary.find(meshId);
}
std::string meshId;
for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it) {
meshId = it->second.mMeshId;
ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId);
while(findItr != mControllerLibrary.end()) {
meshId = findItr->second.mMeshId;
findItr = mControllerLibrary.find(meshId);
}
it->second.mMeshId = meshId;
}
it->second.mMeshId = meshId;
}
}
// ------------------------------------------------------------------------------------------------
+22 -9
View File
@@ -59,6 +59,25 @@ using namespace Assimp;
#ifndef ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS
namespace {
template <typename aiMeshType>
void flipUVs(aiMeshType* pMesh) {
if (pMesh == nullptr) { return; }
// mirror texture y coordinate
for (unsigned int tcIdx = 0; tcIdx < AI_MAX_NUMBER_OF_TEXTURECOORDS; tcIdx++) {
if (!pMesh->HasTextureCoords(tcIdx)) {
break;
}
for (unsigned int vIdx = 0; vIdx < pMesh->mNumVertices; vIdx++) {
pMesh->mTextureCoords[tcIdx][vIdx].y = 1.0f - pMesh->mTextureCoords[tcIdx][vIdx].y;
}
}
}
} // namespace
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
MakeLeftHandedProcess::MakeLeftHandedProcess()
@@ -282,15 +301,9 @@ void FlipUVsProcess::ProcessMaterial (aiMaterial* _mat)
// Converts a single mesh
void FlipUVsProcess::ProcessMesh( aiMesh* pMesh)
{
// mirror texture y coordinate
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
if( !pMesh->HasTextureCoords( a ) ) {
break;
}
for( unsigned int b = 0; b < pMesh->mNumVertices; b++ ) {
pMesh->mTextureCoords[ a ][ b ].y = 1.0f - pMesh->mTextureCoords[ a ][ b ].y;
}
flipUVs(pMesh);
for (unsigned int idx = 0; idx < pMesh->mNumAnimMeshes; idx++) {
flipUVs(pMesh->mAnimMeshes[idx]);
}
}
+1 -1
View File
@@ -222,7 +222,7 @@ void D3MFExporter::writeMetaData() {
return;
}
const aiString *key;
const aiString *key = nullptr;
const aiMetadataEntry *entry(nullptr);
for ( size_t i = 0; i < numMetaEntries; ++i ) {
mScene->mMetaData->Get( i, key, entry );
+8 -5
View File
@@ -297,8 +297,9 @@ private:
return false;
}
//format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
const size_t len( strlen( color ) );
if ( 9 != len ) {
if ( 9 != len && 7 != len) {
return false;
}
@@ -313,26 +314,28 @@ private:
++buf;
comp[ 1 ] = *buf;
++buf;
diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) );
diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) ) / 255.0;
comp[ 0 ] = *buf;
++buf;
comp[ 1 ] = *buf;
++buf;
diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0;
comp[ 0 ] = *buf;
++buf;
comp[ 1 ] = *buf;
++buf;
diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0;
if(7 == len)
return true;
comp[ 0 ] = *buf;
++buf;
comp[ 1 ] = *buf;
++buf;
diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0;
return true;
}
+1 -1
View File
@@ -119,7 +119,7 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
}
}
aiTexel* imageContent = new aiTexel[1u + imageSize / sizeof(aiTexel)];
aiTexel* imageContent = new aiTexel[ 1ul + static_cast<unsigned long>( imageSize ) / sizeof(aiTexel)];
file.seekg(0, std::ios::beg);
file.read(reinterpret_cast<char*>(imageContent), imageSize);
+4 -4
View File
@@ -150,14 +150,14 @@ Exporter::ExportFormatEntry gExporters[] =
#endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
+2 -2
View File
@@ -448,8 +448,8 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, unsigned int le
/*Result ignored*/ ReadByte(input, cursor, input + length);
const uint32_t version = ReadWord(input, cursor, input + length);
const bool is64bits = version >= 7500;
while (cursor < input + length)
{
const char *end = input + length;
while (cursor < end ) {
if (!ReadScope(output_tokens, input, cursor, input + length, is64bits)) {
break;
}
+252 -270
View File
@@ -73,11 +73,7 @@ using namespace Util;
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
// XXX vc9's debugger won't step into anonymous namespaces
//namespace {
Converter::Converter( aiScene* out, const Document& doc )
FBXConverter::FBXConverter( aiScene* out, const Document& doc )
: defaultMaterialIndex()
, out( out )
, doc( doc ) {
@@ -118,7 +114,7 @@ Converter::Converter( aiScene* out, const Document& doc )
}
Converter::~Converter() {
FBXConverter::~FBXConverter() {
std::for_each( meshes.begin(), meshes.end(), Util::delete_fun<aiMesh>() );
std::for_each( materials.begin(), materials.end(), Util::delete_fun<aiMaterial>() );
std::for_each( animations.begin(), animations.end(), Util::delete_fun<aiAnimation>() );
@@ -127,7 +123,7 @@ Converter::~Converter() {
std::for_each( textures.begin(), textures.end(), Util::delete_fun<aiTexture>() );
}
void Converter::ConvertRootNode() {
void FBXConverter::ConvertRootNode() {
out->mRootNode = new aiNode();
out->mRootNode->mName.Set( "RootNode" );
@@ -135,7 +131,7 @@ void Converter::ConvertRootNode() {
ConvertNodes( 0L, *out->mRootNode );
}
void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform ) {
void FBXConverter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform ) {
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced( id, "Model" );
std::vector<aiNode*> nodes;
@@ -189,12 +185,8 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
}
if ( !name_carrier ) {
NodeNameCache::const_iterator it( std::find( mNodeNames.begin(), mNodeNames.end(), original_name ) );
if ( it != mNodeNames.end() ) {
original_name = original_name + std::string( "001" );
}
mNodeNames.push_back( original_name );
std::string old_original_name = original_name;
GetUniqueName(old_original_name, original_name);
nodes_chain.push_back( new aiNode( original_name ) );
} else {
original_name = nodes_chain.back()->mName.C_Str();
@@ -286,7 +278,7 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
}
void Converter::ConvertLights( const Model& model, const std::string &orig_name ) {
void FBXConverter::ConvertLights( const Model& model, const std::string &orig_name ) {
const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
for( const NodeAttribute* attr : node_attrs ) {
const Light* const light = dynamic_cast<const Light*>( attr );
@@ -296,7 +288,7 @@ void Converter::ConvertLights( const Model& model, const std::string &orig_name
}
}
void Converter::ConvertCameras( const Model& model, const std::string &orig_name ) {
void FBXConverter::ConvertCameras( const Model& model, const std::string &orig_name ) {
const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
for( const NodeAttribute* attr : node_attrs ) {
const Camera* const cam = dynamic_cast<const Camera*>( attr );
@@ -306,7 +298,7 @@ void Converter::ConvertCameras( const Model& model, const std::string &orig_name
}
}
void Converter::ConvertLight( const Light& light, const std::string &orig_name ) {
void FBXConverter::ConvertLight( const Light& light, const std::string &orig_name ) {
lights.push_back( new aiLight() );
aiLight* const out_light = lights.back();
@@ -383,7 +375,7 @@ void Converter::ConvertLight( const Light& light, const std::string &orig_name )
}
}
void Converter::ConvertCamera( const Camera& cam, const std::string &orig_name )
void FBXConverter::ConvertCamera( const Camera& cam, const std::string &orig_name )
{
cameras.push_back( new aiCamera() );
aiCamera* const out_camera = cameras.back();
@@ -402,133 +394,120 @@ void Converter::ConvertCamera( const Camera& cam, const std::string &orig_name )
out_camera->mClipPlaneFar = cam.FarPlane();
}
static bool HasName( NodeNameCache &cache, const std::string &name ) {
NodeNameCache::const_iterator it( std::find( cache.begin(), cache.end(), name ) );
return it != cache.end();
}
void Converter::GetUniqueName( const std::string &name, std::string uniqueName ) {
if ( !HasName( mNodeNames, name ) ) {
uniqueName = name;
return;
}
int i( 0 );
std::string newName;
while ( HasName( mNodeNames, newName ) ) {
void FBXConverter::GetUniqueName( const std::string &name, std::string &uniqueName )
{
int i = 0;
uniqueName = name;
while (mNodeNames.find(uniqueName) != mNodeNames.end())
{
++i;
newName.clear();
newName += name;
std::stringstream ext;
ext << std::setfill( '0' ) << std::setw( 3 ) << i;
newName += ext.str();
ext << name << std::setfill('0') << std::setw(3) << i;
uniqueName = ext.str();
}
uniqueName = newName;
mNodeNames.push_back( uniqueName );
mNodeNames.insert(uniqueName);
}
const char* Converter::NameTransformationComp( TransformationComp comp )
{
switch ( comp )
{
case TransformationComp_Translation:
return "Translation";
case TransformationComp_RotationOffset:
return "RotationOffset";
case TransformationComp_RotationPivot:
return "RotationPivot";
case TransformationComp_PreRotation:
return "PreRotation";
case TransformationComp_Rotation:
return "Rotation";
case TransformationComp_PostRotation:
return "PostRotation";
case TransformationComp_RotationPivotInverse:
return "RotationPivotInverse";
case TransformationComp_ScalingOffset:
return "ScalingOffset";
case TransformationComp_ScalingPivot:
return "ScalingPivot";
case TransformationComp_Scaling:
return "Scaling";
case TransformationComp_ScalingPivotInverse:
return "ScalingPivotInverse";
case TransformationComp_GeometricScaling:
return "GeometricScaling";
case TransformationComp_GeometricRotation:
return "GeometricRotation";
case TransformationComp_GeometricTranslation:
return "GeometricTranslation";
case TransformationComp_GeometricScalingInverse:
return "GeometricScalingInverse";
case TransformationComp_GeometricRotationInverse:
return "GeometricRotationInverse";
case TransformationComp_GeometricTranslationInverse:
return "GeometricTranslationInverse";
case TransformationComp_MAXIMUM: // this is to silence compiler warnings
default:
break;
const char* FBXConverter::NameTransformationComp( TransformationComp comp ) {
switch ( comp ) {
case TransformationComp_Translation:
return "Translation";
case TransformationComp_RotationOffset:
return "RotationOffset";
case TransformationComp_RotationPivot:
return "RotationPivot";
case TransformationComp_PreRotation:
return "PreRotation";
case TransformationComp_Rotation:
return "Rotation";
case TransformationComp_PostRotation:
return "PostRotation";
case TransformationComp_RotationPivotInverse:
return "RotationPivotInverse";
case TransformationComp_ScalingOffset:
return "ScalingOffset";
case TransformationComp_ScalingPivot:
return "ScalingPivot";
case TransformationComp_Scaling:
return "Scaling";
case TransformationComp_ScalingPivotInverse:
return "ScalingPivotInverse";
case TransformationComp_GeometricScaling:
return "GeometricScaling";
case TransformationComp_GeometricRotation:
return "GeometricRotation";
case TransformationComp_GeometricTranslation:
return "GeometricTranslation";
case TransformationComp_GeometricScalingInverse:
return "GeometricScalingInverse";
case TransformationComp_GeometricRotationInverse:
return "GeometricRotationInverse";
case TransformationComp_GeometricTranslationInverse:
return "GeometricTranslationInverse";
case TransformationComp_MAXIMUM: // this is to silence compiler warnings
default:
break;
}
ai_assert( false );
return NULL;
return nullptr;
}
const char* Converter::NameTransformationCompProperty( TransformationComp comp )
{
switch ( comp )
{
case TransformationComp_Translation:
return "Lcl Translation";
case TransformationComp_RotationOffset:
return "RotationOffset";
case TransformationComp_RotationPivot:
return "RotationPivot";
case TransformationComp_PreRotation:
return "PreRotation";
case TransformationComp_Rotation:
return "Lcl Rotation";
case TransformationComp_PostRotation:
return "PostRotation";
case TransformationComp_RotationPivotInverse:
return "RotationPivotInverse";
case TransformationComp_ScalingOffset:
return "ScalingOffset";
case TransformationComp_ScalingPivot:
return "ScalingPivot";
case TransformationComp_Scaling:
return "Lcl Scaling";
case TransformationComp_ScalingPivotInverse:
return "ScalingPivotInverse";
case TransformationComp_GeometricScaling:
return "GeometricScaling";
case TransformationComp_GeometricRotation:
return "GeometricRotation";
case TransformationComp_GeometricTranslation:
return "GeometricTranslation";
case TransformationComp_GeometricScalingInverse:
return "GeometricScalingInverse";
case TransformationComp_GeometricRotationInverse:
return "GeometricRotationInverse";
case TransformationComp_GeometricTranslationInverse:
return "GeometricTranslationInverse";
case TransformationComp_MAXIMUM: // this is to silence compiler warnings
break;
const char* FBXConverter::NameTransformationCompProperty( TransformationComp comp ) {
switch ( comp ) {
case TransformationComp_Translation:
return "Lcl Translation";
case TransformationComp_RotationOffset:
return "RotationOffset";
case TransformationComp_RotationPivot:
return "RotationPivot";
case TransformationComp_PreRotation:
return "PreRotation";
case TransformationComp_Rotation:
return "Lcl Rotation";
case TransformationComp_PostRotation:
return "PostRotation";
case TransformationComp_RotationPivotInverse:
return "RotationPivotInverse";
case TransformationComp_ScalingOffset:
return "ScalingOffset";
case TransformationComp_ScalingPivot:
return "ScalingPivot";
case TransformationComp_Scaling:
return "Lcl Scaling";
case TransformationComp_ScalingPivotInverse:
return "ScalingPivotInverse";
case TransformationComp_GeometricScaling:
return "GeometricScaling";
case TransformationComp_GeometricRotation:
return "GeometricRotation";
case TransformationComp_GeometricTranslation:
return "GeometricTranslation";
case TransformationComp_GeometricScalingInverse:
return "GeometricScalingInverse";
case TransformationComp_GeometricRotationInverse:
return "GeometricRotationInverse";
case TransformationComp_GeometricTranslationInverse:
return "GeometricTranslationInverse";
case TransformationComp_MAXIMUM: // this is to silence compiler warnings
break;
}
ai_assert( false );
return NULL;
return nullptr;
}
aiVector3D Converter::TransformationCompDefaultValue( TransformationComp comp )
aiVector3D FBXConverter::TransformationCompDefaultValue( TransformationComp comp )
{
// XXX a neat way to solve the never-ending special cases for scaling
// would be to do everything in log space!
