Abort early when hitting unexpected EOF in AC3D loader

Without this the code will try to loop through the specified number
of surfaces which could be very large even though none will succeed.
This commit is contained in:
Turo Lamminen
2015-08-07 14:17:27 +03:00
parent 752961edfe
commit 154760ab52

View File

@@ -349,8 +349,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
{
if(!GetNextLine())
{
DefaultLogger::get()->error("AC3D: Unexpected EOF: surface is incomplete");
break;
throw DeadlyImportError("AC3D: Unexpected EOF: surface is incomplete");
}
if (TokenMatch(buffer,"mat",3))
{