Remove scaling of specular exponent in OBJFileImporter.cpp
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@@ -600,9 +600,6 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
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mat->AddProperty<int>( &sm, 1, AI_MATKEY_SHADING_MODEL);
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// multiplying the specular exponent with 2 seems to yield better results
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pCurrentMaterial->shineness *= 4.f;
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// Adding material colors
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mat->AddProperty( &pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT );
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mat->AddProperty( &pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
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