- fbx: light & camera conversion was missing in assimp, somehow.

This commit is contained in:
Alexander Gessler
2012-08-11 01:51:04 +02:00
parent bc0e465f91
commit 1a5bf26e91
3 changed files with 199 additions and 2 deletions

View File

@@ -92,7 +92,7 @@ void Model::ResolveLinks(const Element& element, const Document& doc)
const char* const arr[] = {"Geometry","Material","NodeAttribute"};
// resolve material
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 2);
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 3);
materials.reserve(conns.size());
geometry.reserve(conns.size());