Next log call changes.

This commit is contained in:
kimkulling
2018-04-20 16:23:24 +02:00
parent b6f29bf54f
commit 0e15b25cd1
28 changed files with 247 additions and 276 deletions

View File

@@ -83,7 +83,7 @@ void MD2::LookupNormalIndex(uint8_t iNormalIndex,aiVector3D& vOut)
{
// make sure the normal index has a valid value
if (iNormalIndex >= ARRAYSIZE(g_avNormals)) {
DefaultLogger::get()->warn("Index overflow in Quake II normal vector list");
ASSIMP_LOG_WARN("Index overflow in Quake II normal vector list");
iNormalIndex = ARRAYSIZE(g_avNormals) - 1;
}
vOut = *((const aiVector3D*)(&g_avNormals[iNormalIndex]));
@@ -161,7 +161,7 @@ void MD2Importer::ValidateHeader( )
// check file format version
if (m_pcHeader->version != 8)
DefaultLogger::get()->warn( "Unsupported md2 file version. Continuing happily ...");
ASSIMP_LOG_WARN( "Unsupported md2 file version. Continuing happily ...");
// check some values whether they are valid
if (0 == m_pcHeader->numFrames)
@@ -203,11 +203,11 @@ void MD2Importer::ValidateHeader( )
}
if (m_pcHeader->numSkins > AI_MD2_MAX_SKINS)
DefaultLogger::get()->warn("The model contains more skins than Quake 2 supports");
ASSIMP_LOG_WARN("The model contains more skins than Quake 2 supports");
if ( m_pcHeader->numFrames > AI_MD2_MAX_FRAMES)
DefaultLogger::get()->warn("The model contains more frames than Quake 2 supports");
ASSIMP_LOG_WARN("The model contains more frames than Quake 2 supports");
if (m_pcHeader->numVertices > AI_MD2_MAX_VERTS)
DefaultLogger::get()->warn("The model contains more vertices than Quake 2 supports");
ASSIMP_LOG_WARN("The model contains more vertices than Quake 2 supports");
if (m_pcHeader->numFrames <= configFrameID )
throw DeadlyImportError("The requested frame is not existing the file");
@@ -352,7 +352,7 @@ void MD2Importer::InternReadFile( const std::string& pFile,
pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0));
}
else{
DefaultLogger::get()->warn("Texture file name has zero length. It will be skipped.");
ASSIMP_LOG_WARN("Texture file name has zero length. It will be skipped.");
}
}
else {
@@ -390,11 +390,11 @@ void MD2Importer::InternReadFile( const std::string& pFile,
// check whether the skin width or height are zero (this would
// cause a division through zero)
if (!m_pcHeader->skinWidth) {
DefaultLogger::get()->error("MD2: No valid skin width given");
ASSIMP_LOG_ERROR("MD2: No valid skin width given");
}
else fDivisorU = (float)m_pcHeader->skinWidth;
if (!m_pcHeader->skinHeight){
DefaultLogger::get()->error("MD2: No valid skin height given");
ASSIMP_LOG_ERROR("MD2: No valid skin height given");
}
else fDivisorV = (float)m_pcHeader->skinHeight;
}
@@ -412,7 +412,7 @@ void MD2Importer::InternReadFile( const std::string& pFile,
// validate vertex indices
unsigned int iIndex = (unsigned int)pcTriangles[i].vertexIndices[c];
if (iIndex >= m_pcHeader->numVertices) {
DefaultLogger::get()->error("MD2: Vertex index is outside the allowed range");
ASSIMP_LOG_ERROR("MD2: Vertex index is outside the allowed range");
iIndex = m_pcHeader->numVertices-1;
}
@@ -440,7 +440,7 @@ void MD2Importer::InternReadFile( const std::string& pFile,
// validate texture coordinates
iIndex = pcTriangles[i].textureIndices[c];
if (iIndex >= m_pcHeader->numTexCoords) {
DefaultLogger::get()->error("MD2: UV index is outside the allowed range");
ASSIMP_LOG_ERROR("MD2: UV index is outside the allowed range");
iIndex = m_pcHeader->numTexCoords-1;
}