fix: optimize meshes when vertex & primitive format final

This commit is contained in:
tszirr
2014-04-21 22:52:50 +02:00
parent 8699021f17
commit 0a01da7242

View File

@@ -145,9 +145,6 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
#if (!defined ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS)
out.push_back( new OptimizeGraphProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS)
out.push_back( new OptimizeMeshesProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS)
out.push_back( new FindDegeneratesProcess());
#endif
@@ -169,6 +166,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
#if (!defined ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS)
out.push_back( new FindInvalidDataProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS)
out.push_back( new OptimizeMeshesProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS)
out.push_back( new FixInfacingNormalsProcess());
#endif