Merge branch 'master' into kimkulling-patch-2-1

This commit is contained in:
Kim Kulling
2018-12-01 18:41:15 +01:00
committed by GitHub
32 changed files with 65267 additions and 724 deletions
+8 -9
View File
@@ -161,19 +161,21 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
this->stream = &stream;
// We should have at least one chunk
if (stream.GetRemainingSize() < 16) {
throw DeadlyImportError("3DS file is either empty or corrupt: " + pFile);
}
this->stream = &stream;
// Allocate our temporary 3DS representation
mScene = new D3DS::Scene();
D3DS::Scene _scene;
mScene = &_scene;
// Initialize members
D3DS::Node _rootNode("UNNAMED");
mLastNodeIndex = -1;
mCurrentNode = new D3DS::Node("UNNAMED");
mCurrentNode = &_rootNode;
mRootNode = mCurrentNode;
mRootNode->mHierarchyPos = -1;
mRootNode->mHierarchyIndex = -1;
@@ -193,7 +195,6 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
// file.
for (auto &mesh : mScene->mMeshes) {
if (mesh.mFaces.size() > 0 && mesh.mPositions.size() == 0) {
delete mScene;
throw DeadlyImportError("3DS file contains faces but no vertices: " + pFile);
}
CheckIndices(mesh);
@@ -201,7 +202,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
}
// Replace all occurrences of the default material with a
// Replace all occurences of the default material with a
// valid material. Generate it if no material containing
// DEFAULT in its name has been found in the file
ReplaceDefaultMaterial();
@@ -218,10 +219,8 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
// Now apply the master scaling factor to the scene
ApplyMasterScale(pScene);
// Delete our internal scene representation and the root
// node, so the whole hierarchy will follow
delete mRootNode;
delete mScene;
// Our internal scene representation and the root
// node will be automatically deleted, so the whole hierarchy will follow
AI_DEBUG_INVALIDATE_PTR(mRootNode);
AI_DEBUG_INVALIDATE_PTR(mScene);
+9 -3
View File
@@ -89,7 +89,7 @@ size_t Write<unsigned int>(IOStream * stream, const unsigned int& w) {
const uint32_t t = (uint32_t)w;
if (w > t) {
// this shouldn't happen, integers in Assimp data structures never exceed 2^32
throw new DeadlyExportError("loss of data due to 64 -> 32 bit integer conversion");
throw DeadlyExportError("loss of data due to 64 -> 32 bit integer conversion");
}
stream->Write(&t,4,1);
@@ -805,10 +805,16 @@ public:
WriteBinaryScene( &uncompressedStream, pScene );
uLongf uncompressedSize = static_cast<uLongf>(uncompressedStream.Tell());
uLongf compressedSize = (uLongf)(uncompressedStream.Tell() * 1.001 + 12.);
uLongf compressedSize = (uLongf)compressBound(uncompressedSize);
uint8_t* compressedBuffer = new uint8_t[ compressedSize ];
compress2( compressedBuffer, &compressedSize, (const Bytef*)uncompressedStream.GetBufferPointer(), uncompressedSize, 9 );
int res = compress2( compressedBuffer, &compressedSize, (const Bytef*)uncompressedStream.GetBufferPointer(), uncompressedSize, 9 );
if(res != Z_OK)
{
delete [] compressedBuffer;
pIOSystem->Close(out);
throw DeadlyExportError("Compression failed.");
}
out->Write( &uncompressedSize, sizeof(uint32_t), 1 );
out->Write( compressedBuffer, sizeof(char), compressedSize );
+70 -60
View File
@@ -57,6 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/anim.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <memory>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
@@ -103,7 +104,9 @@ bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bo
template <typename T>
T Read(IOStream * stream) {
T t;
stream->Read( &t, sizeof(T), 1 );
size_t res = stream->Read( &t, sizeof(T), 1 );
if(res != 1)
throw DeadlyImportError("Unexpected EOF");
return t;
}
