Preserve node names when importing glTF2.0

Closes #1522
This commit is contained in:
awefers
2017-11-27 11:56:58 -05:00
committed by Daniel Hritzkiv
parent 0ce3641deb
commit 0b04ae1d91

View File

@@ -492,7 +492,7 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
{
Node& node = *ptr;
aiNode* ainode = new aiNode(node.id);
aiNode* ainode = new aiNode(node.name);
if (!node.children.empty()) {
ainode->mNumChildren = unsigned(node.children.size());