just a try, i dunno have a clue ...
This commit is contained in:
@@ -200,6 +200,9 @@ inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
|
||||
uri.length = 1 + ASSIMP_itoa10(uri.data + 1, MAXLEN - 1, texIdx);
|
||||
}
|
||||
|
||||
mat->AddProperty(&uri, AI_MATKEY_TEXTURE(texType, texSlot));
|
||||
mat->AddProperty(&prop.texCoord, 1, _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, texType, texSlot);
|
||||
|
||||
if (prop.textureTransformSupported) {
|
||||
aiUVTransform transform;
|
||||
transform.mTranslation.x = prop.TextureTransformExt_t.offset[0];
|
||||
@@ -210,9 +213,6 @@ inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
|
||||
mat->AddProperty(&transform, 1, _AI_MATKEY_UVTRANSFORM_BASE, texType, texSlot);
|
||||
}
|
||||
|
||||
mat->AddProperty(&uri, AI_MATKEY_TEXTURE(texType, texSlot));
|
||||
mat->AddProperty(&prop.texCoord, 1, _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, texType, texSlot);
|
||||
|
||||
if (prop.texture->sampler) {
|
||||
Ref<Sampler> sampler = prop.texture->sampler;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user