return comp == TransformationComp_Scaling ? aiVector3D( 1.f, 1.f, 1.f ) : aiVector3D();
}
void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out )
void FBXConverter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out )
{
if ( mode == Model::RotOrder_SphericXYZ ) {
FBXImporter::LogError( "Unsupported RotationMode: SphericXYZ" );
@@ -599,11 +578,15 @@ void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotat
default:
ai_assert( false );
break;
}
ai_assert( ( order[ 0 ] >= 0 ) && ( order[ 0 ] <= 2 ) );
ai_assert( ( order[ 1 ] >= 0 ) && ( order[ 1 ] <= 2 ) );
ai_assert( ( order[ 2 ] >= 0 ) && ( order[ 2 ] <= 2 ) );
ai_assert( order[ 0 ] >= 0 );
ai_assert( order[ 0 ] <= 2 );
ai_assert( order[ 1 ] >= 0 );
ai_assert( order[ 1 ] <= 2 );
ai_assert( order[ 2 ] >= 0 );
ai_assert( order[ 2 ] <= 2 );
if ( !is_id[ order[ 0 ] ] ) {
out = temp[ order[ 0 ] ];
@@ -618,7 +601,7 @@ void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotat
}
}
bool Converter::NeedsComplexTransformationChain( const Model& model )
bool FBXConverter::NeedsComplexTransformationChain( const Model& model )
{
const PropertyTable& props = model.Props();
bool ok;
@@ -649,13 +632,13 @@ bool Converter::NeedsComplexTransformationChain( const Model& model )
return false;
}
std::string Converter::NameTransformationChainNode( const std::string& name, TransformationComp comp )
std::string FBXConverter::NameTransformationChainNode( const std::string& name, TransformationComp comp )
{
return name + std::string( MAGIC_NODE_TAG ) + "_" + NameTransformationComp( comp );
}
void Converter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes, std::vector<aiNode*>& post_output_nodes )
{
void FBXConverter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes,
std::vector<aiNode*>& post_output_nodes ) {
const PropertyTable& props = model.Props();
const Model::RotOrder rot = model.RotationOrder();
@@ -826,7 +809,7 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
}
}
void Converter::SetupNodeMetadata( const Model& model, aiNode& nd )
void FBXConverter::SetupNodeMetadata( const Model& model, aiNode& nd )
{
const PropertyTable& props = model.Props();
DirectPropertyMap unparsedProperties = props.GetUnparsedProperties();
@@ -863,7 +846,7 @@ void Converter::SetupNodeMetadata( const Model& model, aiNode& nd )
}
}
void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform )
void FBXConverter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform )
{
const std::vector<const Geometry*>& geos = model.GetGeometry();
@@ -890,7 +873,7 @@ void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4&
}
}
std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, const Model& model,
std::vector<unsigned int> FBXConverter::ConvertMesh( const MeshGeometry& mesh, const Model& model,
const aiMatrix4x4& node_global_transform, aiNode& nd)
{
std::vector<unsigned int> temp;
@@ -925,7 +908,7 @@ std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, cons
return temp;
}
aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
aiMesh* FBXConverter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
{
aiMesh* const out_mesh = new aiMesh();
meshes.push_back( out_mesh );
@@ -948,7 +931,7 @@ aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
return out_mesh;
}
unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
unsigned int FBXConverter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
const aiMatrix4x4& node_global_transform, aiNode& nd)
{
const MatIndexArray& mindices = mesh.GetMaterialIndices();
@@ -1075,7 +1058,7 @@ unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, con
return static_cast<unsigned int>( meshes.size() - 1 );
}
std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
std::vector<unsigned int> FBXConverter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
const aiMatrix4x4& node_global_transform, aiNode& nd)
{
const MatIndexArray& mindices = mesh.GetMaterialIndices();
@@ -1095,7 +1078,7 @@ std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometr
return indices;
}
unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
unsigned int FBXConverter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
MatIndexArray::value_type index,
const aiMatrix4x4& node_global_transform,
aiNode& nd)
@@ -1271,7 +1254,7 @@ unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, cons
return static_cast<unsigned int>( meshes.size() - 1 );
}
void Converter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo,
void FBXConverter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo,
const aiMatrix4x4& node_global_transform ,
unsigned int materialIndex,
std::vector<unsigned int>* outputVertStartIndices )
@@ -1376,7 +1359,7 @@ void Converter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeome
std::swap_ranges( bones.begin(), bones.end(), out->mBones );
}
void Converter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
void FBXConverter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
std::vector<size_t>& out_indices,
std::vector<size_t>& index_out_indices,
std::vector<size_t>& count_out_indices,
@@ -1417,7 +1400,7 @@ void Converter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*mode
}
}
void Converter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const MeshGeometry& geo,
void FBXConverter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const MeshGeometry& geo,
MatIndexArray::value_type materialIndex )
{
// locate source materials for this mesh
@@ -1439,7 +1422,7 @@ void Converter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const M
materials_converted[ mat ] = out->mMaterialIndex;
}
unsigned int Converter::GetDefaultMaterial()
unsigned int FBXConverter::GetDefaultMaterial()
{
if ( defaultMaterialIndex ) {
return defaultMaterialIndex - 1;
@@ -1461,7 +1444,7 @@ unsigned int Converter::GetDefaultMaterial()
}
unsigned int Converter::ConvertMaterial( const Material& material, const MeshGeometry* const mesh )
unsigned int FBXConverter::ConvertMaterial( const Material& material, const MeshGeometry* const mesh )
{
const PropertyTable& props = material.Props();
@@ -1496,7 +1479,7 @@ unsigned int Converter::ConvertMaterial( const Material& material, const MeshGeo
return static_cast<unsigned int>( materials.size() - 1 );
}
unsigned int Converter::ConvertVideo( const Video& video )
unsigned int FBXConverter::ConvertVideo( const Video& video )
{
// generate empty output texture
aiTexture* out_tex = new aiTexture();
@@ -1526,7 +1509,47 @@ unsigned int Converter::ConvertVideo( const Video& video )
return static_cast<unsigned int>( textures.size() - 1 );
}
void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap& textures,
aiString FBXConverter::GetTexturePath(const Texture* tex)
{
aiString path;
path.Set(tex->RelativeFilename());
const Video* media = tex->Media();
if (media != nullptr) {
bool textureReady = false; //tells if our texture is ready (if it was loaded or if it was found)
unsigned int index;
VideoMap::const_iterator it = textures_converted.find(media);
if (it != textures_converted.end()) {
index = (*it).second;
textureReady = true;
}
else {
if (media->ContentLength() > 0) {
index = ConvertVideo(*media);
textures_converted[media] = index;
textureReady = true;
}
}
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture), if the texture is ready
if (doc.Settings().useLegacyEmbeddedTextureNaming) {
if (textureReady) {
// TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
// In FBX files textures are now stored internally by Assimp with their filename included
// Now Assimp can lookup through the loaded textures after all data is processed
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
// This may occur on this case too, it has to be studied
path.data[0] = '*';
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
}
}
}
return path;
}
void FBXConverter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap& textures,
const std::string& propName,
aiTextureType target, const MeshGeometry* const mesh )
{
@@ -1538,41 +1561,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
const Texture* const tex = ( *it ).second;
if ( tex != 0 )
{
aiString path;
path.Set( tex->RelativeFilename() );
const Video* media = tex->Media();
if (media != 0) {
bool textureReady = false; //tells if our texture is ready (if it was loaded or if it was found)
unsigned int index;
VideoMap::const_iterator it = textures_converted.find(media);
if (it != textures_converted.end()) {
index = (*it).second;
textureReady = true;
}
else {
if (media->ContentLength() > 0) {
index = ConvertVideo(*media);
textures_converted[media] = index;
textureReady = true;
}
}
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture), if the texture is ready
if (doc.Settings().useLegacyEmbeddedTextureNaming) {
if (textureReady) {
// TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
// In FBX files textures are now stored internally by Assimp with their filename included
// Now Assimp can lookup thru the loaded textures after all data is processed
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
// This may occur on this case too, it has to be studied
path.data[0] = '*';
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
}
}
}
aiString path = GetTexturePath(tex);
out_mat->AddProperty( &path, _AI_MATKEY_TEXTURE_BASE, target, 0 );
aiUVTransform uvTrafo;
@@ -1678,7 +1667,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
}
}
void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
void FBXConverter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
const std::string& propName,
aiTextureType target, const MeshGeometry* const mesh ) {
LayeredTextureMap::const_iterator it = layeredTextures.find( propName );
@@ -1696,9 +1685,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextu
const Texture* const tex = ( *it ).second->getTexture(texIndex);
aiString path;
path.Set( tex->RelativeFilename() );
aiString path = GetTexturePath(tex);
out_mat->AddProperty( &path, _AI_MATKEY_TEXTURE_BASE, target, texIndex );
aiUVTransform uvTrafo;
@@ -1803,7 +1790,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextu
}
}
void Converter::SetTextureProperties( aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh )
void FBXConverter::SetTextureProperties( aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh )
{
TrySetTextureProperties( out_mat, textures, "DiffuseColor", aiTextureType_DIFFUSE, mesh );
TrySetTextureProperties( out_mat, textures, "AmbientColor", aiTextureType_AMBIENT, mesh );
@@ -1818,7 +1805,7 @@ void Converter::SetTextureProperties( aiMaterial* out_mat, const TextureMap& tex
TrySetTextureProperties( out_mat, textures, "ShininessExponent", aiTextureType_SHININESS, mesh );
}
void Converter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh )
void FBXConverter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh )
{
TrySetTextureProperties( out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh );
TrySetTextureProperties( out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh );
@@ -1833,7 +1820,7 @@ void Converter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureM
TrySetTextureProperties( out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS, mesh );
}
aiColor3D Converter::GetColorPropertyFactored( const PropertyTable& props, const std::string& colorName,
aiColor3D FBXConverter::GetColorPropertyFactored( const PropertyTable& props, const std::string& colorName,
const std::string& factorName, bool& result, bool useTemplate )
{
result = true;
@@ -1858,13 +1845,13 @@ aiColor3D Converter::GetColorPropertyFactored( const PropertyTable& props, const
return aiColor3D( BaseColor.x, BaseColor.y, BaseColor.z );
}
aiColor3D Converter::GetColorPropertyFromMaterial( const PropertyTable& props, const std::string& baseName,
aiColor3D FBXConverter::GetColorPropertyFromMaterial( const PropertyTable& props, const std::string& baseName,
bool& result )
{
return GetColorPropertyFactored( props, baseName + "Color", baseName + "Factor", result, true );
}
aiColor3D Converter::GetColorProperty( const PropertyTable& props, const std::string& colorName,
aiColor3D FBXConverter::GetColorProperty( const PropertyTable& props, const std::string& colorName,
bool& result, bool useTemplate )
{
result = true;
@@ -1877,7 +1864,7 @@ aiColor3D Converter::GetColorProperty( const PropertyTable& props, const std::st
return aiColor3D( ColorVec.x, ColorVec.y, ColorVec.z );
}
void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyTable& props )
void FBXConverter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyTable& props )
{
// Set shading properties.
// Modern FBX Files have two separate systems for defining these,
@@ -1976,60 +1963,60 @@ void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyT
}
double Converter::FrameRateToDouble( FileGlobalSettings::FrameRate fp, double customFPSVal )
{
double FBXConverter::FrameRateToDouble( FileGlobalSettings::FrameRate fp, double customFPSVal ) {
switch ( fp ) {
case FileGlobalSettings::FrameRate_DEFAULT:
return 1.0;
case FileGlobalSettings::FrameRate_DEFAULT:
return 1.0;
case FileGlobalSettings::FrameRate_120:
return 120.0;
case FileGlobalSettings::FrameRate_120:
return 120.0;
case FileGlobalSettings::FrameRate_100:
return 100.0;
case FileGlobalSettings::FrameRate_100:
return 100.0;
case FileGlobalSettings::FrameRate_60:
return 60.0;
case FileGlobalSettings::FrameRate_60:
return 60.0;
case FileGlobalSettings::FrameRate_50:
return 50.0;
case FileGlobalSettings::FrameRate_50:
return 50.0;
case FileGlobalSettings::FrameRate_48:
return 48.0;
case FileGlobalSettings::FrameRate_48:
return 48.0;
case FileGlobalSettings::FrameRate_30:
case FileGlobalSettings::FrameRate_30_DROP:
return 30.0;
case FileGlobalSettings::FrameRate_30:
case FileGlobalSettings::FrameRate_30_DROP:
return 30.0;
case FileGlobalSettings::FrameRate_NTSC_DROP_FRAME:
case FileGlobalSettings::FrameRate_NTSC_FULL_FRAME:
return 29.9700262;
case FileGlobalSettings::FrameRate_NTSC_DROP_FRAME:
case FileGlobalSettings::FrameRate_NTSC_FULL_FRAME:
return 29.9700262;
case FileGlobalSettings::FrameRate_PAL:
return 25.0;
case FileGlobalSettings::FrameRate_PAL:
return 25.0;
case FileGlobalSettings::FrameRate_CINEMA:
return 24.0;
case FileGlobalSettings::FrameRate_CINEMA:
return 24.0;
case FileGlobalSettings::FrameRate_1000:
return 1000.0;
case FileGlobalSettings::FrameRate_1000:
return 1000.0;
case FileGlobalSettings::FrameRate_CINEMA_ND:
return 23.976;
case FileGlobalSettings::FrameRate_CINEMA_ND:
return 23.976;
case FileGlobalSettings::FrameRate_CUSTOM:
return customFPSVal;
case FileGlobalSettings::FrameRate_CUSTOM:
return customFPSVal;
case FileGlobalSettings::FrameRate_MAX: // this is to silence compiler warnings
break;
case FileGlobalSettings::FrameRate_MAX: // this is to silence compiler warnings
break;
}
ai_assert( false );
return -1.0f;
}
void Converter::ConvertAnimations()
void FBXConverter::ConvertAnimations()
{
// first of all determine framerate
const FileGlobalSettings::FrameRate fps = doc.GlobalSettings().TimeMode();
@@ -2042,7 +2029,7 @@ void Converter::ConvertAnimations()
}
}
std::string Converter::FixNodeName( const std::string& name ) {
std::string FBXConverter::FixNodeName( const std::string& name ) {
// strip Model:: prefix, avoiding ambiguities (i.e. don't strip if
// this causes ambiguities, well possible between empty identifiers,
// such as "Model::" and ""). Make sure the behaviour is consistent
@@ -2055,7 +2042,7 @@ std::string Converter::FixNodeName( const std::string& name ) {
return name;
}
void Converter::ConvertAnimationStack( const AnimationStack& st )
void FBXConverter::ConvertAnimationStack( const AnimationStack& st )
{
const AnimationLayerList& layers = st.Layers();
if ( layers.empty() ) {
@@ -2197,7 +2184,7 @@ static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>
#endif // ASSIMP_BUILD_DEBUG
// ------------------------------------------------------------------------------------------------
void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
void FBXConverter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
const std::string& fixed_name,
const std::vector<const AnimationCurveNode*>& curves,
const LayerMap& layer_map,
@@ -2431,10 +2418,9 @@ void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
node_anim_chain_bits[ fixed_name ] = flags;
}
bool Converter::IsRedundantAnimationData( const Model& target,
TransformationComp comp,
const std::vector<const AnimationCurveNode*>& curves )
{
bool FBXConverter::IsRedundantAnimationData( const Model& target,
TransformationComp comp,
const std::vector<const AnimationCurveNode*>& curves ) {
ai_assert( curves.size() );
// look for animation nodes with
@@ -2477,7 +2463,7 @@ bool Converter::IsRedundantAnimationData( const Model& target,
}
aiNodeAnim* Converter::GenerateRotationNodeAnim( const std::string& name,
aiNodeAnim* FBXConverter::GenerateRotationNodeAnim( const std::string& name,
const Model& target,
const std::vector<const AnimationCurveNode*>& curves,
const LayerMap& layer_map,
@@ -2507,7 +2493,7 @@ aiNodeAnim* Converter::GenerateRotationNodeAnim( const std::string& name,
return na.release();
}
aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
aiNodeAnim* FBXConverter::GenerateScalingNodeAnim( const std::string& name,
const Model& /*target*/,
const std::vector<const AnimationCurveNode*>& curves,
const LayerMap& layer_map,
@@ -2537,16 +2523,14 @@ aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
return na.release();
}
aiNodeAnim* Converter::GenerateTranslationNodeAnim( const std::string& name,
const Model& /*target*/,
const std::vector<const AnimationCurveNode*>& curves,
const LayerMap& layer_map,
int64_t start, int64_t stop,
double& max_time,
double& min_time,
bool inverse )
{
aiNodeAnim* FBXConverter::GenerateTranslationNodeAnim( const std::string& name,
const Model& /*target*/,
const std::vector<const AnimationCurveNode*>& curves,
const LayerMap& layer_map,
int64_t start, int64_t stop,
double& max_time,
double& min_time,
bool inverse ) {
std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
na->mNodeName.Set( name );
@@ -2575,7 +2559,7 @@ aiNodeAnim* Converter::GenerateTranslationNodeAnim( const std::string& name,
return na.release();
}
aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim( const std::string& name,
const Model& target,
NodeMap::const_iterator chain[ TransformationComp_MAXIMUM ],
NodeMap::const_iterator iter_end,
@@ -2711,7 +2695,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
return na.release();
}
Converter::KeyFrameListList Converter::GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop )
FBXConverter::KeyFrameListList FBXConverter::GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop )
{
KeyFrameListList inputs;
inputs.reserve( nodes.size() * 3 );
@@ -2767,12 +2751,11 @@ Converter::KeyFrameListList Converter::GetKeyframeList( const std::vector<const
}
KeyTimeList Converter::GetKeyTimeList( const KeyFrameListList& inputs )
{
ai_assert( inputs.size() );
KeyTimeList FBXConverter::GetKeyTimeList( const KeyFrameListList& inputs ) {
ai_assert( !inputs.empty() );
// reserve some space upfront - it is likely that the keyframe lists
// have matching time values, so max(of all keyframe lists) should
// reserve some space upfront - it is likely that the key-frame lists
// have matching time values, so max(of all key-frame lists) should
// be a good estimate.
