FBX Export: fix Texture_Alpha_soutce typo.
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@@ -1521,7 +1521,7 @@ void FBXExporter::WriteObjects ()
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tnode.AddChild("RelativeFilename", texture_path);
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tnode.AddChild("ModelUVTranslation", double(0.0), double(0.0));
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tnode.AddChild("ModelUVScaling", double(1.0), double(1.0));
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tnode.AddChild("Texture_Alpha_Soutce", "None");
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tnode.AddChild("Texture_Alpha_Source", "None");
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tnode.AddChild(
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"Cropping", int32_t(0), int32_t(0), int32_t(0), int32_t(0)
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);
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