Bug/evaluate matrix4x4 access (#5936)
* Add test for 3x3 matrices and 4x4 matrix access
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@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@@ -103,7 +102,7 @@ private:
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// preserves the mesh's given name if it has one. |index| is the index
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// of the mesh in |aiScene::mMeshes|.
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std::string GetMeshName(const aiMesh &mesh, unsigned int index, const aiNode &node) {
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static const char underscore = '_';
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static constexpr char underscore = '_';
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char postfix[10] = { 0 };
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ASSIMP_itoa10(postfix, index);
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@@ -209,9 +208,6 @@ Discreet3DSExporter::Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, con
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}
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}
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// ------------------------------------------------------------------------------------------------
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Discreet3DSExporter::~Discreet3DSExporter() = default;
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// ------------------------------------------------------------------------------------------------
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int Discreet3DSExporter::WriteHierarchy(const aiNode &node, int seq, int sibling_level) {
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// 3DS scene hierarchy is serialized as in http://www.martinreddy.net/gfx/3d/3DS.spec
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