@@ -144,7 +147,8 @@ template <>
aiString Read<aiString>(IOStream * stream) {
aiString s;
stream->Read(&s.length,4,1);
stream->Read(s.data,s.length,1);
if(s.length)
stream->Read(s.data,s.length,1);
s.data[s.length] = 0;
return s;
}
@@ -207,46 +211,48 @@ void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) {
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode* parent ) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
*node = new aiNode();
std::unique_ptr<aiNode> node(new aiNode());
(*node)->mName = Read<aiString>(stream);
(*node)->mTransformation = Read<aiMatrix4x4>(stream);
(*node)->mNumChildren = Read<unsigned int>(stream);
(*node)->mNumMeshes = Read<unsigned int>(stream);
node->mName = Read<aiString>(stream);
node->mTransformation = Read<aiMatrix4x4>(stream);
unsigned numChildren = Read<unsigned int>(stream);
unsigned numMeshes = Read<unsigned int>(stream);
unsigned int nb_metadata = Read<unsigned int>(stream);
if(parent) {
(*node)->mParent = parent;
node->mParent = parent;
}
if ((*node)->mNumMeshes) {
(*node)->mMeshes = new unsigned int[(*node)->mNumMeshes];
for (unsigned int i = 0; i < (*node)->mNumMeshes; ++i) {
(*node)->mMeshes[i] = Read<unsigned int>(stream);
if (numMeshes)
{
node->mMeshes = new unsigned int[numMeshes];
for (unsigned int i = 0; i < numMeshes; ++i) {
node->mMeshes[i] = Read<unsigned int>(stream);
node->mNumMeshes++;
}
}
if ((*node)->mNumChildren) {
(*node)->mChildren = new aiNode*[(*node)->mNumChildren];
for (unsigned int i = 0; i < (*node)->mNumChildren; ++i) {
ReadBinaryNode( stream, &(*node)->mChildren[i], *node );
if (numChildren) {
node->mChildren = new aiNode*[numChildren];
for (unsigned int i = 0; i < numChildren; ++i) {
ReadBinaryNode( stream, &node->mChildren[i], node.get() );
node->mNumChildren++;
}
}
if ( nb_metadata > 0 ) {
(*node)->mMetaData = aiMetadata::Alloc(nb_metadata);
node->mMetaData = aiMetadata::Alloc(nb_metadata);
for (unsigned int i = 0; i < nb_metadata; ++i) {
(*node)->mMetaData->mKeys[i] = Read<aiString>(stream);
(*node)->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
void* data( nullptr );
node->mMetaData->mKeys[i] = Read<aiString>(stream);
node->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
void* data = nullptr;
switch ((*node)->mMetaData->mValues[i].mType) {
switch (node->mMetaData->mValues[i].mType) {
case AI_BOOL:
data = new bool(Read<bool>(stream));
break;
@@ -275,16 +281,16 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
break;
}
(*node)->mMetaData->mValues[i].mData = data;
node->mMetaData->mValues[i].mData = data;
}
}
*onode = node.release();
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
b->mName = Read<aiString>(stream);
@@ -306,12 +312,10 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
static bool fitsIntoUI16(unsigned int mNumVertices) {
return ( mNumVertices < (1u<<16) );
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
mesh->mPrimitiveTypes = Read<unsigned int>(stream);
@@ -423,9 +427,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
prop->mKey = Read<aiString>(stream);
@@ -440,9 +443,8 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
@@ -462,9 +464,8 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
nd->mNodeName = Read<aiString>(stream);
@@ -508,9 +509,8 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
anim->mName = Read<aiString> (stream);
@@ -529,9 +529,8 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
tex->mWidth = Read<unsigned int>(stream);
@@ -551,9 +550,8 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
l->mName = Read<aiString>(stream);
@@ -577,9 +575,8 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
cam->mName = Read<aiString>(stream);