KeyTimeList keys;
@@ -2816,17 +2799,15 @@ KeyTimeList Converter::GetKeyTimeList( const KeyFrameListList& inputs )
return keys;
}
void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
const aiVector3D& def_value,
double& max_time,
double& min_time )
{
ai_assert( keys.size() );
ai_assert( valOut );
void FBXConverter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
const aiVector3D& def_value,
double& max_time,
double& min_time ) {
ai_assert( !keys.empty() );
ai_assert( nullptr != valOut );
std::vector<unsigned int> next_pos;
const size_t count = inputs.size();
const size_t count( inputs.size() );
next_pos.resize( inputs.size(), 0 );
@@ -2837,6 +2818,9 @@ void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, c
const KeyFrameList& kfl = inputs[ i ];
const size_t ksize = std::get<0>(kfl)->size();
if (ksize == 0) {
continue;
}
if ( ksize > next_pos[ i ] && std::get<0>(kfl)->at( next_pos[ i ] ) == time ) {
++next_pos[ i ];
}
@@ -2871,14 +2855,14 @@ void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, c
}
}
void Converter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
void FBXConverter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
const aiVector3D& def_value,
double& maxTime,
double& minTime,
Model::RotOrder order )
{
ai_assert( keys.size() );
ai_assert( valOut );
ai_assert( !keys.empty() );
ai_assert( nullptr != valOut );
std::unique_ptr<aiVectorKey[]> temp( new aiVectorKey[ keys.size() ] );
InterpolateKeys( temp.get(), keys, inputs, def_value, maxTime, minTime );
@@ -2909,7 +2893,7 @@ void Converter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, con
}
}
void Converter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey* out_scale,
void FBXConverter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey* out_scale,
aiVectorKey* out_translation,
const KeyFrameListList& scaling,
const KeyFrameListList& translation,
@@ -2967,7 +2951,7 @@ void Converter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey
}
}
aiQuaternion Converter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrder order )
aiQuaternion FBXConverter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrder order )
{
aiMatrix4x4 m;
GetRotationMatrix( order, rot, m );
@@ -2975,7 +2959,7 @@ aiQuaternion Converter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrde
return aiQuaternion( aiMatrix3x3( m ) );
}
void Converter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
void FBXConverter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
int64_t start, int64_t stop,
double& maxTime,
double& minTime )
@@ -2995,7 +2979,7 @@ void Converter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const Animat
InterpolateKeys( na->mScalingKeys, keys, inputs, aiVector3D( 1.0f, 1.0f, 1.0f ), maxTime, minTime );
}
void Converter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
void FBXConverter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
const LayerMap& /*layers*/,
int64_t start, int64_t stop,
double& maxTime,
@@ -3013,7 +2997,7 @@ void Converter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const
InterpolateKeys( na->mPositionKeys, keys, inputs, aiVector3D( 0.0f, 0.0f, 0.0f ), maxTime, minTime );
}
void Converter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
void FBXConverter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
const LayerMap& /*layers*/,
int64_t start, int64_t stop,
double& maxTime,
@@ -3033,7 +3017,7 @@ void Converter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const Ani
}
}
void Converter::ConvertGlobalSettings() {
void FBXConverter::ConvertGlobalSettings() {
if (nullptr == out) {
return;
}
@@ -3044,7 +3028,7 @@ void Converter::ConvertGlobalSettings() {
out->mMetaData->Set(index, "UnitScaleFactor", unitScalFactor);
}
void Converter::TransferDataToScene()
void FBXConverter::TransferDataToScene()
{
ai_assert( !out->mMeshes );
ai_assert( !out->mNumMeshes );
@@ -3096,12 +3080,10 @@ void Converter::TransferDataToScene()
}
}
//} // !anon
// ------------------------------------------------------------------------------------------------
void ConvertToAssimpScene(aiScene* out, const Document& doc)
{
Converter converter(out,doc);
FBXConverter converter(out,doc);
}
} // !FBX
+9 -5
View File
@@ -68,7 +68,7 @@ namespace FBX {
class Document;
using NodeNameCache = std::vector<std::string>;
using NodeNameCache = std::set<std::string>;
/**
* Convert a FBX #Document to #aiScene
@@ -78,7 +78,7 @@ using NodeNameCache = std::vector<std::string>;
void ConvertToAssimpScene(aiScene* out, const Document& doc);
/** Dummy class to encapsulate the conversion process */
class Converter {
class FBXConverter {
public:
/**
* The different parts that make up the final local transformation of a fbx-node
@@ -106,8 +106,8 @@ public:
};
public:
Converter(aiScene* out, const Document& doc);
~Converter();
FBXConverter(aiScene* out, const Document& doc);
~FBXConverter();
private:
// ------------------------------------------------------------------------------------------------
@@ -131,7 +131,7 @@ private:
void ConvertCamera( const Camera& cam, const std::string &orig_name );
// ------------------------------------------------------------------------------------------------
void GetUniqueName( const std::string &name, std::string uniqueName );
void GetUniqueName( const std::string &name, std::string& uniqueName );
// ------------------------------------------------------------------------------------------------
// this returns unified names usable within assimp identifiers (i.e. no space characters -
@@ -228,6 +228,10 @@ private:
// Video -> aiTexture
unsigned int ConvertVideo(const Video& video);
// ------------------------------------------------------------------------------------------------
// convert embedded texture if necessary and return actual texture path
aiString GetTexturePath(const Texture* tex);
// ------------------------------------------------------------------------------------------------
void TrySetTextureProperties(aiMaterial* out_mat, const TextureMap& textures,
const std::string& propName,
+3 -3
View File
@@ -575,11 +575,11 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bo
ai_assert( count != 0 );
ai_assert( count <= MAX_CLASSNAMES);
size_t lenghts[MAX_CLASSNAMES];
size_t lengths[MAX_CLASSNAMES];
const size_t c = count;
for (size_t i = 0; i < c; ++i) {
lenghts[ i ] = strlen(classnames[i]);
lengths[ i ] = strlen(classnames[i]);
}
std::vector<const Connection*> temp;
@@ -597,7 +597,7 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bo
for (size_t i = 0; i < c; ++i) {
ai_assert(classnames[i]);
if(static_cast<size_t>(std::distance(key.begin(),key.end())) == lenghts[i] && !strncmp(classnames[i],obtype,lenghts[i])) {
if(static_cast<size_t>(std::distance(key.begin(),key.end())) == lengths[i] && !strncmp(classnames[i],obtype,lengths[i])) {
obtype = NULL;
break;
}
+1 -1
View File
@@ -115,7 +115,7 @@ std::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc,
}
}
if(!Properties70) {
if(!Properties70 || !Properties70->Compound()) {
if(!no_warn) {
DOMWarning("property table (Properties70) not found",&element);
}
+18 -14
View File
@@ -450,7 +450,7 @@ void FBXExporter::WriteDocuments ()
p.AddP70string("ActiveAnimStackName", ""); // should do this properly?
doc.AddChild(p);
// UID for root node in scene heirarchy.
// UID for root node in scene hierarchy.
// always set to 0 in the case of a single document.
// not sure what happens if more than one document exists,
// but that won't matter to us as we're exporting a single scene.
@@ -650,7 +650,7 @@ void FBXExporter::WriteDefinitions ()
}
// Model / FbxNode
// <~~ node heirarchy
// <~~ node hierarchy
count = int32_t(count_nodes(mScene->mRootNode)) - 1; // (not counting root node)
if (count) {
n = FBX::Node("ObjectType", "Model");
@@ -985,6 +985,10 @@ int64_t to_ktime(double ticks, const aiAnimation* anim) {
return (static_cast<int64_t>(ticks) / static_cast<int64_t>(anim->mTicksPerSecond)) * FBX::SECOND;
}
int64_t to_ktime(double time) {
return (static_cast<int64_t>(time * FBX::SECOND));
}
void FBXExporter::WriteObjects ()
{
if (!binary) {
@@ -1223,7 +1227,7 @@ void FBXExporter::WriteObjects ()
// it's all about this material
aiMaterial* m = mScene->mMaterials[i];
// these are used to recieve material data
// these are used to receive material data
float f; aiColor3D c;
// start the node record
@@ -1311,7 +1315,7 @@ void FBXExporter::WriteObjects ()
// Now the legacy system.
// For safety let's include it.
// thrse values don't exist in the property template,
// and usualy are completely ignored when loading.
// and usually are completely ignored when loading.
// One notable exception is the "Opacity" property,
// which Blender uses as (1.0 - alpha).
c.r = 0.0f; c.g = 0.0f; c.b = 0.0f;
@@ -1532,7 +1536,7 @@ void FBXExporter::WriteObjects ()
// bones.
//
// output structure:
// subset of node heirarchy that are "skeleton",
// subset of node hierarchy that are "skeleton",
// i.e. do not have meshes but only bones.
// but.. i'm not sure how anyone could guarantee that...
//
@@ -1544,7 +1548,7 @@ void FBXExporter::WriteObjects ()
//
// well. we can assume a sane input, i suppose.
//
// so input is the bone node heirarchy,
// so input is the bone node hierarchy,
// with an extra thing for the transformation of the MESH in BONE space.
//
// output is a set of bone nodes,
@@ -1556,7 +1560,7 @@ void FBXExporter::WriteObjects ()
// and represents the influence of that bone on the grandparent mesh.
// the subdeformer has a list of indices, and weights,
// with indices specifying vertex indices,
// and weights specifying the correspoding influence of this bone.
// and weights specifying the corresponding influence of this bone.
// it also has Transform and TransformLink elements,
// specifying the transform of the MESH in BONE space,
// and the transformation of the BONE in WORLD space,
@@ -1806,7 +1810,7 @@ void FBXExporter::WriteObjects ()
// and a correct skeleton would still be output.
// transformlink should be the position of the bone in world space.
// if the bone is in the bind pose (or nonexistant),
// if the bone is in the bind pose (or nonexistent),
// we can just use the matrix we already calculated
if (bone_xform_okay) {
sdnode.AddChild("TransformLink", bone_xform);
@@ -1945,7 +1949,7 @@ void FBXExporter::WriteObjects ()
// TODO: cameras, lights
// write nodes (i.e. model heirarchy)
// write nodes (i.e. model hierarchy)
// start at root node
WriteModelNodes(
outstream, mScene->mRootNode, 0, limbnodes
@@ -2089,7 +2093,7 @@ void FBXExporter::WriteObjects ()
// position/translation
for (size_t ki = 0; ki < na->mNumPositionKeys; ++ki) {
const aiVectorKey& k = na->mPositionKeys[ki];
times.push_back(to_ktime(k.mTime, anim));
times.push_back(to_ktime(k.mTime));
xval.push_back(k.mValue.x);
yval.push_back(k.mValue.y);
zval.push_back(k.mValue.z);
@@ -2103,7 +2107,7 @@ void FBXExporter::WriteObjects ()
times.clear(); xval.clear(); yval.clear(); zval.clear();
for (size_t ki = 0; ki < na->mNumRotationKeys; ++ki) {
const aiQuatKey& k = na->mRotationKeys[ki];
times.push_back(to_ktime(k.mTime, anim));
times.push_back(to_ktime(k.mTime));
// TODO: aiQuaternion method to convert to Euler...
aiMatrix4x4 m(k.mValue.GetMatrix());
aiVector3D qs, qr, qt;
@@ -2121,7 +2125,7 @@ void FBXExporter::WriteObjects ()
times.clear(); xval.clear(); yval.clear(); zval.clear();
for (size_t ki = 0; ki < na->mNumScalingKeys; ++ki) {
const aiVectorKey& k = na->mScalingKeys[ki];
times.push_back(to_ktime(k.mTime, anim));
times.push_back(to_ktime(k.mTime));
xval.push_back(k.mValue.x);
yval.push_back(k.mValue.y);
zval.push_back(k.mValue.z);
@@ -2203,8 +2207,8 @@ void FBXExporter::WriteModelNode(
} else {
// apply the transformation chain.
// these transformation elements are created when importing FBX,
// which has a complex transformation heirarchy for each node.
// as such we can bake the heirarchy back into the node on export.
// which has a complex transformation hierarchy for each node.
// as such we can bake the hierarchy back into the node on export.
for (auto &item : transform_chain) {
auto elem = transform_types.find(item.first);
if (elem == transform_types.end()) {
+1 -1
View File
@@ -90,7 +90,7 @@ namespace Assimp
const ExportProperties* mProperties; // currently unused
std::shared_ptr<IOStream> outfile; // file to write to
std::vector<FBX::Node> connections; // conection storage
std::vector<FBX::Node> connections; // connection storage
std::vector<int64_t> mesh_uids;
std::vector<int64_t> material_uids;
+1 -1
View File
@@ -302,7 +302,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
}
if(Content) {
//this field is ommited when the embedded texture is already loaded, let's ignore if it's not found
//this field is omitted when the embedded texture is already loaded, let's ignore if it's not found
try {
const Token& token = GetRequiredToken(*Content, 0);
const char* data = token.begin();
+3
View File
@@ -437,6 +437,9 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
// deal with this more elegantly and with less redundancy, but right
// now it seems unavoidable.
if (MappingInformationType == "ByVertice" && isDirect) {
if (!HasElement(source, dataElementName)) {
return;
}
std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
+6 -6
View File
@@ -67,7 +67,7 @@ public:
FileSystemFilter(const std::string& file, IOSystem* old)
: mWrapped (old)
, mSrc_file(file)
, sep(mWrapped->getOsSeparator()) {
, mSep(mWrapped->getOsSeparator()) {
ai_assert(nullptr != mWrapped);
// Determine base directory
@@ -116,7 +116,7 @@ public:
// -------------------------------------------------------------------
/** Returns the directory separator. */
char getOsSeparator() const {
return sep;
return mSep;
}
// -------------------------------------------------------------------
@@ -256,7 +256,7 @@ private:
while(true) {
tmp = mBase;
tmp += sep;
tmp += mSep;
std::string::size_type dirsep = in.rfind('/', last_dirsep);
if (std::string::npos == dirsep) {
@@ -298,7 +298,7 @@ private:
in.erase(in.begin(),it+1);
}
const char sep = getOsSeparator();
const char separator = getOsSeparator();
for (it = in.begin(); it != in.end(); ++it) {
// Exclude :// and \\, which remain untouched.
// https://sourceforge.net/tracker/?func=detail&aid=3031725&group_id=226462&atid=1067632
@@ -313,7 +313,7 @@ private:
// Cleanup path delimiters
if (*it == '/' || (*it) == '\\') {
*it = sep;
*it = separator;
// And we're removing double delimiters, frequent issue with
// incorrectly composited paths ...
@@ -337,7 +337,7 @@ private:
private:
IOSystem *mWrapped;
std::string mSrc_file, mBase;
char sep;
char mSep;
};
} //!ns Assimp
+54 -12
View File
@@ -54,6 +54,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
//remove mesh at position 'index' from the scene
static void removeMesh(aiScene* pScene, unsigned const index);
//correct node indices to meshes and remove references to deleted mesh
static void updateSceneGraph(aiNode* pNode, unsigned const index);
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
FindDegeneratesProcess::FindDegeneratesProcess()
@@ -87,11 +92,50 @@ void FindDegeneratesProcess::SetupProperties(const Importer* pImp) {
void FindDegeneratesProcess::Execute( aiScene* pScene) {
ASSIMP_LOG_DEBUG("FindDegeneratesProcess begin");
for (unsigned int i = 0; i < pScene->mNumMeshes;++i){
ExecuteOnMesh( pScene->mMeshes[ i ] );
if (ExecuteOnMesh(pScene->mMeshes[i])) {
removeMesh(pScene, i);
--i; //the current i is removed, do not skip the next one
}
}
ASSIMP_LOG_DEBUG("FindDegeneratesProcess finished");
}
static void removeMesh(aiScene* pScene, unsigned const index) {
//we start at index and copy the pointers one position forward
//save the mesh pointer to delete it later
auto delete_me = pScene->mMeshes[index];
for (unsigned i = index; i < pScene->mNumMeshes - 1; ++i) {
pScene->mMeshes[i] = pScene->mMeshes[i+1];
}
pScene->mMeshes[pScene->mNumMeshes - 1] = nullptr;
--(pScene->mNumMeshes);
delete delete_me;
//removing a mesh also requires updating all references to it in the scene graph
updateSceneGraph(pScene->mRootNode, index);
}
static void updateSceneGraph(aiNode* pNode, unsigned const index) {
for (unsigned i = 0; i < pNode->mNumMeshes; ++i) {
if (pNode->mMeshes[i] > index) {
--(pNode->mMeshes[i]);
continue;
}
if (pNode->mMeshes[i] == index) {
for (unsigned j = i; j < pNode->mNumMeshes -1; ++j) {
pNode->mMeshes[j] = pNode->mMeshes[j+1];
}
--(pNode->mNumMeshes);
--i;
continue;
}
}
//recurse to all children
for (unsigned i = 0; i < pNode->mNumChildren; ++i) {
updateSceneGraph(pNode->mChildren[i], index);
}
}
static ai_real heron( ai_real a, ai_real b, ai_real c ) {
ai_real s = (a + b + c) / 2;
ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 );
@@ -125,7 +169,7 @@ static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported mesh
void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
mesh->mPrimitiveTypes = 0;
std::vector<bool> remove_me;
@@ -161,7 +205,7 @@ void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
// NOTE: we set the removed vertex index to an unique value
// to make sure the developer gets notified when his
// application attemps to access this data.
