- rewrote the XFileLoader material management to handle meshes with dummy material names correctly.
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@@ -74,7 +74,7 @@ public:
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~XFileParser();
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/** Returns the temporary representation of the imported data */
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const XFile::Scene* GetImportedData() const { return mScene; }
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XFile::Scene* GetImportedData() const { return mScene; }
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protected:
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void ParseFile();
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