SpatialSort: use much easier reabability.

This commit is contained in:
Kim Kulling
2017-06-06 11:37:02 +02:00
parent ff83701a6f
commit 19d59b630b

View File

@@ -126,9 +126,8 @@ void SpatialSort::FindPositions( const aiVector3D& pPosition,
const ai_real dist = pPosition * mPlaneNormal;
const ai_real minDist = dist - pRadius, maxDist = dist + pRadius;
// clear the array in this strange fashion because a simple clear() would also deallocate
// the array which we want to avoid
poResults.erase( poResults.begin(), poResults.end());
// clear the array
poResults.clear();
// quick check for positions outside the range
if( mPositions.size() == 0)