Refactoring: add usage of ai_epsilon to fbx.

This commit is contained in:
Kim Kulling
2022-02-16 00:17:26 +01:00
parent 884bb39391
commit 067c5d9ec4
3 changed files with 5 additions and 2 deletions

View File

@@ -80,8 +80,10 @@ enum TransformInheritance {
TransformInheritance_MAX // end-of-enum sentinel
};
} // namespace FBX
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
#endif // AI_FBXCOMMON_H_INC

View File

@@ -3187,7 +3187,8 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
}
bool ok = false;
const float zero_epsilon = 1e-6f;
const float zero_epsilon = ai_epsilon;
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
if (ok && preRotation.SquareLength() > zero_epsilon) {