Refactoring: Code cleanup post-processing.
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@@ -69,10 +69,6 @@ OptimizeMeshesProcess::OptimizeMeshesProcess()
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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OptimizeMeshesProcess::~OptimizeMeshesProcess() = default;
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool OptimizeMeshesProcess::IsActive( unsigned int pFlags) const
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