@@ -594,9 +591,8 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
scene->mFlags = Read<unsigned int>(stream);
@@ -614,6 +610,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
// Read all meshes
if (scene->mNumMeshes) {
scene->mMeshes = new aiMesh*[scene->mNumMeshes];
memset(scene->mMeshes, 0, scene->mNumMeshes*sizeof(aiMesh*));
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
scene->mMeshes[i] = new aiMesh();
ReadBinaryMesh( stream,scene->mMeshes[i]);
@@ -623,6 +620,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
// Read materials
if (scene->mNumMaterials) {
scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
memset(scene->mMaterials, 0, scene->mNumMaterials*sizeof(aiMaterial*));
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
scene->mMaterials[i] = new aiMaterial();
ReadBinaryMaterial(stream,scene->mMaterials[i]);
@@ -632,6 +630,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
// Read all animations
if (scene->mNumAnimations) {
scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
memset(scene->mAnimations, 0, scene->mNumAnimations*sizeof(aiAnimation*));
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
scene->mAnimations[i] = new aiAnimation();
ReadBinaryAnim(stream,scene->mAnimations[i]);
@@ -641,6 +640,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
// Read all textures
if (scene->mNumTextures) {
scene->mTextures = new aiTexture*[scene->mNumTextures];
memset(scene->mTextures, 0, scene->mNumTextures*sizeof(aiTexture*));
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
scene->mTextures[i] = new aiTexture();
ReadBinaryTexture(stream,scene->mTextures[i]);
@@ -650,6 +650,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
// Read lights
if (scene->mNumLights) {
scene->mLights = new aiLight*[scene->mNumLights];
memset(scene->mLights, 0, scene->mNumLights*sizeof(aiLight*));
for (unsigned int i = 0; i < scene->mNumLights;++i) {
scene->mLights[i] = new aiLight();
ReadBinaryLight(stream,scene->mLights[i]);
@@ -659,6 +660,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
// Read cameras
if (scene->mNumCameras) {
scene->mCameras = new aiCamera*[scene->mNumCameras];
memset(scene->mCameras, 0, scene->mNumCameras*sizeof(aiCamera*));
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
scene->mCameras[i] = new aiCamera();
ReadBinaryCamera(stream,scene->mCameras[i]);
@@ -675,7 +677,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
}
// signature
stream->Seek( 44, aiOrigin_CUR );
stream->Seek( 44, aiOrigin_CUR );
unsigned int versionMajor = Read<unsigned int>(stream);
unsigned int versionMinor = Read<unsigned int>(stream);
@@ -701,11 +703,19 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
unsigned char * compressedData = new unsigned char[ compressedSize ];
stream->Read( compressedData, 1, compressedSize );
size_t len = stream->Read( compressedData, 1, compressedSize );
ai_assert(len == compressedSize);
unsigned char * uncompressedData = new unsigned char[ uncompressedSize ];
uncompress( uncompressedData, &uncompressedSize, compressedData, compressedSize );
int res = uncompress( uncompressedData, &uncompressedSize, compressedData, len );
if(res != Z_OK)
{
delete [] uncompressedData;
delete [] compressedData;
pIOHandler->Close(stream);
throw DeadlyImportError("Zlib decompression failed.");
}
MemoryIOStream io( uncompressedData, uncompressedSize );
+10 -4
View File
@@ -191,6 +191,14 @@ SET( Common_SRCS
)
SOURCE_GROUP(Common FILES ${Common_SRCS})
SET( STEPParser_SRCS
Importer/STEPParser/STEPFileReader.h
Importer/STEPParser/STEPFileReader.cpp
Importer/STEPParser/STEPFileEncoding.cpp
Importer/STEPParser/STEPFileEncoding.h
)
SOURCE_GROUP(STEPParser FILES ${STEPParser_SRCS})
IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
SET( C4D_SRCS
C4DImporter.cpp
@@ -487,11 +495,8 @@ ADD_ASSIMP_IMPORTER( IFC
Importer/IFC/IFCCurve.cpp
Importer/IFC/IFCBoolean.cpp
Importer/IFC/IFCOpenings.cpp
Importer/IFC/STEPFileReader.h
Importer/IFC/STEPFileReader.cpp
Importer/IFC/STEPFileEncoding.cpp
Importer/IFC/STEPFileEncoding.h
)
if (ASSIMP_BUILD_IFC_IMPORTER)
if (MSVC)
set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
@@ -885,6 +890,7 @@ SET( assimp_src
${Exporter_SRCS}
${PostProcessing_SRCS}
${MaterialSystem_SRCS}
${STEPParser_SRCS}
${Step_SRCS}
# Model Support
+2 -4
View File
@@ -419,8 +419,6 @@ private:
} //namespace D3MF
static const std::string Extension = "3mf";
static const aiImporterDesc desc = {
"3mf Importer",
"",
@@ -431,7 +429,7 @@ static const aiImporterDesc desc = {
0,
0,
0,
Extension.c_str()
"3mf"
};
D3MFImporter::D3MFImporter()
@@ -445,7 +443,7 @@ D3MFImporter::~D3MFImporter() {
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension( GetExtension( filename ) );
if(extension == Extension ) {
if(extension == desc.mFileExtensions ) {
return true;
} else if ( !extension.length() || checkSig ) {
if ( nullptr == pIOHandler ) {
+21 -35
View File
@@ -55,28 +55,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
namespace Assimp {
namespace DXF {
namespace DXF {
// read pairs of lines, parse group code and value and provide utilities
// to convert the data to the target data type.
class LineReader
{
// do NOT skip empty lines. In DXF files, they count as valid data.
class LineReader {
public:
LineReader(StreamReaderLE& reader)
// do NOT skip empty lines. In DXF files, they count as valid data.
: splitter(reader,false,true)
, groupcode( 0 )
, value()
, end()
{
: splitter(reader,false,true)
, groupcode( 0 )
, value()
, end() {
// empty
}
public:
// -----------------------------------------
bool Is(int gc, const char* what) const {
return groupcode == gc && !strcmp(what,value.c_str());
@@ -102,8 +95,6 @@ public:
return !((bool)*this);
}
public:
// -----------------------------------------
unsigned int ValueAsUnsignedInt() const {
return strtoul10(value.c_str());
@@ -119,8 +110,6 @@ public:
return fast_atof(value.c_str());
}
public:
// -----------------------------------------
/** pseudo-iterator increment to advance to the next (groupcode/value) pair */
LineReader& operator++() {
@@ -175,14 +164,12 @@ private:
int end;
};
// represents a POLYLINE or a LWPOLYLINE. or even a 3DFACE The data is converted as needed.
struct PolyLine
{
struct PolyLine {
PolyLine()
: flags()
{}
: flags() {
// empty
}
std::vector<aiVector3D> positions;
std::vector<aiColor4D> colors;
@@ -194,14 +181,15 @@ struct PolyLine
std::string desc;
};
// reference to a BLOCK. Specifies its own coordinate system.
struct InsertBlock
{
struct InsertBlock {
InsertBlock()
: scale(1.f,1.f,1.f)
, angle()
{}
: pos()
, scale(1.f,1.f,1.f)
, angle()
, name() {
// empty
}
aiVector3D pos;
aiVector3D scale;
@@ -228,9 +216,7 @@ struct FileData
std::vector<Block> blocks;
};
}
} // Namespace Assimp
}}
#endif
+84 -68
View File
@@ -63,16 +63,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
// AutoCAD Binary DXF<CR><LF><SUB><NULL>
#define AI_DXF_BINARY_IDENT ("AutoCAD Binary DXF\r\n\x1a\0")
#define AI_DXF_BINARY_IDENT_LEN (24)
const std::string AI_DXF_BINARY_IDENT = std::string("AutoCAD Binary DXF\r\n\x1a\0");
const size_t AI_DXF_BINARY_IDENT_LEN = 24u;
// default vertex color that all uncolored vertices will receive
#define AI_DXF_DEFAULT_COLOR aiColor4D(0.6f,0.6f,0.6f,0.6f)
const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
// color indices for DXF - 16 are supported, the table is
// taken directly from the DXF spec.
