Addressed warnings generated on MSVC across x86 and x64.
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@@ -741,7 +741,7 @@ void glTF2Exporter::MergeMeshes()
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for (unsigned int n = 0; n < mAsset->nodes.Size(); ++n) {
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Ref<Node> node = mAsset->nodes.Get(n);
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unsigned int nMeshes = node->meshes.size();
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unsigned int nMeshes = static_cast<unsigned int>(node->meshes.size());
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//skip if it's 1 or less meshes per node
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if (nMeshes > 1) {
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