For Polylists, manually compute the start offset outside CopyPrimitive.
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@@ -2115,6 +2115,7 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
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pMesh->mFaceSize.reserve( numPrimitives);
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pMesh->mFacePosIndices.reserve( indices.size() / numOffsets);
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size_t polylistStartVertex = 0;
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for (size_t currentPrimitive = 0; currentPrimitive < numPrimitives; currentPrimitive++)
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{
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// determine number of points for this primitive
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@@ -2138,7 +2139,8 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
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case Prim_Polylist:
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numPoints = pVCount[currentPrimitive];
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for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
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CopyPrimitive(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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CopyPrimitive(polylistStartVertex + currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, 0, indices);
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polylistStartVertex += numPoints;
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break;
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case Prim_TriFans:
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case Prim_Polygon:
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