// application attempts to access this data.
face.mIndices[ face.mNumIndices ] = 0xdeadbeef;
if(first) {
@@ -227,30 +271,28 @@ evil_jump_outside:
if (&face_src != &face_dest) {
// clear source
face_src.mNumIndices = 0;
face_src.mIndices = NULL;
face_src.mIndices = nullptr;
}
}
else {
// Otherwise delete it if we don't need this face
delete[] face_src.mIndices;
face_src.mIndices = NULL;
face_src.mIndices = nullptr;
face_src.mNumIndices = 0;
}
}
// Just leave the rest of the array unreferenced, we don't care for now
mesh->mNumFaces = n;
if (!mesh->mNumFaces) {
// WTF!?
// OK ... for completeness and because I'm not yet tired,
// let's write code that will hopefully never be called
// (famous last words)
// OK ... bad idea.
throw DeadlyImportError("Mesh is empty after removal of degenerated primitives ... WTF!?");
//The whole mesh consists of degenerated faces
//signal upward, that this mesh should be deleted.
ASSIMP_LOG_DEBUG("FindDegeneratesProcess removed a mesh full of degenerated primitives");
return true;
}
}
if (deg && !DefaultLogger::isNullLogger()) {
ASSIMP_LOG_WARN_F( "Found ", deg, " degenerated primitives");
}
return false;
}
+2 -1
View File
@@ -74,7 +74,8 @@ public:
// -------------------------------------------------------------------
// Execute step on a given mesh
void ExecuteOnMesh( aiMesh* mesh);
///@returns true if the current mesh should be deleted, false otherwise
bool ExecuteOnMesh( aiMesh* mesh);
// -------------------------------------------------------------------
/// @brief Enable the instant removal of degenerated primitives
+4 -2
View File
@@ -73,6 +73,7 @@ GenFaceNormalsProcess::~GenFaceNormalsProcess()
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool GenFaceNormalsProcess::IsActive( unsigned int pFlags) const {
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
return (pFlags & aiProcess_GenNormals) != 0;
}
@@ -105,7 +106,8 @@ void GenFaceNormalsProcess::Execute( aiScene* pScene) {
bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
{
if (NULL != pMesh->mNormals) {
return false;
if (force_) delete[] pMesh->mNormals;
else return false;
}
// If the mesh consists of lines and/or points but not of
@@ -134,7 +136,7 @@ bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).Normalize();
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
for (unsigned int i = 0;i < face.mNumIndices;++i) {
pMesh->mNormals[face.mIndices[i]] = vNor;
+2 -1
View File
@@ -78,7 +78,8 @@ public:
private:
bool GenMeshFaceNormals (aiMesh* pcMesh);
bool GenMeshFaceNormals(aiMesh* pcMesh);
mutable bool force_ = false;
};
} // end of namespace Assimp
+10 -9
View File
@@ -72,6 +72,7 @@ GenVertexNormalsProcess::~GenVertexNormalsProcess() {
// Returns whether the processing step is present in the given flag field.
bool GenVertexNormalsProcess::IsActive( unsigned int pFlags) const
{
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
return (pFlags & aiProcess_GenSmoothNormals) != 0;
}
@@ -113,8 +114,10 @@ void GenVertexNormalsProcess::Execute( aiScene* pScene)
// Executes the post processing step on the given imported data.
bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int meshIndex)
{
if (NULL != pMesh->mNormals)
return false;
if (NULL != pMesh->mNormals) {
if (force_) delete[] pMesh->mNormals;
else return false;
}
// If the mesh consists of lines and/or points but not of
// triangles or higher-order polygons the normal vectors
@@ -146,7 +149,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1));
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
for (unsigned int i = 0;i < face.mNumIndices;++i) {
pMesh->mNormals[face.mIndices[i]] = vNor;
@@ -214,17 +217,15 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound);
aiVector3D vr = pMesh->mNormals[i];
ai_real vrlen = vr.Length();
aiVector3D pcNor;
for (unsigned int a = 0; a < verticesFound.size(); ++a) {
aiVector3D v = pMesh->mNormals[verticesFound[a]];
// check whether the angle between the two normals is not too large
// HACK: if v.x is qnan the dot product will become qnan, too
// therefore the comparison against fLimit should be false
// in every case.
if (v * vr >= fLimit * vrlen * v.Length())
// Check whether the angle between the two normals is not too large.
// Skip the angle check on our own normal to avoid false negatives
// (v*v is not guaranteed to be 1.0 for all unit vectors v)
if (is_not_qnan(v.x) && (verticesFound[a] == i || (v * vr >= fLimit)))
pcNor += v;
}
pcNew[i] = pcNor.NormalizeSafe();
+1
View File
@@ -107,6 +107,7 @@ private:
/** Configuration option: maximum smoothing angle, in radians*/
ai_real configMaxAngle;
mutable bool force_ = false;
};
} // end of namespace Assimp
+1 -1
View File
@@ -91,7 +91,7 @@ protected:
// -------------------------------------------------------------------
/** Read a property of the specified type from the current XML element.
* @param out Recives output data
* @param out Receives output data
*/
void ReadHexProperty (HexProperty& out);
void ReadStringProperty (StringProperty& out);
+28 -25
View File
@@ -383,6 +383,7 @@ bool _ValidateFlags(unsigned int pFlags)
void Importer::FreeScene( )
{
ASSIMP_BEGIN_EXCEPTION_REGION();
delete pimpl->mScene;
pimpl->mScene = NULL;
@@ -490,9 +491,9 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
SetIOHandler(new MemoryIOSystem((const uint8_t*)pBuffer,pLength));
// read the file and recover the previous IOSystem
static const size_t BufferSize(Importer::MaxLenHint + 28);
char fbuff[ BufferSize ];
ai_snprintf(fbuff, BufferSize, "%s.%s",AI_MEMORYIO_MAGIC_FILENAME,pHint);
static const size_t BufSize(Importer::MaxLenHint + 28);
char fbuff[BufSize];
ai_snprintf(fbuff, BufSize, "%s.%s",AI_MEMORYIO_MAGIC_FILENAME,pHint);
ReadFile(fbuff,pFlags);
SetIOHandler(io);
@@ -930,20 +931,19 @@ BaseImporter* Importer::GetImporter (const char* szExtension) const
// ------------------------------------------------------------------------------------------------
// Find a loader plugin for a given file extension
size_t Importer::GetImporterIndex (const char* szExtension) const
{
ai_assert(szExtension);
size_t Importer::GetImporterIndex (const char* szExtension) const {
ai_assert(nullptr != szExtension);
ASSIMP_BEGIN_EXCEPTION_REGION();
// skip over wildcard and dot characters at string head --
for(;*szExtension == '*' || *szExtension == '.'; ++szExtension);
for ( ; *szExtension == '*' || *szExtension == '.'; ++szExtension );
std::string ext(szExtension);
if (ext.empty()) {
return static_cast<size_t>(-1);
}
std::transform(ext.begin(),ext.end(), ext.begin(), tolower);
std::transform( ext.begin(), ext.end(), ext.begin(), ToLower<char> );
std::set<std::string> str;
for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) {
@@ -970,15 +970,18 @@ void Importer::GetExtensionList(aiString& szOut) const
(*i)->GetExtensionList(str);
}
for (std::set<std::string>::const_iterator it = str.begin();; ) {
szOut.Append("*.");
szOut.Append((*it).c_str());
// List can be empty
if( !str.empty() ) {
for (std::set<std::string>::const_iterator it = str.begin();; ) {
szOut.Append("*.");
szOut.Append((*it).c_str());
if (++it == str.end()) {
break;
}
szOut.Append(";");
}
if (++it == str.end()) {
break;
}
szOut.Append(";");
}
}
ASSIMP_END_EXCEPTION_REGION(void);
}
@@ -997,33 +1000,33 @@ bool Importer::SetPropertyInteger(const char* szName, int iValue)
// Set a configuration property
bool Importer::SetPropertyFloat(const char* szName, ai_real iValue)
{
bool exising;
bool existing;
ASSIMP_BEGIN_EXCEPTION_REGION();
exising = SetGenericProperty<ai_real>(pimpl->mFloatProperties, szName,iValue);
existing = SetGenericProperty<ai_real>(pimpl->mFloatProperties, szName,iValue);
ASSIMP_END_EXCEPTION_REGION(bool);
return exising;
return existing;
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool Importer::SetPropertyString(const char* szName, const std::string& value)
{
bool exising;
bool existing;
ASSIMP_BEGIN_EXCEPTION_REGION();
exising = SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value);
existing = SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value);
ASSIMP_END_EXCEPTION_REGION(bool);
return exising;
return existing;
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value)
{
bool exising;
bool existing;
ASSIMP_BEGIN_EXCEPTION_REGION();
exising = SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value);
existing = SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value);
ASSIMP_END_EXCEPTION_REGION(bool);
return exising;
return existing;
}
// ------------------------------------------------------------------------------------------------
+2 -2
View File
@@ -120,11 +120,11 @@ public:
SharedPostProcessInfo* mPPShared;
/// The default class constructor.
ImporterPimpl();
ImporterPimpl() AI_NO_EXCEPT;
};
inline
ImporterPimpl::ImporterPimpl()
ImporterPimpl::ImporterPimpl() AI_NO_EXCEPT
: mIOHandler( nullptr )
, mIsDefaultHandler( false )
, mProgressHandler( nullptr )
+1 -1
View File
@@ -317,7 +317,7 @@ void ProcessRevolvedAreaSolid(const Schema_2x3::IfcRevolvedAreaSolid& solid, Tem
}
// ------------------------------------------------------------------------------------------------
void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid solid, TempMesh& result, ConversionData& conv)
void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid &solid, TempMesh& result, ConversionData& conv)
{
const Curve* const curve = Curve::Convert(*solid.Directrix, conv);
if(!curve) {
+1 -1
View File
@@ -317,7 +317,7 @@ void TempMesh::FixupFaceOrientation()
IfcVector3 farthestCenter = std::accumulate(mVerts.begin() + faceStartIndices[farthestIndex],
mVerts.begin() + faceStartIndices[farthestIndex] + mVertcnt[farthestIndex], IfcVector3(0.0))
/ IfcFloat(mVertcnt[farthestIndex]);
// We accapt a bit of negative orientation without reversing. In case of doubt, prefer the orientation given in
// We accept a bit of negative orientation without reversing. In case of doubt, prefer the orientation given in
// the file.
if( (farthestNormal * (farthestCenter - vavg).Normalize()) < -0.4 )
{
+19 -1
View File
@@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Vertex.h>
#include <assimp/TinyFormatter.h>
#include <stdio.h>
#include <unordered_set>
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
@@ -118,7 +119,7 @@ bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex)
// Squared because we check against squared length of the vector difference
static const float squareEpsilon = epsilon * epsilon;
// Square compare is useful for animeshes vertexes compare
// Square compare is useful for animeshes vertices compare
if ((lhs.position - rhs.position).SquareLength() > squareEpsilon) {
return false;
}
@@ -239,6 +240,19 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
return 0;
}
// We should care only about used vertices, not all of them
// (this can happen due to original file vertices buffer being used by
// multiple meshes)
std::unordered_set<unsigned int> usedVertexIndices;
usedVertexIndices.reserve(pMesh->mNumVertices);
for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
{
aiFace& face = pMesh->mFaces[a];
for( unsigned int b = 0; b < face.mNumIndices; b++) {
usedVertexIndices.insert(face.mIndices[b]);
}
}
// We'll never have more vertices afterwards.
std::vector<Vertex> uniqueVertices;
uniqueVertices.reserve( pMesh->mNumVertices);
@@ -292,6 +306,10 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
// Now check each vertex if it brings something new to the table
for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
if (usedVertexIndices.find(a) == usedVertexIndices.end()) {
continue;
}
// collect the vertex data
Vertex v(pMesh,a);
+19 -20
View File
@@ -113,14 +113,14 @@ enum PrePostBehaviour
// ---------------------------------------------------------------------------
/** \brief Data structure for a LWO animation keyframe
*/
struct Key
{
Key()
: time(),
value(),
inter (IT_LINE),
params()
{}
struct Key {
Key() AI_NO_EXCEPT
: time()
, value()
, inter(IT_LINE)
, params() {
// empty
}
//! Current time
double time;
@@ -144,17 +144,16 @@ struct Key
// ---------------------------------------------------------------------------
/** \brief Data structure for a LWO animation envelope
*/
struct Envelope
{
Envelope()
: index()
, type (EnvelopeType_Unknown)
, pre (PrePostBehaviour_Constant)
, post (PrePostBehaviour_Constant)
, old_first (0)
, old_last (0)
{}
struct Envelope {
Envelope() AI_NO_EXCEPT
: index()
, type(EnvelopeType_Unknown)
, pre(PrePostBehaviour_Constant)
, post(PrePostBehaviour_Constant)
, old_first(0)
, old_last(0) {
// empty
}
//! Index of this envelope
unsigned int index;
@@ -162,7 +161,7 @@ struct Envelope
//! Type of envelope
EnvelopeType type;
//! Pre and post-behaviour
//! Pre- and post-behavior
PrePostBehaviour pre,post;
//! Keyframes for this envelope
+7 -7
View File
@@ -261,14 +261,14 @@ namespace LWO {
* \note We can't use the code in SmoothingGroups.inl here - the mesh
* structures of 3DS/ASE and LWO are too different.