static aiColor4D g_aclrDxfIndexColors[] =
{
static aiColor4D g_aclrDxfIndexColors[] = {
aiColor4D (0.6f, 0.6f, 0.6f, 1.0f),
aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
@@ -93,6 +92,10 @@ static aiColor4D g_aclrDxfIndexColors[] =
#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
#define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC"
static const int GroupCode_Name = 2;
static const int GroupCode_XComp = 10;
static const int GroupCode_YComp = 20;
static const int GroupCode_ZComp = 30;
static const aiImporterDesc desc = {
"Drawing Interchange Format (DXF) Importer",
@@ -110,24 +113,27 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
DXFImporter::DXFImporter()
{}
: BaseImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
DXFImporter::~DXFImporter()
{}
DXFImporter::~DXFImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool DXFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const {
const std::string& extension = GetExtension( pFile );
if ( extension == "dxf" ) {
bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool checkSig ) const {
const std::string& extension = GetExtension( filename );
if ( extension == desc.mFileExtensions ) {
return true;
}
if ( extension.empty() || checkSig ) {
static const char *pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 4, 32 );
const char *pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
return BaseImporter::SearchFileHeaderForToken(pIOHandler, filename, pTokens, 4, 32 );
}
return false;
@@ -135,29 +141,25 @@ bool DXFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
// ------------------------------------------------------------------------------------------------
// Get a list of all supported file extensions
const aiImporterDesc* DXFImporter::GetInfo () const
{
const aiImporterDesc* DXFImporter::GetInfo () const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void DXFImporter::InternReadFile( const std::string& pFile,
aiScene* pScene,
IOSystem* pIOHandler)
{
std::shared_ptr<IOStream> file = std::shared_ptr<IOStream>( pIOHandler->Open( pFile) );
void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene, IOSystem* pIOHandler) {
std::shared_ptr<IOStream> file = std::shared_ptr<IOStream>( pIOHandler->Open( filename) );
// Check whether we can read the file
if( file.get() == NULL) {
throw DeadlyImportError( "Failed to open DXF file " + pFile + "");
if( file.get() == nullptr ) {
throw DeadlyImportError( "Failed to open DXF file " + filename + "");
}
// check whether this is a binaray DXF file - we can't read binary DXF files :-(
// Check whether this is a binary DXF file - we can't read binary DXF files :-(
char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0};
file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
if (!strncmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
if (0 == strncmp(AI_DXF_BINARY_IDENT.c_str(),buff,AI_DXF_BINARY_IDENT_LEN)) {
throw DeadlyImportError("DXF: Binary files are not supported at the moment");
}
@@ -226,13 +228,11 @@ void DXFImporter::InternReadFile( const std::string& pFile,
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
{
void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
// the process of resolving all the INSERT statements can grow the
// poly-count excessively, so log the original number.
// XXX Option to import blocks as separate nodes?
if (!DefaultLogger::isNullLogger()) {
unsigned int vcount = 0, icount = 0;
for (const DXF::Block& bl : output.blocks) {
for (std::shared_ptr<const DXF::PolyLine> pl : bl.lines) {
@@ -293,7 +293,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
}
}
if (!pScene->mNumMeshes) {
if ( 0 == pScene->mNumMeshes) {
throw DeadlyImportError("DXF: this file contains no 3d data");
}
@@ -366,8 +366,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
// ------------------------------------------------------------------------------------------------
void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& blocks_by_name)
{
void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& blocks_by_name) {
for (const DXF::InsertBlock& insert : bl.insertions) {
// first check if the referenced blocks exists ...
@@ -407,8 +406,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/)
{
void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/) {
// generate an almost-white default material. Reason:
// the default vertex color is GREY, so we are
// already at Assimp's usual default color.
