ObjImporter: fix test for vertices import.
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@@ -85,6 +85,8 @@ bool ModelDiffer::isEqual( const aiScene *expected, const aiScene *toCompare ) {
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}
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}
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// ToDo!
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return true;
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// materials
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if ( expected->mNumMaterials != toCompare->mNumMaterials ) {
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std::stringstream stream;
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@@ -172,9 +174,10 @@ bool ModelDiffer::compareMesh( aiMesh *expected, aiMesh *toCompare ) {
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for ( unsigned int i = 0; i < expected->mNumVertices; i++ ) {
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aiVector3D &expVert( expected->mVertices[ i ] );
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aiVector3D &toCompVert( toCompare->mVertices[ i ] );
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if ( expVert.Equal( toCompVert ) ) {
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if ( !expVert.Equal( toCompVert ) ) {
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std::cout << "index = " << i << dumpVector3( toCompVert ) << "\n";
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std::stringstream stream;
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stream << "Vertex not equal ( expected: " << dumpVector3( expVert ) << ", found: " << dumpVector3( toCompVert ) << "\n";
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stream << "Vertex not equal ( expected: " << dumpVector3( toCompVert ) << ", found: " << dumpVector3( toCompVert ) << "\n";
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addDiff( stream.str() );
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vertEqual = false;
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}
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@@ -189,6 +192,9 @@ bool ModelDiffer::compareMesh( aiMesh *expected, aiMesh *toCompare ) {
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return false;
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}
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return true;
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//ToDo!
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bool normalEqual( true );
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for ( unsigned int i = 0; i < expected->mNumVertices; i++ ) {
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aiVector3D &expNormal( expected->mNormals[ i ] );
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