*/
struct Face : public aiFace
{
struct Face : public aiFace {
//! Default construction
Face()
: surfaceIndex (0)
, smoothGroup (0)
, type (AI_LWO_FACE)
{}
Face() AI_NO_EXCEPT
: surfaceIndex( 0 )
, smoothGroup( 0 )
, type( AI_LWO_FACE ) {
// empty
}
//! Construction from given type
explicit Face(uint32_t _type)
+4 -2
View File
@@ -253,7 +253,8 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_TEXOP(type,cur));
// setup the mapping mode
pcMat->AddProperty<int>((int*)&mapping,1,AI_MATKEY_MAPPING(type,cur));
int mapping_ = static_cast<int>(mapping);
pcMat->AddProperty<int>(&mapping_, 1, AI_MATKEY_MAPPING(type, cur));
// add the u-wrapping
temp = (unsigned int)GetMapMode(texture.wrapModeWidth);
@@ -365,7 +366,8 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
}
if (surf.mMaximumSmoothAngle <= 0.0)
m = aiShadingMode_Flat;
pcMat->AddProperty((int*)&m,1,AI_MATKEY_SHADING_MODEL);
int m_ = static_cast<int>(m);
pcMat->AddProperty(&m_, 1, AI_MATKEY_SHADING_MODEL);
// (the diffuse value is just a scaling factor)
// If a diffuse texture is set, we set this value to 1.0
+1 -1
View File
@@ -410,7 +410,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
// name to attach light to node -> unique due to LWs indexing system
lit->mName = nd->mName;
// detemine light type and setup additional members
// determine light type and setup additional members
if (src.lightType == 2) { /* spot light */
lit->mType = aiLightSource_SPOT;
+1 -1
View File
@@ -120,7 +120,7 @@ public:
{
unsigned int mBone; ///< Index of the bone
float mWeight; ///< Weight of that bone on this vertex
Weight()
Weight() AI_NO_EXCEPT
: mBone(0)
, mWeight(0.0f)
{ }
+2 -2
View File
@@ -125,7 +125,7 @@ enum AlphaTestFunc
*/
struct ShaderMapBlock
{
ShaderMapBlock()
ShaderMapBlock() AI_NO_EXCEPT
: blend_src (BLEND_NONE)
, blend_dest (BLEND_NONE)
, alpha_test (AT_NONE)
@@ -150,7 +150,7 @@ struct ShaderMapBlock
*/
struct ShaderDataBlock
{
ShaderDataBlock()
ShaderDataBlock() AI_NO_EXCEPT
: cull (CULL_CW)
{}
+7 -7
View File
@@ -192,14 +192,14 @@ typedef std::vector< FrameDesc > FrameList;
// ---------------------------------------------------------------------------
/** Represents a vertex descriptor in a MD5 file
*/
struct VertexDesc
{
VertexDesc()
: mFirstWeight (0)
, mNumWeights (0)
{}
struct VertexDesc {
VertexDesc() AI_NO_EXCEPT
: mFirstWeight(0)
, mNumWeights(0) {
// empty
}
//! UV cordinate of the vertex
//! UV coordinate of the vertex
aiVector2D mUV;
//! Index of the first weight of the vertex in
+26 -38
View File
@@ -61,7 +61,6 @@ http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
namespace Assimp {
namespace MDC {
// to make it easier for us, we test the magic word against both "endianesses"
#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI")
#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC")
@@ -79,8 +78,7 @@ namespace MDC {
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC file's main header
*/
struct Header
{
struct Header {
uint32_t ulIdent ;
uint32_t ulVersion ;
char ucName [ AI_MDC_MAXQPATH ] ;
@@ -100,8 +98,7 @@ struct Header
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC file's surface header
*/
struct Surface
{
struct Surface {
uint32_t ulIdent ;
char ucName [ AI_MDC_MAXQPATH ] ;
uint32_t ulFlags ;
@@ -118,23 +115,22 @@ struct Surface
uint32_t ulOffsetFrameBaseFrames ;
uint32_t ulOffsetFrameCompFrames ;
uint32_t ulOffsetEnd;
Surface()
: ulIdent(),
ulFlags(),
ulNumCompFrames(),
ulNumBaseFrames(),
ulNumShaders(),
ulNumVertices(),
ulNumTriangles(),
ulOffsetTriangles(),
ulOffsetShaders(),
ulOffsetTexCoords(),
ulOffsetBaseVerts(),
ulOffsetCompVerts(),
ulOffsetFrameBaseFrames(),
ulOffsetFrameCompFrames(),
ulOffsetEnd()
{
Surface() AI_NO_EXCEPT
: ulIdent()
, ulFlags()
, ulNumCompFrames()
, ulNumBaseFrames()
, ulNumShaders()
, ulNumVertices()
, ulNumTriangles()
, ulOffsetTriangles()
, ulOffsetShaders()
, ulOffsetTexCoords()
, ulOffsetBaseVerts()
, ulOffsetCompVerts()
, ulOffsetFrameBaseFrames()
, ulOffsetFrameCompFrames()
, ulOffsetEnd() {
ucName[AI_MDC_MAXQPATH-1] = '\0';
}
} PACK_STRUCT;
@@ -142,8 +138,7 @@ struct Surface
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC frame
*/
struct Frame
{
struct Frame {
//! bounding box minimum coords
aiVector3D bboxMin ;
@@ -163,24 +158,21 @@ struct Frame
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC triangle
*/
struct Triangle
{
struct Triangle {
uint32_t aiIndices[3];
} PACK_STRUCT;
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC texture coordinate
*/
struct TexturCoord
{
struct TexturCoord {
float u,v;
} PACK_STRUCT;
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC base vertex
*/
struct BaseVertex
{
struct BaseVertex {
int16_t x,y,z;
uint16_t normal;
} PACK_STRUCT;
@@ -188,25 +180,20 @@ struct BaseVertex
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC compressed vertex
*/
struct CompressedVertex
{
struct CompressedVertex {
uint8_t xd,yd,zd,nd;
} PACK_STRUCT;
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC shader
*/
struct Shader
{
struct Shader {
char ucName [ AI_MDC_MAXQPATH ] ;
uint32_t ulPath;
} PACK_STRUCT;
#include <assimp/Compiler/poppack1.h>
// ---------------------------------------------------------------------------
/** Build a floating point vertex from the compressed data in MDC files
*/
@@ -215,6 +202,7 @@ void BuildVertex(const Frame& frame,
const CompressedVertex& cvert,
aiVector3D& vXYZOut,
aiVector3D& vNorOut);
}}
}
}
#endif // !! AI_MDCFILEHELPER_H_INC
+6 -4
View File
@@ -434,10 +434,12 @@ void MDCImporter::InternReadFile(
else if (1 == pScene->mNumMeshes)
{
pScene->mRootNode = new aiNode();
pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
pScene->mRootNode->mNumMeshes = 1;
pScene->mRootNode->mMeshes = new unsigned int[1];
pScene->mRootNode->mMeshes[0] = 0;
if ( nullptr != pScene->mMeshes[0] ) {
pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
pScene->mRootNode->mNumMeshes = 1;
pScene->mRootNode->mMeshes = new unsigned int[1];
pScene->mRootNode->mMeshes[0] = 0;
}
}
else
{
+16 -21
View File
@@ -717,11 +717,9 @@ struct GroupFrame
*/
struct IntFace_MDL7 {
// provide a constructor for our own convenience
IntFace_MDL7()
{
// set everything to zero
mIndices[0] = mIndices[1] = mIndices[2] = 0;
iMatIndex[0] = iMatIndex[1] = 0;
IntFace_MDL7() AI_NO_EXCEPT {
::memset( mIndices, 0, sizeof(uint32_t) *3);
::memset( iMatIndex, 0, sizeof( unsigned int) *2);
}
//! Vertex indices
@@ -737,13 +735,11 @@ struct IntFace_MDL7 {
* which has been created from two single materials along with the
* original material indices.
*/
struct IntMaterial_MDL7
{
struct IntMaterial_MDL7 {
// provide a constructor for our own convenience
IntMaterial_MDL7()
{
pcMat = NULL;
iOldMatIndices[0] = iOldMatIndices[1] = 0;
IntMaterial_MDL7() AI_NO_EXCEPT
: pcMat( nullptr ) {
::memset( iOldMatIndices, 0, sizeof(unsigned int) *2);
}
//! Material instance
@@ -761,7 +757,7 @@ struct IntMaterial_MDL7
struct IntBone_MDL7 : aiBone
{
//! Default constructor
IntBone_MDL7() : iParent (0xffff)
IntBone_MDL7() AI_NO_EXCEPT : iParent (0xffff)
{
pkeyPositions.reserve(30);
pkeyScalings.reserve(30);
@@ -806,12 +802,12 @@ struct IntFrameInfo_MDL7
struct IntGroupInfo_MDL7
{
//! Default constructor
IntGroupInfo_MDL7()
IntGroupInfo_MDL7() AI_NO_EXCEPT
: iIndex(0)
, pcGroup(NULL)
, pcGroupUVs(NULL)
, pcGroupTris(NULL)
, pcGroupVerts(NULL)
, pcGroup(nullptr)
, pcGroupUVs(nullptr)
, pcGroupTris(nullptr)
, pcGroupVerts(nullptr)
{}
//! Construction from an existing group header
@@ -843,7 +839,7 @@ struct IntGroupInfo_MDL7
//! Holds the data that belongs to a MDL7 mesh group
struct IntGroupData_MDL7
{
IntGroupData_MDL7()
IntGroupData_MDL7() AI_NO_EXCEPT
: bNeed2UV(false)
{}
@@ -872,10 +868,9 @@ struct IntGroupData_MDL7
// -------------------------------------------------------------------------------------
//! Holds data from an MDL7 file that is shared by all mesh groups
struct IntSharedData_MDL7
{
struct IntSharedData_MDL7 {
//! Default constructor
IntSharedData_MDL7()
IntSharedData_MDL7() AI_NO_EXCEPT
: apcOutBones(),
iNum()
{
+2 -2
View File
@@ -141,7 +141,7 @@ void MDLImporter::SetupProperties(const Importer* pImp)
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
}
// AI_CONFIG_IMPORT_MDL_COLORMAP - pallette file
// AI_CONFIG_IMPORT_MDL_COLORMAP - palette file
configPalette = pImp->GetPropertyString(AI_CONFIG_IMPORT_MDL_COLORMAP,"colormap.lmp");
}
@@ -1496,7 +1496,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
groupData.vTextureCoords1.resize(iNumVertices,aiVector3D());
// check whether the triangle data structure is large enough
// to contain a second UV coodinate set
// to contain a second UV coordinate set
if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV) {
groupData.vTextureCoords2.resize(iNumVertices,aiVector3D());
groupData.bNeed2UV = true;
+1 -1
View File
@@ -217,7 +217,7 @@ aiMesh *MMDImporter::CreateMesh(const pmx::PmxModel *pModel,
pMesh->mNumFaces = indexCount / 3;
pMesh->mFaces = new aiFace[pMesh->mNumFaces];
const int numIndices = 3; // trianglular face
const int numIndices = 3; // triangular face
for (unsigned int index = 0; index < pMesh->mNumFaces; index++) {
pMesh->mFaces[index].mNumIndices = numIndices;
unsigned int *indices = new unsigned int[numIndices];
+9 -37
View File
@@ -41,6 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <utility>
#include "MMDPmxParser.h"
#include <assimp/StringUtils.h>
#include "../contrib/utf8cpp/source/utf8.h"
#include <assimp/Exceptional.h>
@@ -116,7 +117,7 @@ namespace pmx
stream->read((char*) &count, sizeof(uint8_t));
if (count < 8)
{
throw;
throw DeadlyImportError("MMD: invalid size");
}
stream->read((char*) &encoding, sizeof(uint8_t));
stream->read((char*) &uv, sizeof(uint8_t));
@@ -393,7 +394,7 @@ namespace pmx
}
break;
default:
throw;
throw DeadlyImportError("MMD: unknown morth type");
}
}
@@ -473,8 +474,8 @@ namespace pmx
void PmxSoftBody::Read(std::istream * /*stream*/, PmxSetting * /*setting*/)
{
std::cerr << "Not Implemented Exception" << std::endl;
throw;
}
throw DeadlyImportError("MMD: Not Implemented Exception");
}
void PmxModel::Init()
{
@@ -512,14 +513,14 @@ namespace pmx
if (magic[0] != 0x50 || magic[1] != 0x4d || magic[2] != 0x58 || magic[3] != 0x20)
{
std::cerr << "invalid magic number." << std::endl;
throw;
}
throw DeadlyImportError("MMD: invalid magic number.");
}
stream->read((char*) &version, sizeof(float));
if (version != 2.0f && version != 2.1f)
{
std::cerr << "this is not ver2.0 or ver2.1 but " << version << "." << std::endl;
throw;
}
throw DeadlyImportError("MMD: this is not ver2.0 or ver2.1 but " + to_string(version));
}
this->setting.Read(stream);
this->model_name = ReadString(stream, setting.encoding);
@@ -598,34 +599,5 @@ namespace pmx
{
this->joints[i].Read(stream, &setting);
}
//if (this->version == 2.1f)
//{
// stream->read((char*) &this->soft_body_count, sizeof(int));
// this->soft_bodies = mmd::make_unique<PmxSoftBody []>(this->soft_body_count);
// for (int i = 0; i < this->soft_body_count; i++)
// {
// this->soft_bodies[i].Read(stream, &setting);
// }
//}
}
//std::unique_ptr<PmxModel> ReadFromFile(const char *filename)
//{
// auto stream = std::ifstream(filename, std::ios_base::binary);
// auto pmx = PmxModel::ReadFromStream(&stream);
// if (!stream.eof())
// {
// std::cerr << "don't reach the end of file." << std::endl;
// }
// stream.close();
// return pmx;
//}
//std::unique_ptr<PmxModel> ReadFromStream(std::istream *stream)
//{
// auto pmx = mmd::make_unique<PmxModel>();
// pmx->Read(stream);
// return pmx;
//}
}
+39 -26
View File
@@ -63,9 +63,9 @@ aiReturn aiGetMaterialProperty(const aiMaterial* pMat,
unsigned int index,
const aiMaterialProperty** pPropOut)
{
ai_assert (pMat != NULL);
ai_assert (pKey != NULL);
ai_assert (pPropOut != NULL);
ai_assert( pMat != NULL );
ai_assert( pKey != NULL );
ai_assert( pPropOut != NULL );
/* Just search for a property with exactly this name ..
* could be improved by hashing, but it's possibly
@@ -76,7 +76,7 @@ aiReturn aiGetMaterialProperty(const aiMaterial* pMat,
if (prop /* just for safety ... */
&& 0 == strcmp( prop->mKey.data, pKey )
&& (UINT_MAX == type || prop->mSemantic == type) /* UINT_MAX is a wildcard, but this is undocumented :-) */
&& (UINT_MAX == type || prop->mSemantic == type) /* UINT_MAX is a wild-card, but this is undocumented :-) */
&& (UINT_MAX == index || prop->mIndex == index))
{
*pPropOut = pMat->mProperties[i];
@@ -96,8 +96,8 @@ aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
ai_real* pOut,
unsigned int* pMax)
{
ai_assert (pOut != NULL);
ai_assert (pMat != NULL);
ai_assert( pOut != NULL );
ai_assert( pMat != NULL );
const aiMaterialProperty* prop;
aiGetMaterialProperty(pMat,pKey,type,index, (const aiMaterialProperty**) &prop);
@@ -182,8 +182,8 @@ aiReturn aiGetMaterialIntegerArray(const aiMaterial* pMat,
int* pOut,
unsigned int* pMax)
{
ai_assert (pOut != NULL);
ai_assert (pMat != NULL);
ai_assert( pOut != NULL );
ai_assert( pMat != NULL );
const aiMaterialProperty* prop;
aiGetMaterialProperty(pMat,pKey,type,index,(const aiMaterialProperty**) &prop);
@@ -274,7 +274,7 @@ aiReturn aiGetMaterialUVTransform(const aiMaterial* pMat,
aiUVTransform* pOut)
{
unsigned int iMax = 4;
return aiGetMaterialFloatArray(pMat,pKey,type,index,(ai_real*)pOut,&iMax);
return aiGetMaterialFloatArray(pMat,pKey,type,index,(ai_real*)pOut,&iMax);
}
// ------------------------------------------------------------------------------------------------
@@ -314,7 +314,7 @@ aiReturn aiGetMaterialString(const aiMaterial* pMat,
// ------------------------------------------------------------------------------------------------
// Get the number of textures on a particular texture stack
ASSIMP_API unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMat,
unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMat,
C_ENUM aiTextureType type)
{
ai_assert (pMat != NULL);
@@ -347,15 +347,18 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
unsigned int* flags /*= NULL*/
)
{
ai_assert(NULL != mat && NULL != path);
ai_assert( NULL != mat );
ai_assert( NULL != path );
// Get the path to the texture
if (AI_SUCCESS != aiGetMaterialString(mat,AI_MATKEY_TEXTURE(type,index),path)) {
return AI_FAILURE;
}
// Determine mapping type
aiTextureMapping mapping = aiTextureMapping_UV;
aiGetMaterialInteger(mat,AI_MATKEY_MAPPING(type,index),(int*)&mapping);
int mapping_ = static_cast<int>(aiTextureMapping_UV);
aiGetMaterialInteger(mat,AI_MATKEY_MAPPING(type,index), &mapping_);
aiTextureMapping mapping = static_cast<aiTextureMapping>(mapping_);
if (_mapping)
*_mapping = mapping;
@@ -380,15 +383,17 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
if (flags){
aiGetMaterialInteger(mat,AI_MATKEY_TEXFLAGS(type,index),(int*)flags);
}
return AI_SUCCESS;
}
static const unsigned int DefaultNumAllocated = 5;
// ------------------------------------------------------------------------------------------------
// Construction. Actually the one and only way to get an aiMaterial instance
aiMaterial::aiMaterial()
: mProperties( NULL )
: mProperties( nullptr )
, mNumProperties( 0 )
, mNumAllocated( DefaultNumAllocated ) {
// Allocate 5 entries by default
@@ -403,12 +408,20 @@ aiMaterial::~aiMaterial()
delete[] mProperties;
}
// ------------------------------------------------------------------------------------------------
aiString aiMaterial::GetName() {
aiString name;
Get(AI_MATKEY_NAME, name);
return name;
}
// ------------------------------------------------------------------------------------------------
void aiMaterial::Clear()
{
for (unsigned int i = 0; i < mNumProperties;++i) {
for ( unsigned int i = 0; i < mNumProperties; ++i ) {
// delete this entry
delete mProperties[i];
delete mProperties[ i ];
AI_DEBUG_INVALIDATE_PTR(mProperties[i]);
}
mNumProperties = 0;
@@ -417,11 +430,9 @@ void aiMaterial::Clear()
}
// ------------------------------------------------------------------------------------------------
aiReturn aiMaterial::RemoveProperty (const char* pKey,unsigned int type,
unsigned int index
)
aiReturn aiMaterial::RemoveProperty ( const char* pKey,unsigned int type, unsigned int index )
{
ai_assert(NULL != pKey);
ai_assert( nullptr != pKey );
for (unsigned int i = 0; i < mNumProperties;++i) {
aiMaterialProperty* prop = mProperties[i];
@@ -453,17 +464,18 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
aiPropertyTypeInfo pType
)
{
ai_assert (pInput != NULL);
ai_assert (pKey != NULL);
ai_assert (0 != pSizeInBytes);
ai_assert( pInput != NULL );
ai_assert( pKey != NULL );
ai_assert( 0 != pSizeInBytes );
if ( 0 == pSizeInBytes ) {
}
// first search the list whether there is already an entry with this key
unsigned int iOutIndex = UINT_MAX;
for (unsigned int i = 0; i < mNumProperties;++i) {
aiMaterialProperty* prop = mProperties[i];
unsigned int iOutIndex( UINT_MAX );
for ( unsigned int i = 0; i < mNumProperties; ++i ) {
aiMaterialProperty *prop( mProperties[ i ] );
if (prop /* just for safety */ && !strcmp( prop->mKey.data, pKey ) &&
prop->mSemantic == type && prop->mIndex == index){
@@ -515,6 +527,7 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
}
// push back ...
