Update license info.

This commit is contained in:
Kim Kulling
2016-01-01 21:07:24 +01:00
parent 189340a99f
commit 1191d03405
300 changed files with 305 additions and 305 deletions

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@@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
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Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
@@ -246,7 +246,7 @@ void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
// The best way to overcome this is the unit in the last place (ULP). A precision of 2 ULPs
// tells us that a float does not differ more than 2 bits from the "real" value. ULPs are of
// logarithmic precision - around 1, they are 1÷(2^24) and around 10000, they are 0.00125.
// logarithmic precision - around 1, they are 1<EFBFBD>(2^24) and around 10000, they are 0.00125.
// For standard C math, we can assume a precision of 0.5 ULPs according to IEEE 754. The
// incoming vertex positions might have already been transformed, probably using rather