Add support for importing both glTF and glTF2 files
This commit is contained in:
committed by
Daniel Hritzkiv
parent
2ee7991558
commit
19876e9822
@@ -58,6 +58,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "glTF2Asset.h"
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// This is included here so WriteLazyDict<T>'s definition is found.
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#include "glTF2AssetWriter.h"
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#include <rapidjson/document.h>
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#include <rapidjson/rapidjson.h>
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using namespace Assimp;
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using namespace glTF2;
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@@ -100,24 +102,18 @@ const aiImporterDesc* glTF2Importer::GetInfo() const
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bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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{
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const std::string& extension = GetExtension(pFile);
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const std::string &extension = GetExtension(pFile);
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if (extension == "gltf" || extension == "glb")
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return true;
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if (extension != "gltf") // We currently can't read glTF2 binary files (.glb)
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return false;
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if ((checkSig || !extension.length()) && pIOHandler) {
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char buffer[4];
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std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile));
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if (pStream && pStream->Read(buffer, sizeof(buffer), 1) == 1) {
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if (memcmp(buffer, AI_GLB_MAGIC_NUMBER, sizeof(buffer)) == 0) {
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return true; // Has GLB header
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}
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else if (memcmp(buffer, "{\r\n ", sizeof(buffer)) == 0
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|| memcmp(buffer, "{\n ", sizeof(buffer)) == 0) {
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// seems a JSON file, and we're the only format that can read them
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return true;
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}
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if (checkSig && pIOHandler) {
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glTF2::Asset asset(pIOHandler);
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try {
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asset.Load(pFile, extension == "glb");
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return asset.asset.version >= 2;
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} catch (...) {
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return false;
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}
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}
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