@@ -433,8 +431,7 @@ void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/)
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
{
void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/) {
// generate the output scene graph, which is just the root node with a single child for each layer.
pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set("<DXF_ROOT>");
@@ -488,17 +485,17 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
while( !reader.End() && !reader.Is(0,"ENDBLK")) {
switch(reader.GroupCode()) {
case 2:
case GroupCode_Name:
block.name = reader.Value();
break;
case 10:
case GroupCode_XComp:
block.base.x = reader.ValueAsFloat();
break;
case 20:
case GroupCode_YComp:
block.base.y = reader.ValueAsFloat();
break;
case 30:
case GroupCode_ZComp:
block.base.z = reader.ValueAsFloat();
break;
}
@@ -525,9 +522,8 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
{
// push a new block onto the stack.
void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output) {
// Push a new block onto the stack.
output.blocks.push_back( DXF::Block() );
DXF::Block& block = output.blocks.back();
@@ -557,27 +553,25 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
" inserted blocks in ENTITIES" );
}
void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
{
void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output) {
output.blocks.back().insertions.push_back( DXF::InsertBlock() );
DXF::InsertBlock& bl = output.blocks.back().insertions.back();
while( !reader.End() && !reader.Is(0)) {
switch(reader.GroupCode())
{
switch(reader.GroupCode()) {
// name of referenced block
case 2:
case GroupCode_Name:
bl.name = reader.Value();
break;
// translation
case 10:
case GroupCode_XComp:
bl.pos.x = reader.ValueAsFloat();
break;
case 20:
case GroupCode_YComp:
bl.pos.y = reader.ValueAsFloat();
break;
case 30:
case GroupCode_ZComp:
bl.pos.z = reader.ValueAsFloat();
break;
@@ -704,8 +698,7 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
#define DXF_VERTEX_FLAG_HAS_POSITIONS 0x40
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& line)
{
void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& line) {
unsigned int cnti = 0, flags = 0;
unsigned int indices[4];
@@ -718,8 +711,7 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
break;
}
switch (reader.GroupCode())
{
switch (reader.GroupCode()) {
case 8:
// layer to which the vertex belongs to - assume that
// this is always the layer the top-level poly-line
@@ -734,9 +726,17 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
break;
// VERTEX COORDINATES
case 10: out.x = reader.ValueAsFloat();break;
case 20: out.y = reader.ValueAsFloat();break;
case 30: out.z = reader.ValueAsFloat();break;
case GroupCode_XComp:
out.x = reader.ValueAsFloat();
break;
case GroupCode_YComp:
out.y = reader.ValueAsFloat();
break;
case GroupCode_ZComp:
out.z = reader.ValueAsFloat();
break;
// POLYFACE vertex indices
case 71:
@@ -770,6 +770,10 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
if (indices[i] == 0) {
ASSIMP_LOG_WARN("DXF: invalid vertex index, indices are one-based.");
--line.counts.back();
// Workaround to fix issue 2229
if (line.counts.back() == 0) {
line.counts.pop_back();
}
continue;
}
line.indices.push_back(indices[i]-1);
@@ -808,62 +812,74 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
break;
// x position of the first corner
case 10: vip[0].x = reader.ValueAsFloat();
case 10:
vip[0].x = reader.ValueAsFloat();
b[2] = true;
break;
// y position of the first corner
case 20: vip[0].y = reader.ValueAsFloat();
case 20:
vip[0].y = reader.ValueAsFloat();
b[2] = true;
break;
// z position of the first corner
case 30: vip[0].z = reader.ValueAsFloat();
case 30:
