Fixes spelling in comments
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@@ -498,7 +498,7 @@ void OgreBinarySerializer::NormalizeBoneWeights(VertexData *vertexData) const
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}
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/** Normalize bone weights.
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Some exporters wont care if the sum of all bone weights
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Some exporters won't care if the sum of all bone weights
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for a single vertex equals 1 or not, so validate here. */
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const float epsilon = 0.05f;
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for (const uint32_t vertexIndex : influencedVertices)
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