Fixes spelling in comments

This commit is contained in:
Andy Maloney
2016-12-07 21:31:51 -05:00
parent a3a1c82380
commit 0c7aac02eb
13 changed files with 29 additions and 29 deletions

View File

@@ -270,7 +270,7 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
// Limitations for meshes when using Open3DGC-compression.
// It's a current limitation of sp... Specification have not this part still - about mesh compression. Why only one primitive?
// Because glTF is very flexibly. But in fact it ugly flexible. Every primitive can has own set of accessors and accessors can
// point to a-a-a-a-any part of buffer (thru bufferview ofcourse) and even to another buffer. We know that "Open3DGC-compression"
// point to a-a-a-a-any part of buffer (through bufferview of course) and even to another buffer. We know that "Open3DGC-compression"
// is applicable only to part of buffer. As we can't guaranty continuity of the data for decoder, we will limit quantity of primitives.
// Yes indices, coordinates etc. still can br stored in different buffers, but with current specification it's a exporter problem.
// Also primitive can has only one of "POSITION", "NORMAL" and less then "AI_MAX_NUMBER_OF_TEXTURECOORDS" of "TEXCOORD". All accessor