Blender: revert fix for suspicious crash in blender on windows.

This commit is contained in:
Kim Kulling
2016-09-06 10:42:02 +02:00
parent 9e19b5103c
commit 0f2cea7ba6
3 changed files with 26 additions and 33 deletions

View File

@@ -387,8 +387,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
const ObjFile::Object* pCurrentObject,
unsigned int uiMeshIndex,
aiMesh* pMesh,
unsigned int numIndices)
{
unsigned int numIndices) {
// Checking preconditions
ai_assert( NULL != pCurrentObject );
@@ -398,8 +397,9 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// Get current mesh
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
if ( NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1)
if ( NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1 ) {
return;
}
// Copy vertices of this mesh instance
pMesh->mNumVertices = numIndices;
@@ -427,27 +427,25 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// Copy vertices, normals and textures into aiMesh instance
unsigned int newIndex = 0, outIndex = 0;
for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ )
{
for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ ) {
// Get source face
ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ];
// Copy all index arrays
for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ )
{
for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ ) {
const unsigned int vertex = pSourceFace->m_pVertices->at( vertexIndex );
if ( vertex >= pModel->m_Vertices.size() )
if ( vertex >= pModel->m_Vertices.size() ) {
throw DeadlyImportError( "OBJ: vertex index out of range" );
}
pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
// Copy all normals
if ( !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_pNormals->size())
{
if ( !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_pNormals->size()) {
const unsigned int normal = pSourceFace->m_pNormals->at( vertexIndex );
if ( normal >= pModel->m_Normals.size() )
throw DeadlyImportError("OBJ: vertex normal index out of range");
if ( normal >= pModel->m_Normals.size() ) {
throw DeadlyImportError( "OBJ: vertex normal index out of range" );
}
pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
}
@@ -544,20 +542,21 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
// ------------------------------------------------------------------------------------------------
// Add clamp mode property to material if necessary
void ObjFileImporter::addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode)
{
ai_assert( NULL != mat);
mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_U(type, 0));
mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_V(type, 0));
void ObjFileImporter::addTextureMappingModeProperty( aiMaterial* mat, aiTextureType type, int clampMode) {
if ( nullptr == mat ) {
return;
}
mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_U( type, 0 ) );
mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_V( type, 0 ) );
}
// ------------------------------------------------------------------------------------------------
// Creates the material
void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene )
{
ai_assert( NULL != pScene );
if ( NULL == pScene )
void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene ) {
if ( NULL == pScene ) {
return;
}
const unsigned int numMaterials = (unsigned int) pModel->m_MaterialLib.size();
pScene->mNumMaterials = 0;