LWO: replace legacy reinterpret_cast based code by memcpy to solve Android SIGBUS problems due to unaligned accesses. Fixes #351
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@@ -527,13 +527,13 @@ void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex )
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while (true)
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{
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if (mFileBuffer + 6 >= end)break;
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LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
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LE_NCONST IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
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if (mFileBuffer + head->length > end)
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if (mFileBuffer + head.length > end)
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throw DeadlyImportError("LWO2: Invalid SURF.BLOCK chunk length");
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uint8_t* const next = mFileBuffer+head->length;
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switch (head->type)
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uint8_t* const next = mFileBuffer+head.length;
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switch (head.type)
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{
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case AI_LWO_PROJ:
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tex.mapMode = (Texture::MappingMode)GetU2();
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@@ -549,7 +549,7 @@ void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex )
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tex.mClipIdx = GetU2();
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break;
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case AI_LWO_VMAP:
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GetS0(tex.mUVChannelIndex,head->length);
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GetS0(tex.mUVChannelIndex,head.length);
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break;
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case AI_LWO_WRPH:
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tex.wrapAmountH = GetF4();
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@@ -595,13 +595,13 @@ void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex )
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while (true)
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{
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if (mFileBuffer + 6 >= end)break;
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LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
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const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
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if (mFileBuffer + head->length > end)
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if (mFileBuffer + head.length > end)
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throw DeadlyImportError("LWO2: Invalid texture header chunk length");
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uint8_t* const next = mFileBuffer+head->length;
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switch (head->type)
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uint8_t* const next = mFileBuffer+head.length;
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switch (head.type)
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{
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case AI_LWO_CHAN:
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tex.type = GetU4();
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@@ -698,20 +698,20 @@ void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* /*head*/, u
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while (true)
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{
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if (mFileBuffer + 6 >= end)break;
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LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
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const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
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if (mFileBuffer + head->length > end)
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if (mFileBuffer + head.length > end)
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throw DeadlyImportError("LWO2: Invalid shader header chunk length");
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uint8_t* const next = mFileBuffer+head->length;
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switch (head->type)
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uint8_t* const next = mFileBuffer+head.length;
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switch (head.type)
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{
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case AI_LWO_ENAB:
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shader.enabled = GetU2() ? true : false;
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break;
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case AI_LWO_FUNC:
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GetS0( shader.functionName, head->length );
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GetS0( shader.functionName, head.length );
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}
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mFileBuffer = next;
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}
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@@ -756,18 +756,18 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
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{
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if (mFileBuffer + 6 >= end)
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break;
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LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
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const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
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if (mFileBuffer + head->length > end)
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if (mFileBuffer + head.length > end)
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throw DeadlyImportError("LWO2: Invalid surface chunk length");
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uint8_t* const next = mFileBuffer+head->length;
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switch (head->type)
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uint8_t* const next = mFileBuffer+head.length;
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switch (head.type)
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{
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// diffuse color
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case AI_LWO_COLR:
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{
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,COLR,12);
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AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,COLR,12);
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surf.mColor.r = GetF4();
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surf.mColor.g = GetF4();
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surf.mColor.b = GetF4();
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@@ -776,14 +776,14 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
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// diffuse strength ... hopefully
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case AI_LWO_DIFF:
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{
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,DIFF,4);
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AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,DIFF,4);
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surf.mDiffuseValue = GetF4();
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break;
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}
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// specular strength ... hopefully
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case AI_LWO_SPEC:
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{
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,SPEC,4);
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AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SPEC,4);
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surf.mSpecularValue = GetF4();
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break;
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}
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@@ -794,21 +794,21 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
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if (surf.mTransparency == 10e10f)
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break;
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,TRAN,4);
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AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TRAN,4);
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surf.mTransparency = GetF4();
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break;
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}
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// additive transparency
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case AI_LWO_ADTR:
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{
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,ADTR,4);
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AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,ADTR,4);
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surf.mAdditiveTransparency = GetF4();
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break;
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}
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// wireframe mode
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case AI_LWO_LINE:
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{
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,LINE,2);
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AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,LINE,2);
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if (GetU2() & 0x1)
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surf.mWireframe = true;
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break;
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@@ -816,49 +816,49 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
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// glossiness
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case AI_LWO_GLOS:
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{
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,GLOS,4);
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AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,GLOS,4);
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surf.mGlossiness = GetF4();
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break;
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}
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// bump intensity
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case AI_LWO_BUMP:
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{
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,BUMP,4);
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AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,BUMP,4);
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surf.mBumpIntensity = GetF4();
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break;
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}
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// color highlights
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case AI_LWO_CLRH:
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{
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,CLRH,4);
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AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,CLRH,4);
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surf.mColorHighlights = GetF4();
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break;
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}
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// index of refraction
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case AI_LWO_RIND:
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{
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,RIND,4);
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AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,RIND,4);
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surf.mIOR = GetF4();
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break;
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}
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// polygon sidedness
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case AI_LWO_SIDE:
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{
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,SIDE,2);
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AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SIDE,2);
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surf.bDoubleSided = (3 == GetU2());
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break;
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}
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// maximum smoothing angle
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case AI_LWO_SMAN:
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{
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,SMAN,4);
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AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SMAN,4);
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surf.mMaximumSmoothAngle = fabs( GetF4() );
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break;
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}
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// vertex color channel to be applied to the surface
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case AI_LWO_VCOL:
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{
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,VCOL,12);
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AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,VCOL,12);
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surf.mDiffuseValue *= GetF4(); // strength
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ReadVSizedIntLWO2(mFileBuffer); // skip envelope
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surf.mVCMapType = GetU4(); // type of the channel
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@@ -870,18 +870,18 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
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// surface bock entry
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case AI_LWO_BLOK:
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{
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,BLOK,4);
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LE_NCONST IFF::SubChunkHeader* head2 = IFF::LoadSubChunk(mFileBuffer);
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AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,BLOK,4);
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IFF::SubChunkHeader head2 = IFF::LoadSubChunk(mFileBuffer);
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switch (head2->type)
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switch (head2.type)
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{
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case AI_LWO_PROC:
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case AI_LWO_GRAD:
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case AI_LWO_IMAP:
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LoadLWO2TextureBlock(head2, head->length);
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LoadLWO2TextureBlock(&head2, head.length);
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break;
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case AI_LWO_SHDR:
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LoadLWO2ShaderBlock(head2, head->length);
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LoadLWO2ShaderBlock(&head2, head.length);
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break;
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default:
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