- drop a few swear words from documentation. Some of these are years old and I think the authors (me included) don't want them associated with their commits.
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@@ -487,7 +487,7 @@ void ColladaParser::ReadController( Collada::Controller& pController)
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else if( IsElement( "skin"))
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{
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// read the mesh it refers to. According to the spec this could also be another
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// controller, but I refuse to implement every bullshit idea they've come up with
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// controller, but I refuse to implement every single idea they've come up with
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int sourceIndex = GetAttribute( "source");
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pController.mMeshId = mReader->getAttributeValue( sourceIndex) + 1;
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}
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@@ -1097,9 +1097,6 @@ void ColladaParser::ReadEffectLibrary()
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if( IsElement( "effect"))
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{
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// read ID. Do I have to repeat my ranting about "optional" attributes?
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// Alex: .... no, not necessary. Please shut up and leave more space for
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// me to complain about the fucking Collada spec with its fucking
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// 'optional' attributes ...
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int attrID = GetAttribute( "id");
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std::string id = mReader->getAttributeValue( attrID);
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@@ -1613,7 +1610,7 @@ void ColladaParser::ReadSource()
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}
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else if( IsElement( "technique_common"))
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{
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// I don't fucking care for your profiles bullshit
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// I don't care for your profiles
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}
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else if( IsElement( "accessor"))
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{
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