mProperties[mNumProperties++] = pcNew;
return AI_SUCCESS;
}
+2 -2
View File
@@ -271,7 +271,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
ShadingInfo s; // current material info
// degree of tesselation
// degree of tessellation
unsigned int iTesselation = 4;
// some temporary variables we need to parse the file
@@ -988,7 +988,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
::ai_snprintf(currentMesh.name,128,"cone_%i",cone++);
else ::ai_snprintf(currentMesh.name,128,"cylinder_%i",cylinder++);
}
// 'tess' - tesselation
// 'tess' - tessellation
else if (TokenMatch(sz,"tess",4))
{
SkipSpaces(&sz);
+89 -54
View File
@@ -76,41 +76,36 @@ using namespace std;
// ------------------------------------------------------------------------------------------------
// Default constructor
ObjFileImporter::ObjFileImporter() :
m_Buffer(),
m_pRootObject( NULL ),
m_strAbsPath( "" )
{
ObjFileImporter::ObjFileImporter()
: m_Buffer()
, m_pRootObject( nullptr )
, m_strAbsPath( "" ) {
DefaultIOSystem io;
m_strAbsPath = io.getOsSeparator();
}
// ------------------------------------------------------------------------------------------------
// Destructor.
ObjFileImporter::~ObjFileImporter()
{
ObjFileImporter::~ObjFileImporter() {
delete m_pRootObject;
m_pRootObject = NULL;
m_pRootObject = nullptr;
}
// ------------------------------------------------------------------------------------------------
// Returns true, if file is an obj file.
bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler , bool checkSig ) const
{
if(!checkSig) //Check File Extension
{
bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler , bool checkSig ) const {
if(!checkSig) {
//Check File Extension
return SimpleExtensionCheck(pFile,"obj");
}
else //Check file Header
{
} else {
// Check file Header
static const char *pTokens[] = { "mtllib", "usemtl", "v ", "vt ", "vn ", "o ", "g ", "s ", "f " };
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9 );
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9, 200, false, true );
}
}
// ------------------------------------------------------------------------------------------------
const aiImporterDesc* ObjFileImporter::GetInfo () const
{
const aiImporterDesc* ObjFileImporter::GetInfo () const {
return &desc;
}
@@ -215,22 +210,80 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
ai_assert(false);
}
// Create nodes for the whole scene
std::vector<aiMesh*> MeshArray;
for (size_t index = 0; index < pModel->m_Objects.size(); ++index ) {
createNodes(pModel, pModel->m_Objects[ index ], pScene->mRootNode, pScene, MeshArray);
}
if (pModel->m_Objects.size() > 0) {
// Create mesh pointer buffer for this scene
if (pScene->mNumMeshes > 0) {
pScene->mMeshes = new aiMesh*[ MeshArray.size() ];
for (size_t index =0; index < MeshArray.size(); ++index ) {
pScene->mMeshes[ index ] = MeshArray[ index ];
unsigned int meshCount = 0;
unsigned int childCount = 0;
for(size_t index = 0; index < pModel->m_Objects.size(); ++index) {
if(pModel->m_Objects[index]) {
++childCount;
meshCount += (unsigned int)pModel->m_Objects[index]->m_Meshes.size();
}
}
}
// Create all materials
createMaterials( pModel, pScene );
// Allocate space for the child nodes on the root node
pScene->mRootNode->mChildren = new aiNode*[ childCount ];
// Create nodes for the whole scene
std::vector<aiMesh*> MeshArray;
MeshArray.reserve(meshCount);
for (size_t index = 0; index < pModel->m_Objects.size(); ++index) {
createNodes(pModel, pModel->m_Objects[index], pScene->mRootNode, pScene, MeshArray);
}
ai_assert(pScene->mRootNode->mNumChildren == childCount);
// Create mesh pointer buffer for this scene
if (pScene->mNumMeshes > 0) {
pScene->mMeshes = new aiMesh*[MeshArray.size()];
for (size_t index = 0; index < MeshArray.size(); ++index) {
pScene->mMeshes[index] = MeshArray[index];
}
}
// Create all materials
createMaterials(pModel, pScene);
}else {
if (pModel->m_Vertices.empty()){
return;
}
std::unique_ptr<aiMesh> mesh( new aiMesh );
mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
unsigned int n = pModel->m_Vertices.size();
mesh->mNumVertices = n;
mesh->mVertices = new aiVector3D[n];
memcpy(mesh->mVertices, pModel->m_Vertices.data(), n*sizeof(aiVector3D) );
if ( !pModel->m_Normals.empty() ) {
mesh->mNormals = new aiVector3D[n];
if (pModel->m_Normals.size() < n) {
throw DeadlyImportError("OBJ: vertex normal index out of range");
}
memcpy(mesh->mNormals, pModel->m_Normals.data(), n*sizeof(aiVector3D));
}
if ( !pModel->m_VertexColors.empty() ){
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
for (unsigned int i = 0; i < n; ++i) {
if (i < pModel->m_VertexColors.size() ) {
const aiVector3D& color = pModel->m_VertexColors[i];
mesh->mColors[0][i] = aiColor4D(color.x, color.y, color.z, 1.0);
}else {
throw DeadlyImportError("OBJ: vertex color index out of range");
}
}
}
pScene->mRootNode->mNumMeshes = 1;
pScene->mRootNode->mMeshes = new unsigned int[1];
pScene->mRootNode->mMeshes[0] = 0;
pScene->mMeshes = new aiMesh*[1];
pScene->mNumMeshes = 1;
pScene->mMeshes[0] = mesh.release();
}
}
// ------------------------------------------------------------------------------------------------
@@ -251,9 +304,8 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
pNode->mName = pObject->m_strObjName;
// If we have a parent node, store it
if( pParent != NULL ) {
appendChildToParentNode( pParent, pNode );
}
ai_assert( NULL != pParent );
appendChildToParentNode( pParent, pNode );
for ( size_t i=0; i< pObject->m_Meshes.size(); ++i ) {
unsigned int meshId = pObject->m_Meshes[ i ];
@@ -406,8 +458,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
pMesh->mNumVertices = numIndices;
if (pMesh->mNumVertices == 0) {
throw DeadlyImportError( "OBJ: no vertices" );
} else if (pMesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
throw DeadlyImportError( "OBJ: Too many vertices, would run out of memory" );
} else if (pMesh->mNumVertices > AI_MAX_VERTICES) {
throw DeadlyImportError( "OBJ: Too many vertices" );
}
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
@@ -457,7 +509,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// Copy all vertex colors
if ( !pModel->m_VertexColors.empty())
{
const aiVector3D color = pModel->m_VertexColors[ vertex ];
const aiVector3D& color = pModel->m_VertexColors[ vertex ];
pMesh->mColors[0][ newIndex ] = aiColor4D(color.x, color.y, color.z, 1.0);
}
@@ -734,25 +786,8 @@ void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
// Assign parent to child
pChild->mParent = pParent;
// If already children was assigned to the parent node, store them in a
std::vector<aiNode*> temp;
if (pParent->mChildren != NULL)
{
ai_assert( 0 != pParent->mNumChildren );
for (size_t index = 0; index < pParent->mNumChildren; index++)
{
temp.push_back(pParent->mChildren [ index ] );
}
delete [] pParent->mChildren;
}
// Copy node instances into parent node
pParent->mNumChildren++;
pParent->mChildren = new aiNode*[ pParent->mNumChildren ];
for (size_t index = 0; index < pParent->mNumChildren-1; index++)
{
pParent->mChildren[ index ] = temp [ index ];
}
pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
}
+5 -7
View File
@@ -84,8 +84,6 @@ static const std::string BumpOption = "-bm";
static const std::string ChannelOption = "-imfchan";
static const std::string TypeOption = "-type";
// -------------------------------------------------------------------
// Constructor
ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
@@ -334,6 +332,11 @@ void ObjFileMtlImporter::getTexture() {
// Specular texture
out = & m_pModel->m_pCurrentMaterial->textureSpecular;
clampIndex = ObjFile::Material::TextureSpecularType;
} else if ( !ASSIMP_strincmp( pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size()) ) ||
!ASSIMP_strincmp( pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()) ) ) {
// Displacement texture
out = &m_pModel->m_pCurrentMaterial->textureDisp;
clampIndex = ObjFile::Material::TextureDispType;
} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()) ) ) {
// Opacity texture
out = & m_pModel->m_pCurrentMaterial->textureOpacity;
@@ -356,11 +359,6 @@ void ObjFileMtlImporter::getTexture() {
// Reflection texture(s)
//Do nothing here
return;
} else if ( !ASSIMP_strincmp( pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size()) ) ||
!ASSIMP_strincmp( pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()) ) ) {
// Displacement texture
out = &m_pModel->m_pCurrentMaterial->textureDisp;
clampIndex = ObjFile::Material::TextureDispType;
} else if ( !ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()) ) ) {
// Specularity scaling (glossiness)
out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
+1 -1
View File
@@ -691,7 +691,7 @@ void OpenGEXImporter::handleTransformNode( ODDLParser::DDLNode *node, aiScene *
void OpenGEXImporter::handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
m_currentMesh = new aiMesh;
const size_t meshidx( m_meshCache.size() );
// ownership is transfered but a reference remains in m_currentMesh
// ownership is transferred but a reference remains in m_currentMesh
m_meshCache.emplace_back( m_currentMesh );
Property *prop = node->getProperties();
+1 -1
View File
@@ -102,7 +102,7 @@ public:
}
// -------------------------------------------------------------------
/** @brief Rmeove a node from the list of locked nodes.
/** @brief Remove a node from the list of locked nodes.
* @param name Name to be unlocked
*/
inline void RemoveLockedNode(std::string& name)
+10 -8
View File
@@ -67,20 +67,22 @@ namespace Assimp {
class OptimizeMeshesProcess : public BaseProcess
{
public:
/// @brief The class constructor.
OptimizeMeshesProcess();
/// @brief The class destcructor,
~OptimizeMeshesProcess();
/** @brief Internal utility to store additional mesh info
*/
struct MeshInfo
{
MeshInfo()
: instance_cnt (0)
, vertex_format (0)
, output_id (0xffffffff)
{}
struct MeshInfo {
MeshInfo() AI_NO_EXCEPT
: instance_cnt(0)
, vertex_format(0)
, output_id(0xffffffff) {
// empty
}
//! Number of times this mesh is referenced
unsigned int instance_cnt;
+201 -223
View File
@@ -55,7 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
using namespace Assimp;
using namespace ::Assimp;
static const aiImporterDesc desc = {
"Stanford Polygon Library (PLY) Importer",
@@ -73,22 +73,20 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Internal stuff
namespace
{
// ------------------------------------------------------------------------------------------------
// Checks that property index is within range
template <class T>
const T &GetProperty(const std::vector<T> &props, int idx)
{
if (static_cast<size_t>(idx) >= props.size()) {
throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
namespace {
// ------------------------------------------------------------------------------------------------
// Checks that property index is within range
template <class T>
inline
const T &GetProperty(const std::vector<T> &props, int idx) {
if (static_cast<size_t>(idx) >= props.size()) {
throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
}
return props[idx];
}
return props[idx];
}
}
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
PLYImporter::PLYImporter()
@@ -129,7 +127,7 @@ const aiImporterDesc* PLYImporter::GetInfo() const {
// ------------------------------------------------------------------------------------------------
static bool isBigEndian(const char* szMe) {
ai_assert(NULL != szMe);
ai_assert(nullptr != szMe);
// binary_little_endian
// binary_big_endian
@@ -150,7 +148,7 @@ static bool isBigEndian(const char* szMe) {
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
static const std::string mode = "rb";
const std::string mode = "rb";
std::unique_ptr<IOStream> fileStream(pIOHandler->Open(pFile, mode));
if (!fileStream.get()) {
throw DeadlyImportError("Failed to open file " + pFile + ".");
@@ -184,7 +182,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
char* szMe = (char*)&this->mBuffer[0];
SkipSpacesAndLineEnd(szMe, (const char**)&szMe);
// determine the format of the file data and construct the aimesh
// determine the format of the file data and construct the aiMesh
PLY::DOM sPlyDom;
this->pcDOM = &sPlyDom;
@@ -192,7 +190,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
if (TokenMatch(szMe, "ascii", 5)) {
SkipLine(szMe, (const char**)&szMe);
if (!PLY::DOM::ParseInstance(streamedBuffer, &sPlyDom, this)) {
if (mGeneratedMesh != NULL) {
if (mGeneratedMesh != nullptr) {
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
}
@@ -206,7 +204,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
// skip the line, parse the rest of the header and build the DOM
if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE)) {
if (mGeneratedMesh != NULL) {
if (mGeneratedMesh != nullptr) {
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
}
@@ -215,7 +213,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#2)");
}
} else {
if (mGeneratedMesh != NULL) {
if (mGeneratedMesh != nullptr) {
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
}
@@ -225,7 +223,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
}
} else {
AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
if (mGeneratedMesh != NULL) {
if (mGeneratedMesh != nullptr) {
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
}
@@ -237,13 +235,13 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
//free the file buffer
streamedBuffer.close();
if (mGeneratedMesh == NULL) {
if (mGeneratedMesh == nullptr) {
throw DeadlyImportError("Invalid .ply file: Unable to extract mesh data ");
}
// if no face list is existing we assume that the vertex
// list is containing a list of points
bool pointsOnly = mGeneratedMesh->mFaces == NULL ? true : false;
bool pointsOnly = mGeneratedMesh->mFaces == nullptr ? true : false;
if (pointsOnly) {
mGeneratedMesh->mPrimitiveTypes = aiPrimitiveType::aiPrimitiveType_POINT;
}
@@ -277,8 +275,8 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
}
void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos) {
ai_assert(NULL != pcElement);
ai_assert(NULL != instElement);
ai_assert(nullptr != pcElement);
ai_assert(nullptr != instElement);
ai_uint aiPositions[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
PLY::EDataType aiTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
@@ -416,7 +414,7 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
haveColor = true;
}
// assume 1.0 for the alpha channel ifit is not set
// assume 1.0 for the alpha channel if it is not set
if (0xFFFFFFFF == aiColors[3]) {
cOut.a = 1.0;
} else {
@@ -481,225 +479,205 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
// ------------------------------------------------------------------------------------------------
// Convert a color component to [0...1]
ai_real PLYImporter::NormalizeColorValue(PLY::PropertyInstance::ValueUnion val, PLY::EDataType eType) {
switch (eType)
{
case EDT_Float:
return val.fFloat;
case EDT_Double:
return (ai_real)val.fDouble;
switch (eType) {
case EDT_Float:
return val.fFloat;
case EDT_Double:
return (ai_real)val.fDouble;
case EDT_UChar:
return (ai_real)val.iUInt / (ai_real)0xFF;
case EDT_Char:
return (ai_real)(val.iInt + (0xFF / 2)) / (ai_real)0xFF;
case EDT_UShort:
return (ai_real)val.iUInt / (ai_real)0xFFFF;
case EDT_Short:
return (ai_real)(val.iInt + (0xFFFF / 2)) / (ai_real)0xFFFF;
case EDT_UInt:
return (ai_real)val.iUInt / (ai_real)0xFFFF;
case EDT_Int:
return ((ai_real)val.iInt / (ai_real)0xFF) + 0.5f;
default:
break;
}
case EDT_UChar:
return (ai_real)val.iUInt / (ai_real)0xFF;
case EDT_Char:
return (ai_real)(val.iInt + (0xFF / 2)) / (ai_real)0xFF;
case EDT_UShort:
return (ai_real)val.iUInt / (ai_real)0xFFFF;
case EDT_Short:
return (ai_real)(val.iInt + (0xFFFF / 2)) / (ai_real)0xFFFF;
case EDT_UInt:
return (ai_real)val.iUInt / (ai_real)0xFFFF;
case EDT_Int:
return ((ai_real)val.iInt / (ai_real)0xFF) + 0.5f;
default:;
};
return 0.0f;
return 0.0f;
}
// ------------------------------------------------------------------------------------------------
// Try to extract proper faces from the PLY DOM
void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos)
{
ai_assert(NULL != pcElement);
ai_assert(NULL != instElement);
void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInstance* instElement,
unsigned int pos) {
ai_assert(nullptr != pcElement);
ai_assert(nullptr != instElement);
if (mGeneratedMesh == NULL)
throw DeadlyImportError("Invalid .ply file: Vertices should be declared before faces");
bool bOne = false;
// index of the vertex index list
unsigned int iProperty = 0xFFFFFFFF;
PLY::EDataType eType = EDT_Char;
bool bIsTriStrip = false;
// index of the material index property
//unsigned int iMaterialIndex = 0xFFFFFFFF;
//PLY::EDataType eType2 = EDT_Char;
// texture coordinates
unsigned int iTextureCoord = 0xFFFFFFFF;
PLY::EDataType eType3 = EDT_Char;
// face = unique number of vertex indices
if (PLY::EEST_Face == pcElement->eSemantic)
{
unsigned int _a = 0;
for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
a != pcElement->alProperties.end(); ++a, ++_a)
{
if (PLY::EST_VertexIndex == (*a).Semantic)
{
// must be a dynamic list!
