Fixing build errors.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@395 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -341,14 +341,14 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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{
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unsigned int vertex = pSourceFace->m_pVertices->at( vertexIndex );
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assert ( vertex < pModel->m_Vertices.size() );
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pMesh->mVertices[ newIndex ] = *pModel->m_Vertices[ vertex ];
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pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
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// Copy all normals
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if ( !pSourceFace->m_pNormals->empty() )
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{
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const unsigned int normal = pSourceFace->m_pNormals->at( vertexIndex );
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ai_assert( normal < pModel->m_Normals.size() );
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pMesh->mNormals[ newIndex ] = *pModel->m_Normals[ normal ];
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pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
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}
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// Copy all texture coordinates
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@@ -362,7 +362,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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{
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if ( pMesh->mNumUVComponents[ i ] > 0 )
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{
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aiVector2D coord2d = *pModel->m_TextureCoord[ tex ];
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aiVector2D coord2d = pModel->m_TextureCoord[ tex ];
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pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
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}
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}
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