normal per mesh, (not the whole scene)

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@158 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
cgmelt
2008-09-22 08:15:18 +00:00
parent 31e2408732
commit 12d407c974

View File

@@ -322,7 +322,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
// Allocate buffer for normal vectors
if ( !pModel->m_Normals.empty() )
if ( !pModel->m_Normals.empty() && pObjMesh->m_hasNormals )
pMesh->mNormals = new aiVector3D[ pMesh->mNumVertices ];
// Allocate buffer for texture coordinates