Fixed GLTF bugs, and added a few test models
This commit is contained in:
+7
-1
@@ -355,6 +355,10 @@ namespace glTF
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{ return false; }
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virtual ~Object() {}
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//! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
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static const char* TranslateId(Asset& r, const char* id)
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{ return id; }
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};
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@@ -484,6 +488,8 @@ namespace glTF
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bool IsSpecial() const
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{ return mIsSpecial; }
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static const char* TranslateId(Asset& r, const char* id);
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};
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@@ -766,7 +772,7 @@ namespace glTF
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//! (Implemented in glTFAssetWriter.h)
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template<class T>
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void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
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//! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
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//! It is the owner the loaded objects, so when it is destroyed it also deletes them
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+28
-9
@@ -184,6 +184,8 @@ Ref<T> LazyDict<T>::Get(unsigned int i)
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template<class T>
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Ref<T> LazyDict<T>::Get(const char* id)
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{
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id = T::TranslateId(mAsset, id);
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typename Dict::iterator it = mObjsById.find(id);
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if (it != mObjsById.end()) { // already created?
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return Ref<T>(mObjs, it->second);
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@@ -191,7 +193,7 @@ Ref<T> LazyDict<T>::Get(const char* id)
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// read it from the JSON object
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if (!mDict) {
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return Ref<T>(); // section is missing
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throw DeadlyImportError("GLTF: Missing section \"" + std::string(mDictId) + "\"");
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}
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Value::MemberIterator obj = mDict->FindMember(id);
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@@ -242,6 +244,15 @@ inline Buffer::Buffer()
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: byteLength(0), type(Type_arraybuffer), mIsSpecial(false)
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{ }
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inline const char* Buffer::TranslateId(Asset& r, const char* id)
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{
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// Compatibility with old spec
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if (r.extensionsUsed.KHR_binary_glTF && strcmp(id, "KHR_binary_glTF") == 0) {
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return "binary_glTF";
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}
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return id;
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}
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inline void Buffer::Read(Value& obj, Asset& r)
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{
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@@ -266,10 +277,16 @@ inline void Buffer::Read(Value& obj, Asset& r)
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this->mData.reset(data);
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if (statedLength > 0 && this->byteLength != statedLength) {
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throw DeadlyImportError("GLTF: buffer length mismatch");
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throw DeadlyImportError("GLTF: buffer \"" + id + "\", expected " + std::to_string(statedLength) +
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" bytes, but found " + std::to_string(dataURI.dataLength));
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}
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}
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else { // assume raw data
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if (statedLength != dataURI.dataLength) {
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throw DeadlyImportError("GLTF: buffer \"" + id + "\", expected " + std::to_string(statedLength) +
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" bytes, but found " + std::to_string(dataURI.dataLength));
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}
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this->mData.reset(new uint8_t[dataURI.dataLength]);
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memcmp(dataURI.data, this->mData.get(), dataURI.dataLength);
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}
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@@ -589,14 +606,16 @@ inline void Material::Read(Value& material, Asset& r)
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else if (strcmp(t, "CONSTANT") == 0) technique = Technique_CONSTANT;
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}
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ReadMaterialProperty(r, *ext, "ambient", this->ambient);
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ReadMaterialProperty(r, *ext, "diffuse", this->diffuse);
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ReadMaterialProperty(r, *ext, "specular", this->specular);
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if (Value* values = FindObject(*ext, "values")) {
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ReadMaterialProperty(r, *values, "ambient", this->ambient);
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ReadMaterialProperty(r, *values, "diffuse", this->diffuse);
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ReadMaterialProperty(r, *values, "specular", this->specular);
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ReadMember(*ext, "doubleSided", doubleSided);
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ReadMember(*ext, "transparent", transparent);
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ReadMember(*ext, "transparency", transparency);
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ReadMember(*ext, "shininess", shininess);
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ReadMember(*values, "doubleSided", doubleSided);
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ReadMember(*values, "transparent", transparent);
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ReadMember(*values, "transparency", transparency);
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ReadMember(*values, "shininess", shininess);
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}
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}
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}
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}
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+23
-5
@@ -214,14 +214,14 @@ void glTFImporter::ImportMaterials(glTF::Asset& r)
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}
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inline void SetFace(aiFace& face, int a)
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static inline void SetFace(aiFace& face, int a)
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{
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face.mNumIndices = 1;
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face.mIndices = new unsigned int[1];
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face.mIndices[0] = a;
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}
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inline void SetFace(aiFace& face, int a, int b)
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static inline void SetFace(aiFace& face, int a, int b)
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{
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face.mNumIndices = 2;
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face.mIndices = new unsigned int[2];
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@@ -229,7 +229,7 @@ inline void SetFace(aiFace& face, int a, int b)
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face.mIndices[1] = b;
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}
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inline void SetFace(aiFace& face, int a, int b, int c)
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static inline void SetFace(aiFace& face, int a, int b, int c)
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{
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face.mNumIndices = 3;
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face.mIndices = new unsigned int[3];
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@@ -238,6 +238,18 @@ inline void SetFace(aiFace& face, int a, int b, int c)
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face.mIndices[2] = c;
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}
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static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsigned nVerts)
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{
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for (unsigned i = 0; i < nFaces; ++i) {
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for (unsigned j = 0; j < faces[i].mNumIndices; ++j) {
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unsigned idx = faces[i].mIndices[j];
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if (idx >= nVerts)
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return false;
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}
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}
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return true;
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}
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void glTFImporter::ImportMeshes(glTF::Asset& r)
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{
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std::vector<aiMesh*> meshes;
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@@ -294,6 +306,11 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
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for (size_t tc = 0; tc < attr.texcoord.size() && tc <= AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
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attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
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aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
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aiVector3D* values = aim->mTextureCoords[tc];
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for (unsigned int i = 0; i < aim->mNumVertices; ++i) {
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values[i].y = 1 - values[i].y; // Flip Y coords
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}
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}
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@@ -304,7 +321,7 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
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unsigned int count = prim.indices->count;
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Accessor::Indexer data = prim.indices->GetIndexer();
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assert(data.IsValid());
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ai_assert(data.IsValid());
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switch (prim.mode) {
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case PrimitiveMode_POINTS: {
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@@ -369,6 +386,7 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
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if (faces) {
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aim->mFaces = faces;
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aim->mNumFaces = nFaces;
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ai_assert(CheckValidFacesIndices(faces, nFaces, aim->mNumVertices));
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}
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}
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@@ -466,7 +484,7 @@ aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector<unsigned int>& m
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}
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}
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aiMatrix4x4 matrix = ainode->mTransformation;
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aiMatrix4x4& matrix = ainode->mTransformation;
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if (node.matrix.isPresent) {
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CopyValue(node.matrix.value, matrix);
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}
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