Fix material index off-by-one error in some OBJ files (seen in a C4D export)
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@@ -303,11 +303,12 @@ void ObjFileMtlImporter::createMaterial()
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// New Material created
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m_pModel->m_pCurrentMaterial = new ObjFile::Material();
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m_pModel->m_pCurrentMaterial->MaterialName.Set( name );
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m_pModel->m_MaterialLib.push_back( name );
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m_pModel->m_MaterialMap[ name ] = m_pModel->m_pCurrentMaterial;
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if (m_pModel->m_pCurrentMesh) {
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m_pModel->m_pCurrentMesh->m_uiMaterialIndex = static_cast<unsigned int>(m_pModel->m_MaterialLib.size() - 1);
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}
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m_pModel->m_MaterialLib.push_back( name );
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m_pModel->m_MaterialMap[ name ] = m_pModel->m_pCurrentMaterial;
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} else {
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// Use older material
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m_pModel->m_pCurrentMaterial = (*it).second;
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