Adding double precision import support for formats that can be exported
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@@ -373,7 +373,7 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
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{
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const XFile::Bone& obone = bones[c];
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// set up a vertex-linear array of the weights for quick searching if a bone influences a vertex
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std::vector<float> oldWeights( sourceMesh->mPositions.size(), 0.0f);
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std::vector<ai_real> oldWeights( sourceMesh->mPositions.size(), 0.0);
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for( unsigned int d = 0; d < obone.mWeights.size(); d++)
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oldWeights[obone.mWeights[d].mVertex] = obone.mWeights[d].mWeight;
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@@ -383,8 +383,8 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
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for( unsigned int d = 0; d < orgPoints.size(); d++)
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{
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// does the new vertex stem from an old vertex which was influenced by this bone?
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float w = oldWeights[orgPoints[d]];
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if( w > 0.0f)
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ai_real w = oldWeights[orgPoints[d]];
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if( w > 0.0)
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newWeights.push_back( aiVertexWeight( d, w));
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}
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@@ -713,4 +713,3 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
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}
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#endif // !! ASSIMP_BUILD_NO_X_IMPORTER
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