- fbx: improved DOM object construction and dependency resolution.

This commit is contained in:
Alexander Gessler
2012-07-21 20:02:00 +02:00
parent 5db5634494
commit 09aaaba7b8
5 changed files with 115 additions and 61 deletions

View File

@@ -390,7 +390,7 @@ LazyObject::LazyObject(uint64_t id, const Element& element, const Document& doc)
: doc(doc)
, element(element)
, id(id)
, being_constructed()
, flags()
{
}
@@ -402,9 +402,9 @@ LazyObject::~LazyObject()
}
// ------------------------------------------------------------------------------------------------
const Object* LazyObject::Get()
const Object* LazyObject::Get(bool dieOnError)
{
if(being_constructed) {
if(IsBeingConstructed() || FailedToConstruct()) {
return NULL;
}
@@ -431,44 +431,61 @@ const Object* LazyObject::Get()
}
// prevent recursive calls
being_constructed = true;
flags |= BEING_CONSTRUCTED;
// this needs to be relatively fast since it happens a lot,
// so avoid constructing strings all the time.
const char* obtype = key.begin();
const size_t length = static_cast<size_t>(key.end()-key.begin());
if (!strncmp(obtype,"Geometry",length)) {
if (!strcmp(classtag.c_str(),"Mesh")) {
object.reset(new MeshGeometry(id,element,name,doc));
try {
// this needs to be relatively fast since it happens a lot,
// so avoid constructing strings all the time.
const char* obtype = key.begin();
const size_t length = static_cast<size_t>(key.end()-key.begin());
if (!strncmp(obtype,"Geometry",length)) {
if (!strcmp(classtag.c_str(),"Mesh")) {
object.reset(new MeshGeometry(id,element,name,doc));
}
}
else if (!strncmp(obtype,"Model",length)) {
object.reset(new Model(id,element,doc,name));
}
else if (!strncmp(obtype,"Material",length)) {
object.reset(new Material(id,element,doc,name));
}
else if (!strncmp(obtype,"Texture",length)) {
object.reset(new Texture(id,element,doc,name));
}
else if (!strncmp(obtype,"AnimationStack",length)) {
object.reset(new AnimationStack(id,element,name,doc));
}
else if (!strncmp(obtype,"AnimationLayer",length)) {
object.reset(new AnimationLayer(id,element,name,doc));
}
// note: order matters for these two
else if (!strncmp(obtype,"AnimationCurveNode",length)) {
object.reset(new AnimationCurveNode(id,element,name,doc));
}
else if (!strncmp(obtype,"AnimationCurve",length)) {
object.reset(new AnimationCurve(id,element,name,doc));
}
}
else if (!strncmp(obtype,"Model",length)) {
object.reset(new Model(id,element,doc,name));
}
else if (!strncmp(obtype,"Material",length)) {
object.reset(new Material(id,element,doc,name));
}
else if (!strncmp(obtype,"Texture",length)) {
object.reset(new Texture(id,element,doc,name));
}
else if (!strncmp(obtype,"AnimationStack",length)) {
object.reset(new AnimationStack(id,element,name,doc));
}
else if (!strncmp(obtype,"AnimationLayer",length)) {
object.reset(new AnimationLayer(id,element,name,doc));
}
else if (!strncmp(obtype,"AnimationCurveNode",length)) {
object.reset(new AnimationCurveNode(id,element,name,doc));
}
else if (!strncmp(obtype,"AnimationCurve",length)) {
object.reset(new AnimationCurve(id,element,name,doc));
catch(std::exception& ex) {
flags &= ~BEING_CONSTRUCTED;
flags |= FAILED_TO_CONSTRUCT;
//if(dieOnError) {
throw;
//}
// note: the error message is already formatted, so raw logging is ok
if(!DefaultLogger::isNullLogger()) {
DefaultLogger::get()->error(ex.what());
}
return NULL;
}
if (!object.get()) {
//DOMError("failed to convert element to DOM object, class: " + classtag + ", name: " + name,&element);
}
being_constructed = false;
flags &= ~BEING_CONSTRUCTED;
return object.get();
}
@@ -756,7 +773,7 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, co
// ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, const ConnectionMap& conns, const char* const* classnames, size_t count) const
std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bool is_src, const ConnectionMap& conns, const char* const* classnames, size_t count) const
{
ai_assert(classnames);
ai_assert(count != 0 && count <= MAX_CLASSNAMES);
@@ -775,7 +792,11 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, co
temp.reserve(std::distance(range.first,range.second));
for (ConnectionMap::const_iterator it = range.first; it != range.second; ++it) {
const Token& key = (*it).second->LazyDestinationObject().GetElement().KeyToken();
const Token& key = (is_src
? (*it).second->LazyDestinationObject()
: (*it).second->LazySourceObject()
).GetElement().KeyToken();
const char* obtype = key.begin();
for (size_t i = 0; i < c; ++i) {
@@ -805,10 +826,28 @@ std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_
}
// ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t dest, const char* classname) const
{
const char* arr[] = {classname};
return GetConnectionsBySourceSequenced(dest, arr,1);
}
// ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source, const char* const* classnames, size_t count) const
{
return GetConnectionsSequenced(source, ConnectionsBySource(),classnames, count);
return GetConnectionsSequenced(source, true, ConnectionsBySource(),classnames, count);
}
// ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest, const char* classname) const
{
const char* arr[] = {classname};
return GetConnectionsByDestinationSequenced(dest, arr,1);
}
@@ -822,7 +861,7 @@ std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(ui
// ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest, const char* const* classnames, size_t count) const
{
return GetConnectionsSequenced(dest, ConnectionsByDestination(),classnames, count);
return GetConnectionsSequenced(dest, false, ConnectionsByDestination(),classnames, count);
}