Refactoring: Code cleanup post-processing.
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@@ -193,14 +193,12 @@ struct STransformVecInfo : public aiUVTransform {
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/** Helper step to compute final UV coordinate sets if there are scalings
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* or rotations in the original data read from the file.
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*/
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class TextureTransformStep : public BaseProcess
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{
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class TextureTransformStep : public BaseProcess {
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public:
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// -------------------------------------------------------------------
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/// The default class constructor / destructor.
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TextureTransformStep();
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~TextureTransformStep();
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public:
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~TextureTransformStep() override = default;
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// -------------------------------------------------------------------
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bool IsActive( unsigned int pFlags) const;
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@@ -213,8 +211,6 @@ public:
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protected:
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// -------------------------------------------------------------------
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/** Preprocess a specific UV transformation setup
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*
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@@ -223,10 +219,9 @@ protected:
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void PreProcessUVTransform(STransformVecInfo& info);
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private:
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unsigned int configFlags;
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};
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}
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} // namespace Assimp
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#endif //! AI_TEXTURE_TRANSFORM_H_INCLUDED
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