if (!(*a).bIsList)
continue;
iProperty = _a;
bOne = true;
eType = (*a).eType;
}
/*else if (PLY::EST_MaterialIndex == (*a).Semantic)
{
if ((*a).bIsList)
continue;
iMaterialIndex = _a;
bOne = true;
eType2 = (*a).eType;
}*/
else if (PLY::EST_TextureCoordinates == (*a).Semantic)
{
// must be a dynamic list!
if (!(*a).bIsList)
continue;
iTextureCoord = _a;
bOne = true;
eType3 = (*a).eType;
}
}
}
// triangle strip
// TODO: triangle strip and material index support???
else if (PLY::EEST_TriStrip == pcElement->eSemantic)
{
unsigned int _a = 0;
for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
a != pcElement->alProperties.end(); ++a, ++_a)
{
// must be a dynamic list!
if (!(*a).bIsList)
continue;
iProperty = _a;
bOne = true;
bIsTriStrip = true;
eType = (*a).eType;
break;
}
}
// check whether we have at least one per-face information set
if (bOne)
{
if (mGeneratedMesh->mFaces == NULL)
{
mGeneratedMesh->mNumFaces = pcElement->NumOccur;
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
if (mGeneratedMesh == nullptr) {
throw DeadlyImportError("Invalid .ply file: Vertices should be declared before faces");
}
if (!bIsTriStrip)
{
// parse the list of vertex indices
if (0xFFFFFFFF != iProperty)
{
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iProperty).avList.size();
mGeneratedMesh->mFaces[pos].mNumIndices = iNum;
mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum];
bool bOne = false;
std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
GetProperty(instElement->alProperties, iProperty).avList.begin();
// index of the vertex index list
unsigned int iProperty = 0xFFFFFFFF;
PLY::EDataType eType = EDT_Char;
bool bIsTriStrip = false;
for (unsigned int a = 0; a < iNum; ++a, ++p)
{
mGeneratedMesh->mFaces[pos].mIndices[a] = PLY::PropertyInstance::ConvertTo<unsigned int>(*p, eType);
}
}
// index of the material index property
//unsigned int iMaterialIndex = 0xFFFFFFFF;
//PLY::EDataType eType2 = EDT_Char;
// parse the material index
// cannot be handled without processing the whole file first
/*if (0xFFFFFFFF != iMaterialIndex)
{
mGeneratedMesh->mFaces[pos]. = PLY::PropertyInstance::ConvertTo<unsigned int>(
GetProperty(instElement->alProperties, iMaterialIndex).avList.front(), eType2);
}*/
// texture coordinates
unsigned int iTextureCoord = 0xFFFFFFFF;
PLY::EDataType eType3 = EDT_Char;
if (0xFFFFFFFF != iTextureCoord)
{
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
// face = unique number of vertex indices
if (PLY::EEST_Face == pcElement->eSemantic) {
unsigned int _a = 0;
for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
a != pcElement->alProperties.end(); ++a, ++_a) {
if (PLY::EST_VertexIndex == (*a).Semantic) {
// must be a dynamic list!
if (!(*a).bIsList) {
continue;
}
//should be 6 coords
std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
GetProperty(instElement->alProperties, iTextureCoord).avList.begin();
if ((iNum / 3) == 2) // X Y coord
{
for (unsigned int a = 0; a < iNum; ++a, ++p)
{
unsigned int vindex = mGeneratedMesh->mFaces[pos].mIndices[a / 2];
if (vindex < mGeneratedMesh->mNumVertices)
{
if (mGeneratedMesh->mTextureCoords[0] == NULL)
{
mGeneratedMesh->mNumUVComponents[0] = 2;
mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];
}
if (a % 2 == 0)
mGeneratedMesh->mTextureCoords[0][vindex].x = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
else
mGeneratedMesh->mTextureCoords[0][vindex].y = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
mGeneratedMesh->mTextureCoords[0][vindex].z = 0;
iProperty = _a;
bOne = true;
eType = (*a).eType;
} else if (PLY::EST_TextureCoordinates == (*a).Semantic) {
// must be a dynamic list!
if (!(*a).bIsList) {
continue;
}
iTextureCoord = _a;
bOne = true;
eType3 = (*a).eType;
}
}
}
}
}
else // triangle strips
{
// normally we have only one triangle strip instance where
// a value of -1 indicates a restart of the strip
bool flip = false;
const std::vector<PLY::PropertyInstance::ValueUnion>& quak = GetProperty(instElement->alProperties, iProperty).avList;
//pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
int aiTable[2] = { -1, -1 };
for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++a) {
const int p = PLY::PropertyInstance::ConvertTo<int>(*a, eType);
if (-1 == p) {
// restart the strip ...
aiTable[0] = aiTable[1] = -1;
flip = false;
continue;
// triangle strip
// TODO: triangle strip and material index support???
else if (PLY::EEST_TriStrip == pcElement->eSemantic) {
unsigned int _a = 0;
for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
a != pcElement->alProperties.end(); ++a, ++_a) {
// must be a dynamic list!
if (!(*a).bIsList) {
continue;
}
iProperty = _a;
bOne = true;
bIsTriStrip = true;
eType = (*a).eType;
break;
}
if (-1 == aiTable[0]) {
aiTable[0] = p;
continue;
}
if (-1 == aiTable[1]) {
aiTable[1] = p;
continue;
}
// check whether we have at least one per-face information set
if (bOne) {
if (mGeneratedMesh->mFaces == nullptr) {
mGeneratedMesh->mNumFaces = pcElement->NumOccur;
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
}
if (mGeneratedMesh->mFaces == NULL)
if (!bIsTriStrip) {
// parse the list of vertex indices
if (0xFFFFFFFF != iProperty) {
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iProperty).avList.size();
mGeneratedMesh->mFaces[pos].mNumIndices = iNum;
mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum];
std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
GetProperty(instElement->alProperties, iProperty).avList.begin();
for (unsigned int a = 0; a < iNum; ++a, ++p) {
mGeneratedMesh->mFaces[pos].mIndices[a] = PLY::PropertyInstance::ConvertTo<unsigned int>(*p, eType);
}
}
// parse the material index
// cannot be handled without processing the whole file first
/*if (0xFFFFFFFF != iMaterialIndex)
{
mGeneratedMesh->mNumFaces = pcElement->NumOccur;
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
mGeneratedMesh->mFaces[pos]. = PLY::PropertyInstance::ConvertTo<unsigned int>(
GetProperty(instElement->alProperties, iMaterialIndex).avList.front(), eType2);
}*/
if (0xFFFFFFFF != iTextureCoord) {
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
//should be 6 coords
std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
GetProperty(instElement->alProperties, iTextureCoord).avList.begin();
if ((iNum / 3) == 2) // X Y coord
{
for (unsigned int a = 0; a < iNum; ++a, ++p) {
unsigned int vindex = mGeneratedMesh->mFaces[pos].mIndices[a / 2];
if (vindex < mGeneratedMesh->mNumVertices) {
if (mGeneratedMesh->mTextureCoords[0] == nullptr ) {
mGeneratedMesh->mNumUVComponents[0] = 2;
mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];
}
if (a % 2 == 0) {
mGeneratedMesh->mTextureCoords[0][vindex].x = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
} else {
mGeneratedMesh->mTextureCoords[0][vindex].y = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
}
mGeneratedMesh->mTextureCoords[0][vindex].z = 0;
}
}
}
}
} else { // triangle strips
// normally we have only one triangle strip instance where
// a value of -1 indicates a restart of the strip
bool flip = false;
const std::vector<PLY::PropertyInstance::ValueUnion>& quak = GetProperty(instElement->alProperties, iProperty).avList;
//pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
int aiTable[2] = { -1, -1 };
for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++a) {
const int p = PLY::PropertyInstance::ConvertTo<int>(*a, eType);
if (-1 == p) {
// restart the strip ...
aiTable[0] = aiTable[1] = -1;
flip = false;
continue;
}
if (-1 == aiTable[0]) {
aiTable[0] = p;
continue;
}
if (-1 == aiTable[1]) {
aiTable[1] = p;
continue;
}
if (mGeneratedMesh->mFaces == nullptr) {
mGeneratedMesh->mNumFaces = pcElement->NumOccur;
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
}
mGeneratedMesh->mFaces[pos].mNumIndices = 3;
mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[3];
mGeneratedMesh->mFaces[pos].mIndices[0] = aiTable[0];
mGeneratedMesh->mFaces[pos].mIndices[1] = aiTable[1];
mGeneratedMesh->mFaces[pos].mIndices[2] = p;
// every second pass swap the indices.
flip = !flip;
if ( flip ) {
std::swap(mGeneratedMesh->mFaces[pos].mIndices[0], mGeneratedMesh->mFaces[pos].mIndices[1]);
}
aiTable[0] = aiTable[1];
aiTable[1] = p;
}
}
mGeneratedMesh->mFaces[pos].mNumIndices = 3;
mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[3];
mGeneratedMesh->mFaces[pos].mIndices[0] = aiTable[0];
mGeneratedMesh->mFaces[pos].mIndices[1] = aiTable[1];
mGeneratedMesh->mFaces[pos].mIndices[2] = p;
if ((flip = !flip)) {
std::swap(mGeneratedMesh->mFaces[pos].mIndices[0], mGeneratedMesh->mFaces[pos].mIndices[1]);
}
aiTable[0] = aiTable[1];
aiTable[1] = p;
}
}
}
}
// ------------------------------------------------------------------------------------------------
+19 -13
View File
@@ -209,7 +209,7 @@ enum EElementSemantic {
class Property {
public:
//! Default constructor
Property()
Property() AI_NO_EXCEPT
: eType (EDT_Int)
, Semantic()
, bIsList(false)
@@ -257,7 +257,7 @@ public:
class Element {
public:
//! Default constructor
Element()
Element() AI_NO_EXCEPT
: eSemantic (EEST_INVALID)
, NumOccur(0) {
// empty
@@ -297,8 +297,9 @@ class PropertyInstance
public:
//! Default constructor
PropertyInstance ()
{}
PropertyInstance() AI_NO_EXCEPT {
// empty
}
union ValueUnion
{
@@ -356,13 +357,13 @@ public:
// ---------------------------------------------------------------------------------
/** \brief Class for an element instance in a PLY file
*/
class ElementInstance
{
class ElementInstance {
public:
//! Default constructor
ElementInstance ()
{}
ElementInstance() AI_NO_EXCEPT
: alProperties() {
// empty
}
//! List of all parsed properties
std::vector< PropertyInstance > alProperties;
@@ -386,8 +387,10 @@ class ElementInstanceList
public:
//! Default constructor
ElementInstanceList ()
{}
ElementInstanceList() AI_NO_EXCEPT
: alInstances() {
// empty
}
//! List of all element instances
std::vector< ElementInstance > alInstances;
@@ -411,8 +414,11 @@ class DOM
public:
//! Default constructor
DOM()
{}
DOM() AI_NO_EXCEPT
: alElements()
, alElementData() {
}
//! Contains all elements of the file format
+6 -3
View File
@@ -164,9 +164,6 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
#if (!defined ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS)
out.push_back( new OptimizeGraphProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS)
out.push_back( new FindDegeneratesProcess());
#endif
#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS
out.push_back( new ComputeUVMappingProcess());
#endif
@@ -179,6 +176,12 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
#if (!defined ASSIMP_BUILD_NO_TRIANGULATE_PROCESS)
out.push_back( new TriangulateProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS)
//find degenerates should run after triangulation (to sort out small
//generated triangles) but before sort by p types (in case there are lines
//and points generated and inserted into a mesh)
out.push_back( new FindDegeneratesProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS)
out.push_back( new SortByPTypeProcess());
#endif
+1 -1
View File
@@ -212,7 +212,7 @@ template <> struct MinMaxChooser<aiVertexWeight> {
// -------------------------------------------------------------------------------
/** @brief Find the min/max values of an array of Ts
* @param in Input array
* @param size Numebr of elements to process
* @param size Number of elements to process
* @param[out] min minimum value
* @param[out] max maximum value
*/
+21 -20
View File
@@ -62,17 +62,17 @@ struct aiNode;
// STL headers
#include <vector>
namespace Assimp {
namespace SMD {
namespace Assimp {
namespace SMD {
// ---------------------------------------------------------------------------
/** Data structure for a vertex in a SMD file
*/
struct Vertex
{
Vertex() : iParentNode(UINT_MAX)
{}
struct Vertex {
Vertex() AI_NO_EXCEPT
: iParentNode(UINT_MAX) {
// empty
}
//! Vertex position, normal and texture coordinate
aiVector3D pos,nor,uv;
@@ -90,10 +90,12 @@ struct Vertex
// ---------------------------------------------------------------------------
/** Data structure for a face in a SMD file
*/
struct Face
{
Face() : iTexture(0x0)
{}
struct Face {
Face() AI_NO_EXCEPT
: iTexture(0x0)
, avVertices{} {
// empty
}
//! Texture index for the face
unsigned int iTexture;
@@ -105,11 +107,12 @@ struct Face
// ---------------------------------------------------------------------------
/** Data structure for a bone in a SMD file
*/
struct Bone
{
struct Bone {
//! Default constructor
Bone() : iParent(UINT_MAX), bIsUsed(false)
{
Bone() AI_NO_EXCEPT
: iParent(UINT_MAX)
, bIsUsed(false) {
// empty
}
//! Destructor
@@ -124,12 +127,10 @@ struct Bone
uint32_t iParent;
//! Animation of the bone
struct Animation
{
struct Animation {
//! Public default constructor
Animation()
: iFirstTimeKey()
{
Animation() AI_NO_EXCEPT
: iFirstTimeKey() {
asKeys.reserve(20);
}
+37 -15
View File
@@ -90,6 +90,9 @@ static bool IsBinarySTL(const char* buffer, unsigned int fileSize) {
return expectedBinaryFileSize == fileSize;
}
static const size_t BufferSize = 500;
static const char UnicodeBoundary = 127;
// An ascii STL buffer will begin with "solid NAME", where NAME is optional.
// Note: The "solid NAME" check is necessary, but not sufficient, to determine
// if the buffer is ASCII; a binary header could also begin with "solid NAME".
