closes https://github.com/assimp/assimp/issues/1721: set camera parameters instead of nonsense.

This commit is contained in:
Kim Kulling
2018-01-24 21:20:34 +01:00
parent b43923a759
commit 0b15d5cd46
6 changed files with 41 additions and 55 deletions

View File

@@ -443,10 +443,9 @@ private:
};
Converter::Converter( aiScene* out, const Document& doc )
: defaultMaterialIndex()
, out( out )
, doc( doc )
{
: defaultMaterialIndex()
, out( out )
, doc( doc ) {
// animations need to be converted first since this will
// populate the node_anim_chain_bits map, which is needed
// to determine which nodes need to be generated.
@@ -483,8 +482,7 @@ Converter::Converter( aiScene* out, const Document& doc )
}
Converter::~Converter()
{
Converter::~Converter() {
std::for_each( meshes.begin(), meshes.end(), Util::delete_fun<aiMesh>() );
std::for_each( materials.begin(), materials.end(), Util::delete_fun<aiMaterial>() );
std::for_each( animations.begin(), animations.end(), Util::delete_fun<aiAnimation>() );
@@ -493,8 +491,7 @@ Converter::~Converter()
std::for_each( textures.begin(), textures.end(), Util::delete_fun<aiTexture>() );
}
void Converter::ConvertRootNode()
{
void Converter::ConvertRootNode() {
out->mRootNode = new aiNode();
out->mRootNode->mName.Set( "RootNode" );
@@ -721,10 +718,12 @@ void Converter::ConvertCamera( const Model& model, const Camera& cam )
out_camera->mName.Set( FixNodeName( model.Name() ) );
out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
//cameras are defined along positive x direction
out_camera->mPosition = aiVector3D(0.0f);
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
out_camera->mPosition = cam.Position();
out_camera->mLookAt = ( cam.InterestPosition() - out_camera->mPosition ).Normalize();
out_camera->mUp = cam.UpVector();
out_camera->mHorizontalFOV = AI_DEG_TO_RAD( cam.FieldOfView() );
out_camera->mClipPlaneNear = cam.NearPlane();
out_camera->mClipPlaneFar = cam.FarPlane();