Fixing build errors.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@395 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2009-04-19 10:36:36 +00:00
parent 85a14fa265
commit 0d53ac5ad5
4 changed files with 9 additions and 9 deletions

View File

@@ -341,14 +341,14 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
{
unsigned int vertex = pSourceFace->m_pVertices->at( vertexIndex );
assert ( vertex < pModel->m_Vertices.size() );
pMesh->mVertices[ newIndex ] = *pModel->m_Vertices[ vertex ];
pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
// Copy all normals
if ( !pSourceFace->m_pNormals->empty() )
{
const unsigned int normal = pSourceFace->m_pNormals->at( vertexIndex );
ai_assert( normal < pModel->m_Normals.size() );
pMesh->mNormals[ newIndex ] = *pModel->m_Normals[ normal ];
pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
}
// Copy all texture coordinates
@@ -362,7 +362,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
{
if ( pMesh->mNumUVComponents[ i ] > 0 )
{
aiVector2D coord2d = *pModel->m_TextureCoord[ tex ];
aiVector2D coord2d = pModel->m_TextureCoord[ tex ];
pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
}
}