Next log call changes.
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@@ -1124,7 +1124,7 @@ void FBXExporter::WriteObjects ()
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err << " has " << m->mNumUVComponents[uvi];
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err << " components! Data will be preserved,";
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err << " but may be incorrectly interpreted on load.";
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DefaultLogger::get()->warn(err.str());
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ASSIMP_LOG_WARN(err.str());
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}
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FBX::Node uv("LayerElementUV", int32_t(uvi));
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uv.Begin(outstream, binary, indent);
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@@ -1449,7 +1449,7 @@ void FBXExporter::WriteObjects ()
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err << "Multilayer textures not supported (for now),";
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err << " skipping texture type " << j;
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err << " of material " << i;
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DefaultLogger::get()->warn(err.str());
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ASSIMP_LOG_WARN(err.str());
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}
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// get image path for this (single-image) texture
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@@ -1484,7 +1484,7 @@ void FBXExporter::WriteObjects ()
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err << "Not sure how to handle texture of type " << j;
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err << " on material " << i;
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err << ", skipping...";
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DefaultLogger::get()->warn(err.str());
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ASSIMP_LOG_WARN(err.str());
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continue;
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}
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const std::string& prop_name = elem2->second;
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