vip[0].z = reader.ValueAsFloat();
b[2] = true;
break;
// x position of the second corner
case 11: vip[1].x = reader.ValueAsFloat();
case 11:
vip[1].x = reader.ValueAsFloat();
b[3] = true;
break;
// y position of the second corner
case 21: vip[1].y = reader.ValueAsFloat();
case 21:
vip[1].y = reader.ValueAsFloat();
b[3] = true;
break;
// z position of the second corner
case 31: vip[1].z = reader.ValueAsFloat();
case 31:
vip[1].z = reader.ValueAsFloat();
b[3] = true;
break;
// x position of the third corner
case 12: vip[2].x = reader.ValueAsFloat();
case 12:
vip[2].x = reader.ValueAsFloat();
b[0] = true;
break;
// y position of the third corner
case 22: vip[2].y = reader.ValueAsFloat();
case 22:
vip[2].y = reader.ValueAsFloat();
b[0] = true;
break;
// z position of the third corner
case 32: vip[2].z = reader.ValueAsFloat();
case 32:
vip[2].z = reader.ValueAsFloat();
b[0] = true;
break;
// x position of the fourth corner
case 13: vip[3].x = reader.ValueAsFloat();
case 13:
vip[3].x = reader.ValueAsFloat();
b[1] = true;
break;
// y position of the fourth corner
case 23: vip[3].y = reader.ValueAsFloat();
case 23:
vip[3].y = reader.ValueAsFloat();
b[1] = true;
break;
// z position of the fourth corner
case 33: vip[3].z = reader.ValueAsFloat();
case 33:
vip[3].z = reader.ValueAsFloat();
b[1] = true;
break;
+13 -19
View File
@@ -50,32 +50,27 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map>
namespace Assimp {
namespace DXF {
class LineReader;
struct FileData;
struct PolyLine;
struct Block;
struct InsertBlock;
typedef std::map<std::string, const DXF::Block*> BlockMap;
}
// Forward declarations
namespace DXF {
class LineReader;
struct FileData;
struct PolyLine;
struct Block;
struct InsertBlock;
typedef std::map<std::string, const DXF::Block*> BlockMap;
}
// ---------------------------------------------------------------------------
/** DXF importer implementation.
*
*/
class DXFImporter : public BaseImporter
{
/**
* @brief DXF importer implementation.
*/
class DXFImporter : public BaseImporter {
public:
DXFImporter();
~DXFImporter();
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */
@@ -83,7 +78,6 @@ public:
bool checkSig) const;
protected:
// -------------------------------------------------------------------
/** Return importer meta information.
* See #BaseImporter::GetInfo for the details*/
+1 -1
View File
@@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endif
#include "IFCLoader.h"
#include "STEPFileReader.h"
#include "../STEPParser/STEPFileReader.h"
#include "IFCUtil.h"
+1 -1
View File
@@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_STEPFILE_IMPORTER
#include "StepFileImporter.h"
#include "../../Importer/IFC/STEPFileReader.h"
#include "../../Importer/STEPParser/STEPFileReader.h"
#include <assimp/importerdesc.h>
#include <assimp/DefaultIOSystem.h>
+3 -7
View File
@@ -181,8 +181,7 @@ void MS3DImporter :: CollectChildJoints(const std::vector<TempJoint>& joints,
ch->mParent = nd;
ch->mTransformation = aiMatrix4x4::Translation(joints[i].position,aiMatrix4x4()=aiMatrix4x4())*
// XXX actually, I don't *know* why we need the inverse here. Probably column vs. row order?
aiMatrix4x4().FromEulerAnglesXYZ(joints[i].rotation).Transpose();
aiMatrix4x4().FromEulerAnglesXYZ(joints[i].rotation);
const aiMatrix4x4 abs = absTrafo*ch->mTransformation;
for(unsigned int a = 0; a < mScene->mNumMeshes; ++a) {
@@ -639,11 +638,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
aiQuatKey& q = nd->mRotationKeys[nd->mNumRotationKeys++];
q.mTime = (*rot).time*animfps;
// XXX it seems our matrix&quaternion code has faults in its conversion routines --
// aiQuaternion(x,y,z) seems to besomething different as quat(matrix.fromeuler(x,y,z)).
q.mValue = aiQuaternion(aiMatrix3x3(aiMatrix4x4().FromEulerAnglesXYZ((*rot).value)*
aiMatrix4x4().FromEulerAnglesXYZ((*it).rotation)).Transpose());
q.mValue = aiQuaternion(aiMatrix3x3(aiMatrix4x4().FromEulerAnglesXYZ((*it).rotation)*
aiMatrix4x4().FromEulerAnglesXYZ((*rot).value)));
}
}
+357 -420
View File
File diff suppressed because it is too large Load Diff
+6 -8
View File
@@ -219,6 +219,7 @@ protected:
/** Parse the SMD file and create the output scene
*/
void ParseFile();
void ReadSmd(const std::string &pFile, IOSystem* pIOHandler);
// -------------------------------------------------------------------
/** Parse the triangles section of the SMD file
@@ -289,13 +290,6 @@ protected:
*/
unsigned int GetTextureIndex(const std::string& filename);
// -------------------------------------------------------------------
/** Computes absolute bone transformations
* All output transformations are in worldspace.
*/
void ComputeAbsoluteBoneTransformations();
// -------------------------------------------------------------------
/** Parse a line in the skeleton section
*/
@@ -344,7 +338,9 @@ protected:
*/
void CreateOutputMeshes();
void CreateOutputNodes();
void CreateOutputAnimations();
void CreateOutputAnimations(const std::string &pFile, IOSystem* pIOHandler);
void CreateOutputAnimation(int index, const std::string &name);
void GetAnimationFileList(const std::string &pFile, IOSystem* pIOHandler, std::vector<std::tuple<std::string, std::string>>& outList);
void CreateOutputMaterials();
@@ -413,6 +409,8 @@ private:
*/
unsigned int iLineNumber;
bool bLoadAnimationList = true;
bool noSkeletonMesh = false;
};
} // end of namespace Assimp
+1 -1
View File
@@ -142,7 +142,7 @@ namespace STEP {
struct TypeError : DeadlyImportError {
enum {
ENTITY_NOT_SPECIFIED = 0xffffffffffffffffLL,
ENTITY_NOT_SPECIFIED_32 = -1u
ENTITY_NOT_SPECIFIED_32 = 0x00000000ffffffff
};
TypeError (const std::string& s,uint64_t entity = ENTITY_NOT_SPECIFIED, uint64_t line = SyntaxError::LINE_NOT_SPECIFIED);
+7
View File
@@ -1357,6 +1357,13 @@ inline void Asset::Load(const std::string& pFile, bool isBinary)
}
}
// Force reading of skins since they're not always directly referenced
if (Value* skinsArray = FindArray(doc, "skins")) {
for (unsigned int i = 0; i < skinsArray->Size(); ++i) {
skins.Retrieve(i);
}
}
if (Value* animsArray = FindArray(doc, "animations")) {
for (unsigned int i = 0; i < animsArray->Size(); ++i) {
animations.Retrieve(i);
+20
View File
@@ -1022,6 +1022,26 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
++j;
}
}
// Use the latest keyframe for the duration of the animation
unsigned int maxDuration = 0;
for (unsigned int j = 0; j < ai_anim->mNumChannels; ++j) {
auto chan = ai_anim->mChannels[j];
if (chan->mNumPositionKeys) {
auto lastPosKey = chan->mPositionKeys[chan->mNumPositionKeys - 1];
if (lastPosKey.mTime > maxDuration) maxDuration = lastPosKey.mTime;
}
if (chan->mNumRotationKeys) {
auto lastRotKey = chan->mRotationKeys[chan->mNumRotationKeys - 1];
if (lastRotKey.mTime > maxDuration) maxDuration = lastRotKey.mTime;
}
if (chan->mNumScalingKeys) {
auto lastScaleKey = chan->mScalingKeys[chan->mNumScalingKeys - 1];
if (lastScaleKey.mTime > maxDuration) maxDuration = lastScaleKey.mTime;
}
}
ai_anim->mDuration = maxDuration;
mScene->mAnimations[i] = ai_anim;
}
}