Adding double precision import support for formats that can be exported
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@@ -82,7 +82,7 @@ struct Material
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std::string mName;
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bool mIsReference; // if true, mName holds a name by which the actual material can be found in the material list
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aiColor4D mDiffuse;
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float mSpecularExponent;
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ai_real mSpecularExponent;
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aiColor3D mSpecular;
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aiColor3D mEmissive;
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std::vector<TexEntry> mTextures;
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@@ -100,7 +100,7 @@ struct Material
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struct BoneWeight
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{
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unsigned int mVertex;
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float mWeight;
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ai_real mWeight;
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};
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/** Helper structure to represent a bone in a mesh */
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