@@ -108,10 +111,10 @@ static bool IsAsciiSTL(const char* buffer, unsigned int fileSize) {
bool isASCII( strncmp( buffer, "solid", 5 ) == 0 );
if( isASCII ) {
// A lot of importers are write solid even if the file is binary. So we have to check for ASCII-characters.
if( fileSize >= 500 ) {
if( fileSize >= BufferSize) {
isASCII = true;
for( unsigned int i = 0; i < 500; i++ ) {
if( buffer[ i ] > 127 ) {
for( unsigned int i = 0; i < BufferSize; i++ ) {
if( buffer[ i ] > UnicodeBoundary) {
isASCII = false;
break;
}
@@ -352,7 +355,7 @@ void STLImporter::LoadASCIIFile( aiNode *root ) {
if (positionBuffer.empty()) {
pMesh->mNumFaces = 0;
throw DeadlyImportError("STL: ASCII file is empty or invalid; no data loaded");
ASSIMP_LOG_WARN("STL: mesh is empty or invalid; no data loaded");
}
if (positionBuffer.size() % 3 != 0) {
pMesh->mNumFaces = 0;
@@ -362,14 +365,23 @@ void STLImporter::LoadASCIIFile( aiNode *root ) {
pMesh->mNumFaces = 0;
throw DeadlyImportError("Normal buffer size does not match position buffer size");
}
pMesh->mNumFaces = static_cast<unsigned int>(positionBuffer.size() / 3);
pMesh->mNumVertices = static_cast<unsigned int>(positionBuffer.size());
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
memcpy(pMesh->mVertices, &positionBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
positionBuffer.clear();
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
memcpy(pMesh->mNormals, &normalBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
normalBuffer.clear();
// only process positionbuffer when filled, else exception when accessing with index operator
// see line 353: only warning is triggered
// see line 373(now): access to empty positionbuffer with index operator forced exception
if (!positionBuffer.empty()) {
pMesh->mNumFaces = static_cast<unsigned int>(positionBuffer.size() / 3);
pMesh->mNumVertices = static_cast<unsigned int>(positionBuffer.size());
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
memcpy(pMesh->mVertices, &positionBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
positionBuffer.clear();
}
// also only process normalBuffer when filled, else exception when accessing with index operator
if (!normalBuffer.empty()) {
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
memcpy(pMesh->mNormals, &normalBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
normalBuffer.clear();
}
// now copy faces
addFacesToMesh(pMesh);
@@ -526,11 +538,21 @@ bool STLImporter::LoadBinaryFile()
// now copy faces
addFacesToMesh(pMesh);
aiNode* root = pScene->mRootNode;
// allocate one node
aiNode* node = new aiNode();
node->mParent = root;
root->mNumChildren = 1u;
root->mChildren = new aiNode*[root->mNumChildren];
root->mChildren[0] = node;
// add all created meshes to the single node
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
node->mNumMeshes = pScene->mNumMeshes;
node->mMeshes = new unsigned int[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes; i++)
pScene->mRootNode->mMeshes[i] = i;
node->mMeshes[i] = i;
if (bIsMaterialise && !pMesh->mColors[0])
{
+12 -12
View File
@@ -707,30 +707,30 @@ void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator
// we work with hashes to make the comparisons MUCH faster,
// at least if we have many bones.
std::list<BoneWithHash> asBones;
BuildUniqueBoneList(asBones, it,end);
BuildUniqueBoneList( asBones, it, end );
// now create the output bones
out->mNumBones = 0;
out->mBones = new aiBone*[asBones.size()];
for (std::list<BoneWithHash>::const_iterator it = asBones.begin(),end = asBones.end(); it != end;++it) {
for (std::list<BoneWithHash>::const_iterator boneIt = asBones.begin(),boneEnd = asBones.end(); boneIt != boneEnd; ++boneIt ) {
// Allocate a bone and setup it's name
aiBone* pc = out->mBones[out->mNumBones++] = new aiBone();
pc->mName = aiString( *((*it).second ));
pc->mName = aiString( *( boneIt->second ));
std::vector< BoneSrcIndex >::const_iterator wend = (*it).pSrcBones.end();
std::vector< BoneSrcIndex >::const_iterator wend = boneIt->pSrcBones.end();
// Loop through all bones to be joined for this bone
for (std::vector< BoneSrcIndex >::const_iterator wmit = (*it).pSrcBones.begin(); wmit != wend; ++wmit) {
for (std::vector< BoneSrcIndex >::const_iterator wmit = boneIt->pSrcBones.begin(); wmit != wend; ++wmit) {
pc->mNumWeights += (*wmit).first->mNumWeights;
// NOTE: different offset matrices for bones with equal names
// are - at the moment - not handled correctly.
if (wmit != (*it).pSrcBones.begin() && pc->mOffsetMatrix != (*wmit).first->mOffsetMatrix) {
if (wmit != boneIt->pSrcBones.begin() && pc->mOffsetMatrix != wmit->first->mOffsetMatrix) {
ASSIMP_LOG_WARN("Bones with equal names but different offset matrices can't be joined at the moment");
continue;
}
pc->mOffsetMatrix = (*wmit).first->mOffsetMatrix;
pc->mOffsetMatrix = wmit->first->mOffsetMatrix;
}
// Allocate the vertex weight array
@@ -738,7 +738,7 @@ void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator
// And copy the final weights - adjust the vertex IDs by the
// face index offset of the corresponding mesh.
for (std::vector< BoneSrcIndex >::const_iterator wmit = (*it).pSrcBones.begin(); wmit != wend; ++wmit) {
for (std::vector< BoneSrcIndex >::const_iterator wmit = (*boneIt).pSrcBones.begin(); wmit != wend; ++wmit) {
aiBone* pip = (*wmit).first;
for (unsigned int mp = 0; mp < pip->mNumWeights;++mp,++avw) {
const aiVertexWeight& vfi = pip->mWeights[mp];
@@ -849,14 +849,14 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
// copy vertex colors
n = 0;
while ((**begin).HasVertexColors(n)) {
aiColor4D* pv2 = out->mColors[n] = new aiColor4D[out->mNumVertices];
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
aiColor4D *pVec2 = out->mColors[n] = new aiColor4D[out->mNumVertices];
for ( std::vector<aiMesh*>::const_iterator it = begin; it != end; ++it ) {
if ((*it)->mColors[n]) {
::memcpy(pv2,(*it)->mColors[n],(*it)->mNumVertices*sizeof(aiColor4D));
::memcpy( pVec2, (*it)->mColors[ n ], (*it)->mNumVertices * sizeof( aiColor4D ) ) ;
} else {
ASSIMP_LOG_WARN( "JoinMeshes: VCs expected but input mesh contains no VCs" );
}
pv2 += (*it)->mNumVertices;
pVec2 += (*it)->mNumVertices;
}
++n;
}
+1 -1
View File
@@ -104,7 +104,7 @@ void ScenePreprocessor::ProcessMesh (aiMesh* mesh)
aiVector3D* p = mesh->mTextureCoords[i], *end = p+mesh->mNumVertices;
// Ensure unsued components are zeroed. This will make 1D texture channels work
// Ensure unused components are zeroed. This will make 1D texture channels work
// as if they were 2D channels .. just in case an application doesn't handle
// this case
if (2 == mesh->mNumUVComponents[i]) {
+10 -6
View File
@@ -55,12 +55,8 @@ namespace Assimp {
class Importer;
struct ScenePrivateData {
ScenePrivateData()
: mOrigImporter( nullptr )
, mPPStepsApplied( 0 )
, mIsCopy( false ) {
// empty
}
// The struct constructor.
ScenePrivateData() AI_NO_EXCEPT;
// Importer that originally loaded the scene though the C-API
// If set, this object is owned by this private data instance.
@@ -77,6 +73,14 @@ struct ScenePrivateData {
bool mIsCopy;
};
inline
ScenePrivateData::ScenePrivateData() AI_NO_EXCEPT
: mOrigImporter( nullptr )
, mPPStepsApplied( 0 )
, mIsCopy( false ) {
// empty
}
// Access private data stored in the scene
inline
ScenePrivateData* ScenePriv(aiScene* in) {
+1 -1
View File
@@ -223,7 +223,7 @@ namespace {
if( (-42 == (~42 + 1)) && (binValue & 0x80000000))
return BinFloat(1 << (CHAR_BIT * sizeof(BinFloat) - 1)) - binValue;
// One's complement?
else if( (-42 == ~42) && (binValue & 0x80000000))
else if ( (-42 == ~42) && (binValue & 0x80000000))
return BinFloat(-0) - binValue;
// Sign-magnitude?
else if( (-42 == (42 | (-0))) && (binValue & 0x80000000)) // -0 = 1000... binary
+1 -1
View File
@@ -393,7 +393,7 @@ void SplitByBoneCountProcess::UpdateNode( aiNode* pNode) const
newMeshList.insert( newMeshList.end(), replaceMeshes.begin(), replaceMeshes.end());
}
delete pNode->mMeshes;
delete [] pNode->mMeshes;
pNode->mNumMeshes = static_cast<unsigned int>(newMeshList.size());
pNode->mMeshes = new unsigned int[pNode->mNumMeshes];
std::copy( newMeshList.begin(), newMeshList.end(), pNode->mMeshes);
+1 -1
View File
@@ -377,7 +377,7 @@ void StandardShapes::MakeSphere(unsigned int tess,
MakeIcosahedron(positions);
// ... and subdivide it until the requested output
// tesselation is reached
// tessellation is reached
for (unsigned int i = 0; i<tess;++i)
Subdivide(positions);
}
+1 -1
View File
@@ -162,7 +162,7 @@ void StepExporter::WriteFile()
// see http://shodhganga.inflibnet.ac.in:8080/jspui/bitstream/10603/14116/11/11_chapter%203.pdf
// note, that all realnumber values must be comma separated in x files
mOutput.setf(std::ios::fixed);
// precission for double
// precision for double
// see http://stackoverflow.com/questions/554063/how-do-i-print-a-double-value-with-full-precision-using-cout
mOutput.precision(16);
+1 -1
View File
@@ -88,7 +88,7 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
{
/* This function tries to simplify the input UV transformation.
* That's very important as it allows us to reduce the number
* of output UV channels. The oder in which the transformations
* of output UV channels. The order in which the transformations
* are applied is - as always - scaling, rotation, translation.
*/
+16 -17
View File
@@ -65,14 +65,14 @@ namespace Assimp {
/** Small helper structure representing a shortcut into the material list
* to be able to update some values quickly.
*/
struct TTUpdateInfo
{
TTUpdateInfo() :
directShortcut (NULL)
, mat (NULL)
, semantic (0)
, index (0)
{}
struct TTUpdateInfo {
TTUpdateInfo() AI_NO_EXCEPT
: directShortcut(nullptr)
, mat(nullptr)
, semantic(0)
, index(0) {
// empty
}
//! Direct shortcut, if available
unsigned int* directShortcut;
@@ -88,15 +88,14 @@ struct TTUpdateInfo
// ---------------------------------------------------------------------------
/** Helper class representing texture coordinate transformations
*/
struct STransformVecInfo : public aiUVTransform
{
STransformVecInfo()
: uvIndex (0)
, mapU (aiTextureMapMode_Wrap)
, mapV (aiTextureMapMode_Wrap)
, lockedPos (AI_TT_UV_IDX_LOCK_NONE)
{}
struct STransformVecInfo : public aiUVTransform {
STransformVecInfo() AI_NO_EXCEPT
: uvIndex(0)
, mapU(aiTextureMapMode_Wrap)
, mapV(aiTextureMapMode_Wrap)
, lockedPos(AI_TT_UV_IDX_LOCK_NONE) {
// empty
}
//! Source texture coordinate index
unsigned int uvIndex;
+19 -16
View File
@@ -105,8 +105,10 @@ void TriangulateProcess::Execute( aiScene* pScene)
bool bHas = false;
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
{
if ( TriangulateMesh( pScene->mMeshes[ a ] ) ) {
bHas = true;
if (pScene->mMeshes[ a ]) {
if ( TriangulateMesh( pScene->mMeshes[ a ] ) ) {
bHas = true;
}
}
}
if ( bHas ) {
@@ -285,7 +287,7 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
// We project it onto a plane to get a 2d triangle.
// Collect all vertices of of the polygon.
for (tmp = 0; tmp < max; ++tmp) {
for (tmp = 0; tmp < max; ++tmp) {
temp_verts3d[tmp] = verts[idx[tmp]];
}
@@ -485,21 +487,22 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
for(aiFace* f = last_face; f != curOut; ) {
unsigned int* i = f->mIndices;
// drop dumb 0-area triangles
if (std::fabs(GetArea2D(temp_verts[i[0]],temp_verts[i[1]],temp_verts[i[2]])) < 1e-5f) {
ASSIMP_LOG_DEBUG("Dropping triangle with area 0");
--curOut;
// drop dumb 0-area triangles - deactivated for now:
//FindDegenerates post processing step can do the same thing
//if (std::fabs(GetArea2D(temp_verts[i[0]],temp_verts[i[1]],temp_verts[i[2]])) < 1e-5f) {
// ASSIMP_LOG_DEBUG("Dropping triangle with area 0");
// --curOut;
delete[] f->mIndices;
f->mIndices = NULL;
// delete[] f->mIndices;
// f->mIndices = nullptr;
for(aiFace* ff = f; ff != curOut; ++ff) {
ff->mNumIndices = (ff+1)->mNumIndices;
ff->mIndices = (ff+1)->mIndices;
(ff+1)->mIndices = NULL;
}
continue;
}
// for(aiFace* ff = f; ff != curOut; ++ff) {
// ff->mNumIndices = (ff+1)->mNumIndices;
// ff->mIndices = (ff+1)->mIndices;
// (ff+1)->mIndices = nullptr;
// }
// continue;
//}
i[0] = idx[i[0]];
i[1] = idx[i[1]];
+2 -2
View File
@@ -369,7 +369,7 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
// positions must always be there ...
if (!pMesh->mNumVertices || (!pMesh->mVertices && !mScene->mFlags)) {
ReportError("The mesh contains no vertices");
ReportError("The mesh %s contains no vertices", pMesh->mName.C_Str());
}
if (pMesh->mNumVertices > AI_MAX_VERTICES) {
@@ -386,7 +386,7 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
// faces, too
if (!pMesh->mNumFaces || (!pMesh->mFaces && !mScene->mFlags)) {
ReportError("Mesh contains no faces");
ReportError("Mesh %s contains no faces", pMesh->mName.C_Str());
}
// now check whether the face indexing layout is correct:
+6 -4
View File
@@ -50,7 +50,7 @@ static const unsigned int MajorVersion = 4;
static const unsigned int MinorVersion = 1;
// --------------------------------------------------------------------------------
// Legal information string - dont't remove this.
// Legal information string - don't remove this.
static const char* LEGAL_INFORMATION =
"Open Asset Import Library (Assimp).\n"
@@ -150,9 +150,11 @@ ASSIMP_API aiScene::~aiScene() {
delete mMeshes[a];
delete [] mMeshes;
if (mNumMaterials && mMaterials)
for( unsigned int a = 0; a < mNumMaterials; a++)
delete mMaterials[a];
if (mNumMaterials && mMaterials) {
for (unsigned int a = 0; a < mNumMaterials; ++a ) {
delete mMaterials[ a ];
}
}
delete [] mMaterials;
if (mNumAnimations && mAnimations)
+1 -1
View File
@@ -26,7 +26,7 @@ namespace Assimp
/// Limitations.
///
/// Pay attention that X3D is format for interactive graphic and simulations for web browsers. aiScene can not contain all features of the X3D format.
/// Also, aiScene contain rasterized-like data. For example, X3D can describe circle all cylinder with one tag, but aiScene contain result of tesselation:
/// Also, aiScene contain rasterized-like data. For example, X3D can describe circle all cylinder with one tag, but aiScene contain result of tessellation:
/// vertices, faces etc. Yes, you can use algorithm for detecting figures or shapes, but that's not a good idea at all.
///
/// Supported nodes:
+1 -1
View File
@@ -522,7 +522,7 @@ private:
/// \param [in] pStartAngle - angle in radians of start of the arc.
/// \param [in] pEndAngle - angle in radians of end of the arc.
/// \param [in] pRadius - radius of the arc.
/// \param [out] pNumSegments - number of segments in arc. In other words - tesselation factor.
/// \param [out] pNumSegments - number of segments in arc. In other words - tessellation factor.
/// \param [out] pVertices - generated vertices.
void GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments, std::list<aiVector3D>& pVertices);

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