[+] Call for X3D exporter.
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@@ -91,6 +91,7 @@ void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportPropert
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void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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// ------------------------------------------------------------------------------------------------
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// global array of all export formats which Assimp supports in its current build
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@@ -151,6 +152,10 @@ Exporter::ExportFormatEntry gExporters[] =
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#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
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Exporter::ExportFormatEntry( "assxml", "Assxml Document", "assxml" , &ExportSceneAssxml, 0),
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#endif
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#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
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Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0),
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#endif
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};
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#define ASSIMP_NUM_EXPORTERS (sizeof(gExporters)/sizeof(gExporters[0]))
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