Blender: fix some minor findings.

This commit is contained in:
Kim Kulling
2016-09-12 12:41:49 +02:00
parent c98915e382
commit 0c00edb40e
4 changed files with 12 additions and 21 deletions

View File

@@ -404,7 +404,7 @@ void BlenderImporter::ConvertBlendFile(aiScene* out, const Scene& in,const FileD
}
// acknowledge that the scene might come out incomplete
// by Assimps definition of `complete`: blender scenes
// by Assimp's definition of `complete`: blender scenes
// can consist of thousands of cameras or lights with
// not a single mesh between them.
if (!out->mNumMeshes) {
@@ -790,7 +790,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
ConversionData& conv_data, TempArray<std::vector,aiMesh>& temp
)
{
// TODO: Resolve various problems with BMesh triangluation before re-enabling.
// TODO: Resolve various problems with BMesh triangulation before re-enabling.
// See issues #400, #373, #318 #315 and #132.
#if defined(TODO_FIX_BMESH_CONVERSION)
BlenderBMeshConverter BMeshConverter( mesh );
@@ -852,7 +852,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
//out->mNumVertices = 0
out->mFaces = new aiFace[it.second]();
// all submeshes created from this mesh are named equally. this allows
// all sub-meshes created from this mesh are named equally. this allows
// curious users to recover the original adjacency.
out->mName = aiString(mesh->id.name+2);
// skip over the name prefix 'ME'
@@ -1304,5 +1304,4 @@ aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, Convers
return node.dismiss();
}
#endif
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER