Bugfix: made various internal structures namespace-local to avoid strange linker issues in case of name conflict

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@466 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
ulfjorensen
2009-08-18 16:17:27 +00:00
parent 07428f37c7
commit 12070a1d52
6 changed files with 91 additions and 84 deletions

View File

@@ -796,23 +796,6 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
CreateAnimation( pScene, pParser, pSrcAnim, animName);
}
/** Description of a collada animation channel which has been determined to affect the current node */
struct ChannelEntry
{
const Collada::AnimationChannel* mChannel; ///> the source channel
std::string mTransformId; // the ID of the transformation step of the node which is influenced
size_t mTransformIndex; // Index into the node's transform chain to apply the channel to
size_t mSubElement; // starting index inside the transform data
// resolved data references
const Collada::Accessor* mTimeAccessor; ///> Collada accessor to the time values
const Collada::Data* mTimeData; ///> Source data array for the time values
const Collada::Accessor* mValueAccessor; ///> Collada accessor to the key value values
const Collada::Data* mValueData; ///> Source datat array for the key value values
ChannelEntry() { mChannel = NULL; mSubElement = 0; }
};
// ------------------------------------------------------------------------------------------------
// Constructs the animation for the given source anim
void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pName)
@@ -825,7 +808,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
for( std::vector<const aiNode*>::const_iterator nit = nodes.begin(); nit != nodes.end(); ++nit)
{
// find all the collada anim channels which refer to the current node
std::vector<ChannelEntry> entries;
std::vector<Collada::ChannelEntry> entries;
std::string nodeName = (*nit)->mName.data;
// find the collada node corresponding to the aiNode
@@ -839,7 +822,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
cit != pSrcAnim->mChannels.end(); ++cit)
{
const Collada::AnimationChannel& srcChannel = *cit;
ChannelEntry entry;
Collada::ChannelEntry entry;
// we except the animation target to be of type "nodeName/transformID.subElement". Ignore all others
// find the slash that separates the node name - there should be only one
@@ -897,9 +880,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
// resolve the data pointers for all anim channels. Find the minimum time while we're at it
float startTime = 1e20f, endTime = -1e20f;
for( std::vector<ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
{
ChannelEntry& e = *it;
Collada::ChannelEntry& e = *it;
e.mTimeAccessor = &pParser.ResolveLibraryReference( pParser.mAccessorLibrary, e.mChannel->mSourceTimes);
e.mTimeData = &pParser.ResolveLibraryReference( pParser.mDataLibrary, e.mTimeAccessor->mSource);
e.mValueAccessor = &pParser.ResolveLibraryReference( pParser.mAccessorLibrary, e.mChannel->mSourceValues);
@@ -923,9 +906,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
std::vector<aiMatrix4x4> resultTrafos;
while( 1)
{
for( std::vector<ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
{
ChannelEntry& e = *it;
Collada::ChannelEntry& e = *it;
// find the keyframe behind the current point in time
size_t pos = 0;
@@ -973,9 +956,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
// find next point in time to evaluate. That's the closest frame larger than the current in any channel
float nextTime = 1e20f;
for( std::vector<ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
{
ChannelEntry& e = *it;
Collada::ChannelEntry& e = *it;
// find the next time value larger than the current
size_t pos = 0;