Add usage of log macros.
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@@ -151,7 +151,7 @@ void Parser::LogWarning(const char* szWarn)
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#endif
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// output the warning to the logger ...
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DefaultLogger::get()->warn(szTemp);
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ASSIMP_LOG_WARN(szTemp);
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}
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// ------------------------------------------------------------------------------------------------
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@@ -167,7 +167,7 @@ void Parser::LogInfo(const char* szWarn)
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#endif
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// output the information to the logger ...
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DefaultLogger::get()->info(szTemp);
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ASSIMP_LOG_INFO(szTemp);
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}
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// ------------------------------------------------------------------------------------------------
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@@ -758,7 +758,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
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SkipToNextToken();
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if (temp != "Bitmap" && temp != "Normal Bump")
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{
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DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp);
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ASSIMP_LOG_WARN_F("ASE: Skipping unknown map type: ", temp);
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parsePath = false;
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}
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continue;
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@@ -773,7 +773,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
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{
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// Files with 'None' as map name are produced by
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// an Maja to ASE exporter which name I forgot ..
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DefaultLogger::get()->warn("ASE: Skipping invalid map entry");
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ASSIMP_LOG_WARN("ASE: Skipping invalid map entry");
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map.mMapName = "";
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}
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@@ -1072,7 +1072,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
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( mesh.mType != BaseNode::Light || ((ASE::Light&)mesh).mLightType != ASE::Light::TARGET))
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{
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DefaultLogger::get()->error("ASE: Found target animation channel "
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ASSIMP_LOG_ERROR("ASE: Found target animation channel "
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"but the node is neither a camera nor a spot light");
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anim = NULL;
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}
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@@ -1098,7 +1098,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
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if (!anim || anim == &mesh.mTargetAnim)
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{
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// Target animation channels may have no rotation channels
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DefaultLogger::get()->error("ASE: Ignoring scaling channel in target animation");
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ASSIMP_LOG_ERROR("ASE: Ignoring scaling channel in target animation");
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SkipSection();
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}
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else ParseLV3ScaleAnimationBlock(*anim);
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@@ -1112,7 +1112,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
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if (!anim || anim == &mesh.mTargetAnim)
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{
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// Target animation channels may have no rotation channels
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DefaultLogger::get()->error("ASE: Ignoring rotation channel in target animation");
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ASSIMP_LOG_ERROR("ASE: Ignoring rotation channel in target animation");
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SkipSection();
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}
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else ParseLV3RotAnimationBlock(*anim);
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@@ -1295,12 +1295,14 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
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{
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mode = 2;
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}
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else DefaultLogger::get()->error("ASE: Ignoring target transform, "
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"this is no spot light or target camera");
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else {
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ASSIMP_LOG_ERROR("ASE: Ignoring target transform, "
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"this is no spot light or target camera");
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}
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}
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else
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{
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DefaultLogger::get()->error("ASE: Unknown node transformation: " + temp);
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ASSIMP_LOG_ERROR("ASE: Unknown node transformation: " + temp);
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// mode = 0
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}
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continue;
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@@ -1916,7 +1918,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
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else if (index == face.mIndices[2])
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index = 2;
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else {
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DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
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ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
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continue;
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}
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// We'll renormalize later
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@@ -1928,7 +1930,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
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ParseLV4MeshFloatTriple(&vNormal.x,faceIdx);
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if (faceIdx >= sMesh.mFaces.size()) {
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DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_FACENORMAL section");
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ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_FACENORMAL section");
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continue;
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}
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