Ogre Importer: Small fixes
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1228 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -244,7 +244,7 @@ void OgreImporter::LoadSkeleton(std::string FileName, vector<Bone> &Bones, vecto
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RotationAxis.y=GetAttribute<float>(SkeletonFile, "y");
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RotationAxis.z=GetAttribute<float>(SkeletonFile, "z");
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if(0==RotationAxis.x==RotationAxis.y==RotationAxis.z)//we have an invalid rotation axis
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if(0==RotationAxis.x && 0==RotationAxis.y && 0==RotationAxis.z)//we have an invalid rotation axis
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{
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RotationAxis.x=1.0f;
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if(0!=RotationAngle)//if we don't rotate at all, the axis does not matter
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