- fbx: light & camera conversion was missing in assimp, somehow.
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@@ -92,7 +92,7 @@ void Model::ResolveLinks(const Element& element, const Document& doc)
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const char* const arr[] = {"Geometry","Material","NodeAttribute"};
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// resolve material
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const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 2);
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const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 3);
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materials.reserve(conns.size());
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geometry.reserve(conns.size());
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